Patch Notes 13/07/2019

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Herthin
Posts: 47

Re: Patch Notes 13/07/2019

Post#71 » Mon Jul 15, 2019 10:18 pm

Grunbag wrote:
Sat Jul 13, 2019 7:17 pm
Spoiler:
Herthin wrote:
Sat Jul 13, 2019 6:29 pm
ReturnOfReckoning wrote:
Sat Jul 13, 2019 8:10 am

[Dungeons]

Bilerot Burrow :
- Ssyrdian Morbidae will reduce the damage he takes every 2 seconds . His defense appears to be incrediblely low.
This guy was a pain in the behind before, harder than any GB or most BS bosses.
Now he gets a buff - am i the only one...
ReturnOfReckoning wrote:
Sat Jul 13, 2019 8:10 am
[Fortresses]

- Removed the bonus 2 invader token for defender win as people were throwing zones to get to a defense.
There is some persons that will question to actively defend a fort in the first place then. Bagrolls? lol.
"Why helping making something that is considered not as "the most exiting content" but somehow needed for some classes even longer?" they may ask themselves.
I may remind that the objective is to hold the attacker back for more than one hour, what is quite exhausting sometimes.

I mean: we already had enough problems with slackers and afkers uhm halfarsed palyers - now they have a reason to do so.
A lot of player rush him in less than 2 min. Also with 2 tank you can survive
Thanks for the reply.

Firstoff, i X to doubt the "less than 2mins" sorry, but what some magic people do is what some magic ppl do.
I would be happy to see some kind of video or anything else on it.

And even IF: the same ppl will kill him now in 2.5-3mins while the standard pug group will suffer hard since highly minmaxed chars are more the exeption than the rule.
So pug and semi-pug grps will get even more rare than they are already. PvE has not so many hardcore fans.
Pity.

Second: After all what i have heard now from people that actually done it or failed to do so (didnt have the time and/or the motiavation to do so to this point):
The new mechanic invites even more to run with only one Tank because one has to rush it even more.
What im actually fine with that since the overrepresentation of dps classes, what means less tanks have lockout and if i want to run with an alt i actually have the chance to get a tank now... ;)

Dont like it, will adapt to it proably.
Would love to see it revisited.
And if it is just for the sake of not making PvE content even more disliked.

Have a nice one.

Edit: typo

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TenTonHammer
Posts: 3705

Re: Patch Notes 13/07/2019

Post#72 » Tue Jul 16, 2019 12:19 am

Really not a fan of the new ssyridine changes and what they do to pug groups even with 3 dps

between the ap drain the explosions and stacking damage reduction many of the bb/be parties I have been in have either fallen apart or disbanded at his stage

Honestly he’s the hardest boss in BB now and also in BE and even BS as well

The fact that he’s harder to do than sickly or the great unclean one makes no sense since he’s only the second boss in the dungeon
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chokeanutsman
Posts: 77

Re: Patch Notes 13/07/2019

Post#73 » Tue Jul 16, 2019 3:21 am

Morbidae change is just elitist by nature, and INCREASES the gear requirement to invader.

You try to go to a cauldron to cleanse? God forbid he changes aggro randomly and one shot the whole team because he enrages if he gets out of the pit (That being said, the tank can't cleanse and he immediately will die at one point)

It is still a DPS race because he starts becoming immortal at low hps if you don't do enough damage in time. The "two tank" argument is just so bad, you are guaranteeing that he will be immortal at low hps. This change made it so that you need MORE DPS instead of tanks, it didn't make "2 tanks" necessary in BB.

Don't bother with BB, just do BE for now. It was flat out disgusting watching Morbidae take so little damage on screen share with my friend. He's legitimately harder than Slaurith now or any boss for that matter.

TL;DR Morbidae "buff" is badly executed/designed and discourages BB.

spiritbull
Posts: 39

Re: Patch Notes 13/07/2019

Post#74 » Tue Jul 16, 2019 4:25 am

tried the boss couple of times with organized guild parties and failed.
don't see any reason for the change, as the overall requirement to do the dungeon 14 times is quite tedious

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wachlarz
Posts: 248

Re: Patch Notes 13/07/2019

Post#75 » Tue Jul 16, 2019 5:35 am

chokeanutsman wrote:
Tue Jul 16, 2019 3:21 am
Morbidae change is just elitist by nature, and INCREASES the gear requirement to invader.
Yes to get lower tier gear, U need higher tier gear. And yes its hardes boss now. And dunno why.

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Grunbag
Project Team
Posts: 1641

Re: Patch Notes 13/07/2019

Post#76 » Tue Jul 16, 2019 7:59 am

Morbidae : This change will be reverted at next patch , we also fixed the cauldrons .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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chokeanutsman
Posts: 77

Re: Patch Notes 13/07/2019

Post#77 » Tue Jul 16, 2019 8:40 am

Grunbag wrote:
Tue Jul 16, 2019 7:59 am
Morbidae : This change will be reverted at next patch , we also fixed the cauldrons .
Thank you.

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wachlarz
Posts: 248

Re: Patch Notes 13/07/2019

Post#78 » Tue Jul 16, 2019 9:10 am

Grunbag wrote:
Tue Jul 16, 2019 7:59 am
Morbidae : This change will be reverted at next patch , we also fixed the cauldrons .
TY

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zzzRevanzzz
Posts: 15

Re: Patch Notes 13/07/2019

Post#79 » Tue Jul 16, 2019 11:56 pm

Grunbag wrote:
Tue Jul 16, 2019 7:59 am
Morbidae : This change will be reverted at next patch , we also fixed the cauldrons .
OMG thank you. He is HARDEST boss in game (GB/BB/BE/BS)
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Jeliel80
Posts: 32

Re: Patch Notes 13/07/2019

Post#80 » Wed Jul 17, 2019 5:49 am

Can someone explain when exactly do you get medallions in fort?
Cause between crashes and stealth changes, getting the last 6 meds is becoming a bit frustrating... :D

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