Patch Notes 23/07/2019

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Natherul
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Re: Patch Notes 23/07/2019

Post#41 » Sat Jul 27, 2019 7:00 am

Maximillian wrote:
Sat Jul 27, 2019 12:51 am
[Campaign]

- When campaign resets and if there is another fort running it will unceremoniously end with no rewards.

OK so its hard to see how you did not see this coming however one small group of Destro who prefer PvDoor to actually fighting people are waiting for one fort to start and get populated and actively be fort over before flipping another zone and bum rushing the lord. Happened just now when 80+ destro were pushing Reik which was being defended by 60+ Order - it was a good fight until a warband of Destro went and pushed Stonewatch, killed the Stonewatch lord so that the pairings reset immediately and the 140+ players actively playing the game with 30 minutes left on the clock in Reikwatch were crashed to desktop and got nothing because of a 15 minute push by a small group of Destro.

You might want to rethink this particular part of your patch. It made a bad and unfair situation even worse - as was actually predicted earlier in this thread... If your servers aren't up to it perhaps going back to one fort at a time might be the only solution?
This is not going to be re-thinked. Its mostly not to punish anyone but in fact to make sure it does not totally mess up the campaign progress as a reset means all T2 zones open and a defense fort win means back to center T4. This would then mean center T4 and T2 open in the same pairing at once.
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anarchypark
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Re: Patch Notes 23/07/2019

Post#42 » Sat Jul 27, 2019 7:40 am

Natherul wrote:
Sat Jul 27, 2019 7:00 am
Maximillian wrote:
Sat Jul 27, 2019 12:51 am
[Campaign]

- When campaign resets and if there is another fort running it will unceremoniously end with no rewards.

OK so its hard to see how you did not see this coming however one small group of Destro who prefer PvDoor to actually fighting people are waiting for one fort to start and get populated and actively be fort over before flipping another zone and bum rushing the lord. Happened just now when 80+ destro were pushing Reik which was being defended by 60+ Order - it was a good fight until a warband of Destro went and pushed Stonewatch, killed the Stonewatch lord so that the pairings reset immediately and the 140+ players actively playing the game with 30 minutes left on the clock in Reikwatch were crashed to desktop and got nothing because of a 15 minute push by a small group of Destro.

You might want to rethink this particular part of your patch. It made a bad and unfair situation even worse - as was actually predicted earlier in this thread... If your servers aren't up to it perhaps going back to one fort at a time might be the only solution?
This is not going to be re-thinked. Its mostly not to punish anyone but in fact to make sure it does not totally mess up the campaign progress as a reset means all T2 zones open and a defense fort win means back to center T4. This would then mean center T4 and T2 open in the same pairing at once.

prevent rewards from empty fort ?
set minimum attack/defender numbers maybe.
in above example, both forts gets no reward.
it sux but better than rewarding empty zone pushers.
it's very tempting, hard to resist easy reward.
block empty zone reward, maybe ppl spread out.
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Natherul
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Re: Patch Notes 23/07/2019

Post#43 » Sat Jul 27, 2019 7:49 am

anarchypark wrote:
Sat Jul 27, 2019 7:40 am
Natherul wrote:
Sat Jul 27, 2019 7:00 am
Maximillian wrote:
Sat Jul 27, 2019 12:51 am
[Campaign]

- When campaign resets and if there is another fort running it will unceremoniously end with no rewards.

OK so its hard to see how you did not see this coming however one small group of Destro who prefer PvDoor to actually fighting people are waiting for one fort to start and get populated and actively be fort over before flipping another zone and bum rushing the lord. Happened just now when 80+ destro were pushing Reik which was being defended by 60+ Order - it was a good fight until a warband of Destro went and pushed Stonewatch, killed the Stonewatch lord so that the pairings reset immediately and the 140+ players actively playing the game with 30 minutes left on the clock in Reikwatch were crashed to desktop and got nothing because of a 15 minute push by a small group of Destro.

You might want to rethink this particular part of your patch. It made a bad and unfair situation even worse - as was actually predicted earlier in this thread... If your servers aren't up to it perhaps going back to one fort at a time might be the only solution?
This is not going to be re-thinked. Its mostly not to punish anyone but in fact to make sure it does not totally mess up the campaign progress as a reset means all T2 zones open and a defense fort win means back to center T4. This would then mean center T4 and T2 open in the same pairing at once.

prevent rewards from empty fort ?
set minimum attack/defender numbers maybe.
in above example, both forts gets no reward.
it sux but better than rewarding empty zone pushers.
it's very tempting, hard to resist easy reward.
block empty zone reward, maybe ppl spread out.
That is a different issue altogether and will be looked at as well, but the change discussed has NOTHING to do with that.
Lead dev does not mean I´m the best coder around, it just means I have taken on a management role for the devs.
Join the Unofficial IRC
Or the Official Discord
Idrinth´s addon database and client

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