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Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 12:21 pm
by sioding
Orontes wrote: Sat Aug 10, 2019 12:16 pm Post Patch: The mSH ability Ard Noggin's animation seems amok. It either does not fire, becomes a biting action or turns into the animation for Big Claw.
don't post bugs here... create a bugtracker ticket please.

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 12:32 pm
by anarchypark
first client patcher, now pathfinding.
what's next ? :D
gj guys, and thx

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 12:33 pm
by peterthepan3
Image

^ Overkill to have two such procs in one weapon, and since when did Sentinel weapons need a buff? High dps, high stats and a proc already made them sufficiently upgraded versions of the Level 35 Epic Weapons.

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 12:42 pm
by Grunbag
Orontes wrote: Sat Aug 10, 2019 12:16 pm Post Patch: The mSH ability Ard Noggin's animation seems amok. It either does not fire, becomes a biting action or turns into the animation for Big Claw.
I didn’t sent all the files , we will patch the right soon

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 12:42 pm
by Grunbag
Grock wrote: Sat Aug 10, 2019 12:04 pm Good job but can i get some clarifications please:
- 2h Bastion Stair weapons should all have 2 procs and no duplicate variations
I still see only one "proc" for 5% damage on Slayer 2h's, what am i missing here?
- Unlocked the item slot in the dye interface.
What does this mean? The "reward item slot", what is it for?
Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What ability is this about?
It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
I suppose this is also the problem with Cleft in Twain damage? :)
Yes this is the reason of broken abilities damage

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 12:44 pm
by Grunbag
Ysaran wrote: Sat Aug 10, 2019 11:46 am
ReturnOfReckoning wrote: Sat Aug 10, 2019 11:29 am
Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What does this mean exactly?
It’s mean we need weapon dps fixed to have the ability 100% working like on live , so I made a work around on this ability until we can fix it properly

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 12:45 pm
by Grunbag
Added a missing note for RP Rune Of Battle to the Patchnote . Extended Battle is now fully working

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 12:59 pm
by Sulorie
peterthepan3 wrote: Sat Aug 10, 2019 12:33 pm Image

^ Overkill to have two such procs in one weapon, and since when did Sentinel weapons need a buff? High dps, high stats and a proc already made them sufficiently upgraded versions of the Level 35 Epic Weapons.
Well, the 2nd proc is just a gimmick. :) Low proc chance and low dmg.

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 1:08 pm
by peterthepan3
Jolt isn't bad whatsoever, particularly when it's been 'given for free' on top of Reactionary (which is already an amazing proc to have on a BO).

Just don't feel that the PvE weapons needed yet another bump when they are already alluring enough as it is - just my 2c.

Re: Patch Notes 10/08/2019

Posted: Sat Aug 10, 2019 1:19 pm
by oaliaen
Grunbag wrote: Sat Aug 10, 2019 12:44 pm
Ysaran wrote: Sat Aug 10, 2019 11:46 am
ReturnOfReckoning wrote: Sat Aug 10, 2019 11:29 am
Choppa :
- Adjusted slightly the damage component to try to match the intended damage . It won’t be perfect until we patch weapons dps multiplier . (Like many other damage abilities)
What does this mean exactly?
It’s mean we need weapon dps fixed to have the ability 100% working like on live , so I made a work around on this ability until we can fix it properly
So was it a good or bad tweak ?