Re: Patch Notes 17/08/2019
Posted: Sat Aug 17, 2019 1:28 pm
You guys could probably address the things I pointed out in my last post @ you instead of mucking about with domination, though.
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=33028
You guys could probably address the things I pointed out in my last post @ you instead of mucking about with domination, though.
It can be tweaked ofc. Just like anything else. But remember that 12 more kills means that one side killed 2 full parties more then the other team. So in a fight where its all instantly (I would imagine very rare) it means 2fp clashed and one side killed the entire other team with no losses and then killed one more.
But did you or the team consider the fact that players are also gonna kill to get to the objective? People won't just punt eachother away to get to the objective - they will fight and kill for the objective. So if a team goes on to kill to hold the objective and accidentally get 12 kills then Domination should kick in? This is actually absurd because I think there's nothing more discouraging than getting the message about being dominated.
If you have such ideas then why the full out negativity out the gate? All systems we do can be tweaked and no system is ever implemented with a sticker saying that it wont change in the future.OldSparky wrote: ↑Sat Aug 17, 2019 1:36 pmBut did you or the team consider the fact that players are also gonna kill to get to the objective? People won't just punt eachother away to get to the objective - they will fight and kill for the objective. So if a team goes on to kill to hold the objective and accidentally get 12 kills then Domination should kick in? This is actually absurd because I think there's nothing more discouraging than getting the message about being dominated.
Personally I'd at least double the killcount and make it an uninterrupted killing spree for the domination to kick in.
We literally just won highpass cementary with you despite having 20 less kills because we capped the flag twice and the opposite team had no time to regain the points since domination ended the match for them. Do you really think this is working as intended?Natherul wrote: ↑Sat Aug 17, 2019 1:36 pmIt can be tweaked ofc. Just like anything else. But remember that 12 more kills means that one side killed 2 full parties more then the other team. So in a fight where its all instantly (I would imagine very rare) it means 2fp clashed and one side killed the entire other team with no losses and then killed one more.
working perfectly? no, but honestly better then a system that would literally reward people for ignoring objective and just go killing.rmpl wrote: ↑Sat Aug 17, 2019 1:45 pmWe literally just won highpass cementary with you despite having 20 less kills because we capped the flag twice and the opposite team had no time to regain the points since domination ended the match for them. Do you really think this is working as intended?Natherul wrote: ↑Sat Aug 17, 2019 1:36 pmIt can be tweaked ofc. Just like anything else. But remember that 12 more kills means that one side killed 2 full parties more then the other team. So in a fight where its all instantly (I would imagine very rare) it means 2fp clashed and one side killed the entire other team with no losses and then killed one more.