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Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:06 pm
by ReturnOfReckoning
If you experience any issues in-game after today's patch please close game and launcher and restart them. There are many people reporting a corrupted file after the patch which a second run of patcher will fix.

French translation provided by Machwar.
Italian translation provided by elk76.
German translation provided by Gangan.

[General]

- NPCs and Pets now have and respects a 1 sec GCD.
- Siege weapons should no longer scale with any stats apart from incoming damage % increase. This change MAY mean that some siege will do less then intended damage and we will adjust accordingly.
- Pets damage is now again scaled down if too far away from owner or if there is a big height difference. This will be removed once we have pathing working for all zones and its applied to pets as well.

[Guild]

- Fixed an issue where the guild rvr quest could not be completed.

[Scenarios]

- Domination now works for all scenarios.
- Fixed an issue with the breaking of domination was displaying the wrong text.

Talabec Dam & Howling Gorge:
- Successful drop off now rewards 100 points (up from 75).
- The bomb will spawn in the middle as the first spawn but every spawn after that is random between 3 different locations.
- After bomb explodes or is turned in successfully it wont respawn for 10 seconds.

Serpents Passage:
- After part times out or is turned in successfully it wont respawn for 10 seconds.

Troll Crossing:
- After pacifier times out or pacified all trolls successfully it wont respawn for 10 seconds.

[Abilities]

Rune Priest :
- Fixed Rune Of Breaking VFX it won’t display a square around the hands anymore.
- Fixed Rune Of Burning VFX , it won’t linger on the target after death anymore and correctly display all the time during the channel.
- Fixed Rune Of Burning snare, it won’t linger sometimes after target death.

Squig Herder :
- Fixed Tastes like Chicken animation.

Zealot :
- Fixed Harbinger of Doom VFX it won’t display a square around the hands anymore

Disciple of Khaine :
- Fixed Fell sacrifice it wont display a huge square around the DoK on the ground anymore.

[NPCs]

- Fellwhisper Scout is now a Dark Elf to fit with the description of the quest 'Misinformation'

[Items]

- Bloodlord influence weapon for White Lion has the correct item slot.

[Quests]

- The Call of Eternity: This Epic Quest is now available until the end, and has been corrected and reworked
- An Unwelcome Discovery: This quest line has been corrected and reworked
- An Old Flame: This quest line is now available at the High Elf Chapter 18, and has been reworked
- Misinformation: This quest line has been corrected
- Conquering the Isle: The last steps of this Epic Quest have been reviewed and modified
- Black Talon: This quest is now available from the 'Disturbed Earth' in Dragonwake
- Shady Plans: Whole quest line is now available and reworked
- Bonds of Fellowship - Deadly Enemy: You are now able to start this quest line only if you have already completed the quest line 'Bonds of Fellowship'
- Bonds of Fellowship - Complete Chaos: You are now able to start this quest line only if you have already completed the quest line 'Bonds of Fellowship'
- Enigmatic Intentions: Whole quest line is now available and reworked
- The Avatar's End: Whole quest line is now available and reworked
- Vaul's Legacy: Whole quest line is now available and reworked

[Tickets]

[14783] Two of the orcs near Thane Grofsson decided he is not worth the fight and searched their challenge some where else.
[14761] The guardians are attackable now.
[14787] Reminded the dwarves of their grudge against greenskins.

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:20 pm
by Akalukz
Love the fact that you guys are continually making changes and tweaks.

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:24 pm
by AlistaireCrowley
Zealot :
- Fixed Harbinger of Doom VFX it won’t display a square around the hands anymore


OMG This this this. Finally! Thank you devs.

Update: Hands not glowing at all when putting on Harbringer of Doom.

Update 2: Its working now. And the VFX looks really awesome. Cheers yall!

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:30 pm
by Ysaran
ReturnOfReckoning wrote:
Sat Aug 24, 2019 12:06 pm
- NPCs and Pets now have and respects a 1 sec GCD.
What does this mean exactly? how does it worked before?

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:34 pm
by Natherul
Ysaran wrote:
Sat Aug 24, 2019 12:30 pm
ReturnOfReckoning wrote:
Sat Aug 24, 2019 12:06 pm
- NPCs and Pets now have and respects a 1 sec GCD.
What does this mean exactly? how does it worked before?
Before todays patch a pet could incorrectly fire off all abilities at once. Now its one a second.

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:42 pm
by scatterthewinds
When are you going to balance the classes?

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:43 pm
by Ysaran
Natherul wrote:
Sat Aug 24, 2019 12:34 pm
Ysaran wrote:
Sat Aug 24, 2019 12:30 pm
ReturnOfReckoning wrote:
Sat Aug 24, 2019 12:06 pm
- NPCs and Pets now have and respects a 1 sec GCD.
What does this mean exactly? how does it worked before?
Before todays patch a pet could incorrectly fire off all abilities at once.
it sound pretty nasty, thank you for the fix

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:46 pm
by Saftdryck
Is the animation for charge still like he's having epileptic stroke? Would be great if you revert as it was.

Are we still slapped in the face for killing players in scenarios?

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:48 pm
by peterthepan3
ReturnOfReckoning wrote:
Sat Aug 24, 2019 12:06 pm

- The bomb will spawn in the middle as the first spawn but every spawn after that is random between 3 different locations.
While I'm looking forward to testing the new changes (and the increase in both points & timer for obj respawn is a great thing), I'm a bit puzzled by this one. May I ask what the reasoning is in making the bomb spawn across 3 different locations?

Thanks for patch.

Re: Patch Notes 24/08/2019

Posted: Sat Aug 24, 2019 12:51 pm
by Natherul
peterthepan3 wrote:
Sat Aug 24, 2019 12:48 pm
ReturnOfReckoning wrote:
Sat Aug 24, 2019 12:06 pm

- The bomb will spawn in the middle as the first spawn but every spawn after that is random between 3 different locations.
While I'm looking forward to testing the new changes (and the increase in both points & timer for obj respawn is a great thing), I'm a bit puzzled by this one. May I ask what the reasoning is in making the bomb spawn across 3 different locations?

Thanks for patch.
It was suggested to make it more alive and we saw no big drawback with testing it.