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Patch Notes 19/10/2019

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normanis
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Re: Patch Notes 19/10/2019

Post#21 » Sat Oct 19, 2019 1:53 pm

somehow i think will shine those clases who maxed out aoe in first sec = like bw/sorc
second place is enginer/magus
byt lets see.
p.s FOR THE EMPEROR
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GROTRUK
Posts: 39

Re: Patch Notes 19/10/2019

Post#22 » Sat Oct 19, 2019 1:57 pm

Publicité mensongère "14h55" ! Additem bro!

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vianiznice
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Re: Patch Notes 19/10/2019

Post#23 » Sat Oct 19, 2019 2:00 pm

Holy hell, that AoE cap trial makes me wish I had time to play!

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Jeliel80
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Re: Patch Notes 19/10/2019

Post#24 » Sat Oct 19, 2019 2:00 pm

Holy Moly, let's roll ! :-D
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carlos
Posts: 241

Re: Patch Notes 19/10/2019

Post#25 » Sat Oct 19, 2019 2:02 pm

Natherul wrote: Sat Oct 19, 2019 1:25 pm
kilafornia wrote: Sat Oct 19, 2019 1:19 pm No 2X event ?
We are looking at probably starting it off on Friday but its not set yet.
C'mon Nath - i took a proactive measure and sent my wife to Warsaw over the weekend. She'll fudging kill me if i try to do it next week again...
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Zilasss
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Re: Patch Notes 19/10/2019

Post#26 » Sat Oct 19, 2019 2:03 pm

and what should the test do for certain classes like WH / WE except frustration?
Last edited by Zilasss on Sat Oct 19, 2019 2:07 pm, edited 1 time in total.

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wonshot
Posts: 1103

Re: Patch Notes 19/10/2019

Post#27 » Sat Oct 19, 2019 2:05 pm

Very interesting, I am super excited for the AoE cap increase but also afraid on the same time.

Funnels might be too hard to break now, since Collision functioned as some sort of a natural aoe cap determining how many players could fit through a doorway at once. Now with no aoe cap, alot of engineers can sit at safe distance and apply a whole lot of dots to alot of players who are limmited by collision. Any chance the aoe cap can not be increased on Battleobjectives, so it just affects roaming outside of BOs/ Keeps?

This aoe cap affecting moral instant abilities too, might also make the test swing too much towards this "ok **** this, revert back to 9" simply because of how strong unmitigated moraldamage is.

A test of what is to come, should be known to anyone who have been hit by a warband all using Blasting Potions on the same target (btw can we actually remove this cheese ****?)

I think this will be a lot of fun, shake up everything in Roaming and sieging oRvR but i think a targetlimmit of 16-18 is better and then disable all instantdamage morale-damage but still keep the CC effects.
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madrocks
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Re: Patch Notes 19/10/2019

Post#28 » Sat Oct 19, 2019 2:08 pm

WHY?!
Ok, 24man aoe cap. Watch me bomb the **** out of this game. You will regret this stupid change.

--

What kind of **** up fortune cookie did you eat this morning that gave you this idea?!
Last edited by madrocks on Sat Oct 19, 2019 2:13 pm, edited 3 times in total.
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Natherul
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Re: Patch Notes 19/10/2019

Post#29 » Sat Oct 19, 2019 2:09 pm

wonshot wrote: Sat Oct 19, 2019 2:05 pm Very interesting, I am super excited for the AoE cap increase but also afraid on the same time.

Funnels might be too hard to break now, since Collision functioned as some sort of a natural aoe cap determining how many players could fit through a doorway at once. Now with no aoe cap, alot of engineers can sit at safe distance and apply a whole lot of dots to alot of players who are limmited by collision. Any chance the aoe cap can not be increased on Battleobjectives, so it just affects roaming outside of BOs/ Keeps?

This aoe cap affecting moral instant abilities too, might also make the test swing too much towards this "ok **** this, revert back to 9" simply because of how strong unmitigated moraldamage is.

A test of what is to come, should be known to anyone who have been hit by a warband all using Blasting Potions on the same target (btw can we actually remove this cheese ****?)

I think this will be a lot of fun, shake up everything in Roaming and sieging oRvR but i think a targetlimmit of 16-18 is better and then disable all instantdamage morale-damage but still keep the CC effects.
there is still a aoe cap but at 24 instead of 9 with the test. Making cap work differently in different area is not really supported with the code atm and would need a rework. And as stated the cap affects ANY and ALL abilities that does not have a specific cap set.

Again its a test wich will be observed and if terribad will be reverted ASAP.

Conta
Posts: 34

Re: Patch Notes 19/10/2019

Post#30 » Sat Oct 19, 2019 2:10 pm

What is happening with this patch ? Server is down since 2PM, so more than 2hours break, do you face any issue ?

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