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Re: Patch Notes 28/10/2019

Posted: Tue Oct 29, 2019 10:20 am
by Bozzax
Secrets wrote: Mon Oct 28, 2019 10:36 pm ...

Sorry you can't one shot people with CS. I will adapt to it as a WL main, you should too - and if it doesn't pan out, we can just revert
I still think you should adress pet aa / ability damage instead and tie it much more to training in pet tree

Re: Patch Notes 28/10/2019

Posted: Tue Oct 29, 2019 3:44 pm
by Toonman
Deadkiller wrote: Mon Oct 28, 2019 10:41 pm anyone else noticed that you can read say chat from enemy realm? i just noticed it on fort inside the jail where a dwarf starts to speak french. Nothing about that in the patchnotes. so im not sure if this is a thing what you implement or something wrong going on?
Ran across that yesterday while I was out grabbing pumpkins. I was on my Shaman and a WP asked me a question in /say. Looks like cross realm /say chat got re-enabled?

Re: Patch Notes 28/10/2019

Posted: Tue Oct 29, 2019 3:52 pm
by anarchypark
maybe it's part of event.
only for event duration.

Re: Patch Notes 28/10/2019

Posted: Tue Oct 29, 2019 4:30 pm
by adapter
Good changes, i like this approach for reworking skills, specially that one for Squig Herder and Shadow Warrior, now im gon git to shootin'!

Re: Patch Notes 28/10/2019

Posted: Tue Oct 29, 2019 5:07 pm
by Secrets
Bozzax wrote: Tue Oct 29, 2019 10:20 am I still think you should adress pet aa / ability damage instead and tie it much more to training in pet tree
Pet damage is currently tied to points spent in the appropriate stance's trees.

Re: Patch Notes 28/10/2019

Posted: Tue Oct 29, 2019 5:26 pm
by Skullgrin
anarchypark wrote: Tue Oct 29, 2019 3:52 pm maybe it's part of event.
only for event duration.

I'd say it pretty clearly is...

ReturnOfReckoning wrote: Mon Oct 28, 2019 5:21 pm PS : Maybe you will find something "strange" during the event, something... terrible. Before shouting or saying anything you could regret... just think....

Zaxxond has been petitioning for this to happen since it was removed, I'm amazed he isn't all over this already...

:lol: :P :lol:

Re: Patch Notes 28/10/2019

Posted: Tue Oct 29, 2019 9:55 pm
by zgolec
Secrets wrote: Mon Oct 28, 2019 10:36 pm
zgolec wrote: Mon Oct 28, 2019 9:50 pm Adjusted the following White Lion skills' primary stat modifiers:
-Coordinated Strike - Now has 50% less contribution from strength for damage (1.5 -> 0.75). Mainhand damage contribution remains unaffected.

Hmmmm so nerf to WL in single thing he was good [1v1].

Anything in return? Aoe morale drain like mara? Some utility to make it viable to wb? Anything? Or you just plan to make it completely unplayable...? Dont you have a rogue ex-staff member's changes somewhere on disc that could be tweaked and implemented to make it at last barely viable to wb? You condemned this class to be solo/small scale and now you plan to castrate it even in that small field?
It's far from unplayable and was very viable on Order for far too long. It was the best (2nd best to slayer/slayer in 6v6, expect that to come up for discussion soon) in everything outside of WB play, and even then, with the 24 AOE cap change, WL is starting to get viability there as well.

Sorry you can't one shot people with CS. I will adapt to it as a WL main, you should too - and if it doesn't pan out, we can just revert it.

The balance moderator's changes you are mentioning were not well thought out at all, and were not made by the rogue developer in question. I prefer the simple change that made WL AOE good in warbands (cap increase on Whirling Axe and Slashing Blade w/ Tearing Blade)
Im not concerned abou nerf in 1v1 6/6 al i am saying its still crap in massive fights. 0 utility and aoe dmg is subpar by far comparing to sly or bw [or sorc/choppa/mara]. So still for organised WB thres still just slay or bw viable.

Re: Patch Notes 28/10/2019

Posted: Wed Oct 30, 2019 12:00 am
by neutrino
Secrets wrote: Mon Oct 28, 2019 10:36 pm I prefer the simple change that made WL AOE good in warbands (cap increase on Whirling Axe and Slashing Blade w/ Tearing Blade)

Definitely make sure you add more AOE from lions to RVR. It'll help fort pushes tremendously. How about widening the fort/keep doors before you blow everyone up with more burst aoe? Most of detro runs around like girls with their hair on fire without the extra damage. :D Everyone thinks they can be DPS and not even be a primary DPS class. I don't think well want a wb wipe, rinse, repeat fest. However it's at that point especially for forts. You may be focusing on the Lion issues and missing the bigger issues that already are a problem.

What a destro push feels like...
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What destro actually does going into the fort...
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What our WB tanks look like...I WANT TO DIE FIRST
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Re: Patch Notes 28/10/2019

Posted: Fri Nov 01, 2019 10:30 pm
by heybaws
If you want to do same terror mechanic on next event i'm proposing to tie that pumpkin stuff with siege weapon mechanic: Limited amount on the field, depending from keep rank, with deployment cooldown in atleast 5 minutes. This permanent inability to res is just cancer, that will always work in attackers favor in forts.