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Patch Notes 02/11/2019

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ReturnOfReckoning
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Patch Notes 02/11/2019

Post#1 » Sat Nov 02, 2019 12:15 pm

French translation provided by Machwar
German translation provided by Gangan
Italiano translation provided by elk76

[Hotfix3]

- Fixed the back doors on fortresses so that defenders can enter from the back.
- Fixed the issue with fortresses spamming that it has removed your contribution.

[Hotfix2]

- Fixed an issue where forts would teleport players out on entry.

[Hotfix]

- Fixes for items not being deleted, and rams not working properly.

[Fortresses]

- Fixed an issue where if the player were offline they would bypass the contribution check to get rewards.
- If you contributed with a character in a fortress and change character the old character will have its contribution wiped.
- TEST No more portals to fortress, you can walk to it, no more reservations, no limit on rank or pop. Original portals to the fort zones have been enabled.

[Abilities]

- Ground target AOE abilities no longer ignores LOS from centre of impact.
- Using items that fails in its cast will no longer remove the item.
- Blasting potions wont go through walls.

Bright Wizard:
- Flashfire now works like tooltip state, as in makes next cast on proc instant cast. Animation does not sync up and we are looking into this.

The following morale abilities now have a hard cap of 9 targets, and have had their tooltips updated accordingly.

KotBS - Solar Flare (was previously hard capped at 9, tooltip updated)
Slayer - Looks Like A Challenge (tooltip will be updated later)
Slayer - Doom Seeker
Swordmaster - Shadow Blades
Marauder - Energy Ripple
Zealot - Windblock
Black Orc - Yer Nothin
Choppa - Yer Goin Down!
Choppa - Stomp Da Yard
Sorc - Crippling Terror

[Items]

- Fixed so that items in overflow can now be moved to normal item slots.

[Scenarios]

- Added a check to ensure players are not killed on respawn point in SCs.

[Interface]

- Updated tooltips for the tactics that we changed a few weeks back so that they are no longer red when they are unlocked.

[Quests]

- The Orb and the Tome: The quest rewards have been set
- Breaking and Entering: You will now have to loot the items to complete the objectives
- Mourning Beauty: This quest line has been reviewed, and rewards have been set
- Take Your Pick: This quest has been corrected and reworked
- Servitude: Whole quest line is now available and reworked
- Useless: You will now receive the case in which you must put the Verminkin tail
- Hammer of Doom: The quest rewards have been set
- Sore Feet: This quest has been corrected
- Charming: Whole quest line is now available and reworked

[Tickets]

[13033] As the objects now have to be looted, it is no longer possible to spam-clicking on them to complete the quest
[15085] - Bloodlord Runesash fixed
[15041] - BG weapon was missing Skill
[14982] - Invader 7pc proc fixes
[14412] - Corrected proc
[14187] - Devastator/Obliterator/Braggart gear can be salvaged
[14145] - Choppa Merc set can be dyed

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Wuhh
Posts: 213

Re: Patch Notes 02/11/2019

Post#2 » Sat Nov 02, 2019 12:49 pm

Fortress testing... this will be amusing

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wonshot
Posts: 1101

Re: Patch Notes 02/11/2019

Post#3 » Sat Nov 02, 2019 1:17 pm

Just tested some of the stuff in an offzone.

Blastingpotions cant be used through solid-objects like keepwalls any more, very nice!
(How ever the animation of the cast still goes off and stays like that till you use an other ability)
Flashfire is indeed now instantcast on procs, but the animation is as said waaaay off.
Rain of Fire and Pits of Shade no longer deal damage through keepgates that havnt been breached, not sure if that was the goal as the wording on the patchnote was a bit strange for the GTAOE part.

Forts remain to be tested. But if the performance truely holds with no attendance restriction I think its safe to say that this servers performance really bypassed Live!

Thanks to the dev-team who is willing to take risks, now its up to the community to provide propper feedback if something is good or not good. I just read a comment in the AoEcap test feedback topic about some warband leaders being unhappy with the test, well time to speak up the devs are not mind readers
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO

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aa91837
Posts: 106

Re: Patch Notes 02/11/2019

Post#4 » Sat Nov 02, 2019 1:28 pm

you should hardcap engi napalm ability @9 targets
because pierce defences + 24 targets=OP af

and why SL m4 HD not hard capped?
Nobody on the broken noob class

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larsulu
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Posts: 450

Re: Patch Notes 02/11/2019

Post#5 » Sat Nov 02, 2019 1:41 pm

Nice change guys thank you! Finally we won’t have a dead time rvr when a fort is up!
decimo marauder
larsulu zealot
norsemanherra wp
stormurfru dok

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Ysaran
Posts: 1220

Re: Patch Notes 02/11/2019

Post#6 » Sat Nov 02, 2019 1:58 pm

ty guys for the hard work, can't wawit to see how forts will be!
there is just one point that bother my: how u choose the morals which need hard cap? i mean why Yer Goin' Down have the hard cap and Look Like A Challenge dont have it?
Zputadenti

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normanis
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Re: Patch Notes 02/11/2019

Post#7 » Sat Nov 02, 2019 2:03 pm

so now anyone can enter fort? nomore portal clickhammer?
"Iron Within, Iron Without!"

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normanis
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Re: Patch Notes 02/11/2019

Post#8 » Sat Nov 02, 2019 2:06 pm

so now anyone can enter fort? nomore portal clickhammer?
"Iron Within, Iron Without!"

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Akalukz
Posts: 1587

Re: Patch Notes 02/11/2019

Post#9 » Sat Nov 02, 2019 2:51 pm

anyone experiencing a frequent drop to desktop or character screens?
-= Agony =-

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wargrimnir
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Re: Patch Notes 02/11/2019

Post#10 » Sat Nov 02, 2019 3:08 pm

Looks Like A Challenge was missed, we can add this in without a reboot, but tooltips will come next client update.
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