Patch Notes 09/11/2019

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ReturnOfReckoning
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Patch Notes 09/11/2019

Post#1 » Sat Nov 09, 2019 9:50 am

German translation provided by Gangan
French translation provided by Machwar
Italian translation provided by elk76

[General]

- All Hallows' Eve has now ended.

[Abilities]

White Lion:
- Coordinated Strike now use a stat contribution scale of 1 from .75

[Fortress]

- Using a book of binding to get out from a fortress will block any future contribution gain from that fortress.

[Scenarios]

- Fixed an issue from last weeks patch where the anti-spawn killing mechanic forgot to check z axis and as such caused issues in SCs like CoC.

Logrin's Forge was redesigned.

- New objective was added in the middle
- Capping any objective will grant 15s 50% speed buff too you and all allied nearby players
- If you cap middle objective and your realm doesn't have any other objectives capped the middle objective will explode after 15 seconds. This will not grant any points.
- If you cap any 2 objectives all 3 objectives will explode after 15 seconds and grant 75 victory points
- If you cap 3 objectives all 3 objectives will explode after 15 seconds and grant 150 victory points

Scenario Tiers have been updated. Brackets are now as follows for SCs:

[*]T1: 1-15 (matchmaking disabled, bolster remains unchanged)
[*]T2-T3: 16-39 (matchmaking disabled, bolster to 36-39, depending on how far you are from 40, and stop bolstering at 36.)
[*] T4: 40+ (matchmaking enabled, no bolster)

- Scenario queue wait times have been lowered for T1-T3 brackets.
* Matchmaking is enabled in T4, and thus matches will take longer to appear.

[NPCs]

- Warcamp Guards are not intended to be killed and have received training to not die.

[Interface]

- There is now an interface for Scenario Surrender

[World]

- Fixed some Grimmenhagen Villagers

[Items]

- Usable On and Career should now show on trophies

[Live Event]

- The Halloween rewards can now be claimed from the usual live event master in the city.

[NPCs]

- Plaguesworn Betram and Bor Graymane (both for Chaos Epic Quest 'Chosen') now patrol their areas

[Tooltips]

- updated tooltips to match changes from 28102019.
- Updated tooltip for CS to use stat multiplier of 1.
- Updated the Magus and Engineer tooltips to mention the pet specific bonuses.

[Quests]

- Souls for the Raven God: Barbarous Brigands and Foragers will now also count toward the quest
- When it Rains...: The quest rewards have been set
- A Head Above the Rest: You will now have to take the head of the pyromancer
- Turn Pike: This quest is now available from the Piked Head in Talabecland
- The Old Ways: You will now have to take the claws from the yhetees
- The Changer's Gaze: You will now have to take the heads of the dead marauders
- Claws for the Raven God: Iceridge Prowlers will now also count toward the quest
- Pickled Dwarf: This quest is now available from the Pickled Dwarf in High Pass
- All Stomped Out: This quest has been corrected and rewards have been set
- A Wasted Effort: Whole quest line is now available and reworked
- Filthy Elves: You will now have to take the head of the Emissary
- Man-cicle: This quest is now available from the Frozen Corpse in High Pass

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Sulorie
Posts: 4131

Re: Patch Notes 09/11/2019

Post#2 » Sat Nov 09, 2019 10:15 am

Unlike previously, the rank for lower players isn't boosted above the level bracket in sc anymore to compensate for lack of tactics and skills?
E.g. noticeably above lvl 30 in previous lvl16-30 bracket.
Dying is no option.

nat3s
Posts: 91

Re: Patch Notes 09/11/2019

Post#3 » Sat Nov 09, 2019 10:26 am

Super excited about the scenario change!! Really missed levelling to 40 through running loads of scenarios. Nice one devs!! :)

Nosun
Posts: 6

Re: Patch Notes 09/11/2019

Post#4 » Sat Nov 09, 2019 10:34 am

Happy about scenario changes. :P :P :P

Jabba
Posts: 75

Re: Patch Notes 09/11/2019

Post#5 » Sat Nov 09, 2019 10:47 am

Really hope this isn't going to make the t4 pop rate even more unbearably slow

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Herthin
Posts: 47

Re: Patch Notes 09/11/2019

Post#6 » Sat Nov 09, 2019 10:49 am

ReturnOfReckoning wrote:
Sat Nov 09, 2019 9:50 am

[NPCs]

- Warcamp Guards are not intended to be killed and have received training to not die.
Lame!

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Natherul
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Re: Patch Notes 09/11/2019

Post#7 » Sat Nov 09, 2019 10:53 am

updated notes as some notes were missing
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Kellanved
Posts: 24

Re: Patch Notes 09/11/2019

Post#8 » Sat Nov 09, 2019 10:55 am

Sc change is wow! Less pops maybe but no more 31lev-5k-hp-blow-on-me-and-i-die. It was realy unfair to have 80s in invader/bloodlord and people in devastator on one sc. Ofc i know there are people at lov level competent more than some 40+ players but still better than nothing. And no more 50%-70% of sc pop lovbies during 2x events xD
LF sc change is interesting. Maybe sc will not be anymore let-sit-and-wait fiesta.
What about fort contribution? Any changes are in order to make? I ask because atm defence side if completly zerged get nothing. Even if u win defence u can win nothing..
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Natherul
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Re: Patch Notes 09/11/2019

Post#9 » Sat Nov 09, 2019 11:02 am

Kellanved wrote:
Sat Nov 09, 2019 10:55 am
Sc change is wow! Less pops maybe but no more 31lev-5k-hp-blow-on-me-and-i-die. It was realy unfair to have 80s in invader/bloodlord and people in devastator on one sc. Ofc i know there are people at lov level competent more than some 40+ players but still better than nothing. And no more 50%-70% of sc pop lovbies during 2x events xD
LF sc change is interesting. Maybe sc will not be anymore let-sit-and-wait fiesta.
What about fort contribution? Any changes are in order to make? I ask because atm defence side if completly zerged get nothing. Even if u win defence u can win nothing..
There is no new ways to get contribution no, and its far from impossible to get contribution as defenders, especially if your winning. Play the objectives
Lead dev does not mean I´m the best coder around, it just means I have taken on a management role for the devs.
Join the Unofficial IRC
Or the Official Discord
Idrinth´s addon database and client

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Jeliel80
Posts: 24

Re: Patch Notes 09/11/2019

Post#10 » Sat Nov 09, 2019 11:30 am

Thanks, cool changes.
No further aoe cap iterations? It needs addressing continuously imho, don't keep it lingering and festering.
Take care, Jeliel.

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