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Patch Notes 11/01/2020

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ReturnOfReckoning
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Patch Notes 11/01/2020

Post#1 » Sat Jan 11, 2020 8:45 am

Italian translation provided by elk76
Hotfix #1 16/01/2020
Spoiler:
[Ranked Scenarios]
-Draws will no longer count as destruction wins for matchmaking rating calculations.
-Prep time in Solo Ranked Scenario changed to 90 seconds (was 60s)
-If a solo ranked match ends early without rewards, the players in the match are now teleported out immediately, and re-added in the queue at the very front.

[General]

- Fixed some ToK unlocks from last week that did not properly work.
- Statdoll for runefang and daemonclaw updated to match true values.
- Fixed an issue where the leader icon was missing from warbands.
- Standards are no longer usable in SCs.
- Fixed an issue where players could get the buffs from the standard while not holding it nor it being planed. Now when teleporting the standard will automatically be stowed.

[Abilities]

- Pounce like abilities have had their z axis requirement tightened as to not allow jumps up walls (palisades of the west part of talabec was used in this case).
- Tactics will now recalculate when items are equipped and unequipped, as such tactics that require a certain item equipped cant be exploited to work when the item is unequipped anymore.

[Fortress]

- Rumors have been circulating about skittering skaven taking a keen interest in bloody battles.
- Increased number of participants to 168 vs 134.
- Fixed an issue where players would get reservations to a fort that already ended.
- Hopefully fixed an issue that caused players in queue to not be moved to reservation even though it should have.
- Made its more clear when you get a reservation and when one expires. The game will now give you a dialog box telling you this.

[Ranked Scenarios]

- Rating is now updated after every match, as opposed to every 2 hours. This means the Tome of Knowledge's rating will display accurately after matches.
- You now receive a weekly Oppressor token reward based on your performance for the week in Solo Ranked queues. The amount varies depending on your current matchmaking rating and amount of matches played, up to 200 matches.
- Too many matches where you are considered a 'deserter' will result in you being excluded from weekly rewards.
- Solo Ranked now requires an item of at least item level 45 or higher in all armor slots to be able to queue for the game mode.
- Ranked Scenario rewards have been reduced to 10 for a win and 3 for a loss as weekly rewards have been implemented.
- Added some more aggressive logging for players who intentionally throw matches or disrupt the game mode. Those that are found disrupting ranked scenarios in any way will find themselves unable to queue for ranked for very long periods of time. Don't push it.
- Players who are non-participants in matches will now be considered as losers of the match if the match is recorded.
- You no longer are forced into Solo Ranked Scenarios when the timer expires. Instead, you are granted a quitter debuff that lasts 1200 seconds (20 minutes). If the match starts without you after you hit 'give me more time' (or an addon does it for you) and do not accept, you are considered a 'deserter' and will lose matchmaking rating and have a negative mark on your weekly rewards.

[RvR]

- Added the function to repair siege weapons.
- Siege weapons no longer receive a incoming damage reductions from BOs as players can now repair them (however, the debuff stays).

[World]

- Gunther Eckard, who was previously at the Empire starting area, has moved a little farther in a safer place at the Grimmenhagen Village

[Quests]

- Wolves Among the Sheep: Marauder Torchbearers will now also count toward the quest
- Into the Fire: This quest is now available if the quest 'Wolves Among the Sheep' has been completed
- Training Course: Viktor Riese is now the quest finisher like it should be
- A Host Divided: Map Markers were added.

[Tickets]

[15416] Stags are shy creatures and will leave you one day.
[15396] You won't lose your trousers anymore if you wear the invader belt.
[15425] You can use the mask as alternate appearance now.

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dshdf
Posts: 90

Re: Patch Notes 11/01/2020

Post#2 » Sat Jan 11, 2020 8:59 am

Awesome patch for ranked, thx
ReturnOfReckoning wrote: Sat Jan 11, 2020 8:45 am [Ranked Scenarios]
- Solo Ranked now requires an item of at least Conqueror quality or higher in all armor slots to be able to queue for the game mode.
Are beastlord pieces considered conq+ quality? lots of ppl use some bl mixes on high rr, etc and it should be possible to queue with them equipped

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YourDarling
Posts: 12

Re: Patch Notes 11/01/2020

Post#3 » Sat Jan 11, 2020 9:29 am

- Increased number of participants to 168 vs 134.

Destro will start zerging forts again. There no 100+ ppl on order side instead of primetime. What I should do then if I'm playing order? You should batter try to equlize realms, and do not give 1 side adventages? After that kobs nerfs.

Sulorie
Posts: 7219

Re: Patch Notes 11/01/2020

Post#4 » Sat Jan 11, 2020 9:34 am

There were no words about matchmaker refilling empty slots in solo ranked, when people get dc/crash on entering.
Does this mean, that many sc are still ended right after start due to imbalance?
A lot of punishment was added for not joining but it doesn't help people, who drop out due to technical reasons, while they want to join.
It doesn't help the team either, who wait some time for the pop and then the sc ends without a fight.
Wasn't Secrets trying to let the matchmaker find people in queue to replace the missing players, if the wanted archtype is in queue?
Dying is no option.

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Acidic
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Re: Patch Notes 11/01/2020

Post#5 » Sat Jan 11, 2020 10:10 am

Nice patch by the looks of it

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Mercenary
Posts: 31

Re: Patch Notes 11/01/2020

Post#6 » Sat Jan 11, 2020 10:12 am

Solo Ranked now requires an item of at least Conqueror quality or higher in all armor slots to be able to queue for the game mode.
this makes no sense cause lots of people are wearing beastlord, 2 piece redeye or even anni, merc or ruin to get a skillpoint and now you cant que solo ranked cause you are wearing beastlord o.O

turlututuhu
Posts: 253

Re: Patch Notes 11/01/2020

Post#7 » Sat Jan 11, 2020 10:25 am

Thanks patching.

About ranked scenario, make game "more hard in selection", exclude some and many... will result less players and less fun for all.
And all of this just because of gearing, sad... We lose many good players because gear is the most important thing now in mechanics to win.
Make back "gameplay > gears" will bring what you are really looking for with all of this terrible mechanics who are driving you and us in a mad circle.
This change for ranked scenario proof gear today is the most important thing to win, is the most important thing to have before to play the game.

Gear is a game cancer.

Thanks for all the great work you have done to make this good game back and trying to make it fun, I just not appreciate what gear doing against players friendliness.
test monkey 062 (test failure... escaped)

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totaljazz
Posts: 26

Re: Patch Notes 11/01/2020

Post#8 » Sat Jan 11, 2020 10:36 am

Maybe it will be better to require certain armory unlocks rather than force players to not mix sets they want?

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Hugatsaga
Posts: 176

Re: Patch Notes 11/01/2020

Post#9 » Sat Jan 11, 2020 10:42 am

Thank you once again! Good patch imho (although would appreciate even more, if you would fix zealot invader set 7pc), especially liking the direction you are taking ranked sc's in order to prevent players from not showing up or otherwise trolling in said sc's. For those wondering: looks like beastlord seems to be considered "conq level" (and rightly so, imo), at least I could queue solo ranked with 4 beastlord + 5 vanq mix.
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Ototo
Posts: 1012

Re: Patch Notes 11/01/2020

Post#10 » Sat Jan 11, 2020 10:47 am

totaljazz wrote: Sat Jan 11, 2020 10:36 am Maybe it will be better to require certain armory unlocks rather than force players to not mix sets they want?
I second this.

Have unlocked at least one piece of RvR or Scenario sets conqueror+ quality for each piece of equipment applicable (jewelry is impossible to hit 4 until very late game, but 1 or 2 are doable at conqueror level). It will as side effect prevent people from gearing PvE and then joining top level solo PvP. I have always supported that PvP players have to grind for PvE items, and so I support the other too. 2 sides of the same coin.
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