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Patch Notes 06/05/2020

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Sulorie
Posts: 7222

Re: Patch Notes 06/05/2020

Post#31 » Wed May 06, 2020 5:31 pm

Omegus wrote: Wed May 06, 2020 5:15 pm Did the missing items from the appearance guide (such as some of the t2 shoulders) make it in to this patch? I know it's not in the notes but Grunbag said they would be in the "next patch" which was today. I'm not sure if the items didn't make it in or if it was just missed off the patch notes.

Thank you.
Maybe on regular weekend patch or did they moved patch day?

Grock wrote: Wed May 06, 2020 4:47 pm
This is cool! Can we get a similar treatment for Slayer's Deathblow, Precarious Assault, Wild Swing and some other abilities?
The damage comes long after after the animation finishes, its so bad that sometimes you die or get CC'ed and your ability is interrupted even though its supposed to be an instant cast :cry:

I suppose choppas suffer from this as well?
Many WE finisher could use the same treatment.
Dying is no option.

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porkstar
Posts: 721

Re: Patch Notes 06/05/2020

Post#32 » Wed May 06, 2020 5:40 pm

Now I don't have to brew a cup of tea between activating Sticky Squigs and flying back!!
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 06/05/2020

Post#33 » Wed May 06, 2020 5:42 pm

Omegus wrote: Wed May 06, 2020 5:15 pm Did the missing items from the appearance guide (such as some of the t2 shoulders) make it in to this patch? I know it's not in the notes but Grunbag said they would be in the "next patch" which was today. I'm not sure if the items didn't make it in or if it was just missed off the patch notes.

Thank you.

I was really busy fixing scénario gear and other things , that I haven’t got time to add them to the Pq , I’ll do it soon , sorry for the delay
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Omegus
Posts: 1385

Re: Patch Notes 06/05/2020

Post#34 » Wed May 06, 2020 5:57 pm

Grunbag wrote: Wed May 06, 2020 5:42 pm
Omegus wrote: Wed May 06, 2020 5:15 pm Did the missing items from the appearance guide (such as some of the t2 shoulders) make it in to this patch? I know it's not in the notes but Grunbag said they would be in the "next patch" which was today. I'm not sure if the items didn't make it in or if it was just missed off the patch notes.

Thank you.

I was really busy fixing scénario gear and other things , that I haven’t got time to add them to the Pq , I’ll do it soon , sorry for the delay
Hey it's fine, I wasn't having a go. Just wanted to know if I should be out there farming them yet or not :)
Zomega: RR8x Zealot

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Akalukz
Posts: 1588

Re: Patch Notes 06/05/2020

Post#35 » Wed May 06, 2020 6:03 pm

Ceithin wrote: Wed May 06, 2020 2:39 pm
ReturnOfReckoning wrote: Wed May 06, 2020 2:28 pm Choppa :
- Extra Choppin’ will now increase Lotsa Choppin target cap to 24.

Slayer :
- Accuracy will now increase Flurry target cap to 24.
24 players hit with a single skill, that is quite a buff
But nerf the W/E & W/H one that was like extremely similar?
-= Agony =-

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adamthelc
Posts: 832

Re: Patch Notes 06/05/2020

Post#36 » Wed May 06, 2020 6:32 pm

Akalukz wrote: Wed May 06, 2020 6:03 pm
Ceithin wrote: Wed May 06, 2020 2:39 pm
ReturnOfReckoning wrote: Wed May 06, 2020 2:28 pm Choppa :
- Extra Choppin’ will now increase Lotsa Choppin target cap to 24.

Slayer :
- Accuracy will now increase Flurry target cap to 24.
24 players hit with a single skill, that is quite a buff
But nerf the W/E & W/H one that was like extremely similar?
Its almost like they weren't designed to perform the same role.

Besides that its still different. The core tactic for razor strike/slice turns a single target ability into an AoE and the mastery tactic for Slayers and Choppas turns an AoE ability into a bigger AoE.

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Stelios123
Posts: 26

Re: Patch Notes 06/05/2020

Post#37 » Wed May 06, 2020 7:07 pm

adamthelc wrote: Wed May 06, 2020 6:32 pm
Akalukz wrote: Wed May 06, 2020 6:03 pm
Ceithin wrote: Wed May 06, 2020 2:39 pm

24 players hit with a single skill, that is quite a buff
But nerf the W/E & W/H one that was like extremely similar?
Its almost like they weren't designed to perform the same role
they were designed to suck and be irrelevant in cities? :?:

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Akalukz
Posts: 1588

Re: Patch Notes 06/05/2020

Post#38 » Wed May 06, 2020 7:10 pm

adamthelc wrote: Wed May 06, 2020 6:32 pm
Akalukz wrote: Wed May 06, 2020 6:03 pm
Ceithin wrote: Wed May 06, 2020 2:39 pm

24 players hit with a single skill, that is quite a buff
But nerf the W/E & W/H one that was like extremely similar?
Its almost like they weren't designed to perform the same role.

Besides that its still different. The core tactic for razor strike/slice turns a single target ability into an AoE and the mastery tactic for Slayers and Choppas turns an AoE ability into a bigger AoE.
Agreed to a point, when the AoE cap was raised it was specifically stated that skills and tactics that specified a specific number of targets would remain unchanged. The W/E /WH bug slipped through and was corrected back to 3, to fall in line with that change.... then they go and do this.... which is exactly what was fixed on the wh/we. Either way doesn't bother me too much, I put the w/e to bed for awhile. was growing bored with her anyways lol. It just seems ironic in hindsight the fix and the buff respectively.
-= Agony =-

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courtsdad1
Posts: 118

Re: Patch Notes 06/05/2020

Post#39 » Wed May 06, 2020 7:29 pm

The changes to the scenario will help. Thank You.

M0rw47h
Posts: 898

Re: Patch Notes 06/05/2020

Post#40 » Wed May 06, 2020 9:10 pm

nat3s wrote: Wed May 06, 2020 4:18 pm Start thinking of the little guys, too much pandering to the high geared going on!
I don't think soloers matter.

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