It's not a buffWam wrote: ↑Wed May 13, 2020 3:43 pmYou really do not want successful fort attacks do you? They never happen in EU prime... and this make it even more less likelyDissolving Mist and Napalm Grenade
- Base damage and Primary Stat Mult have both been increased significantly.
This is to follow up on changes last week that removed the ability for this damage to crit and deal proc damage. Testing with 1100 INT and damage buff from the pet, unmitigiated, Dissolving Mist deals about 700 damage every 2s at the third stage of the damage ramp. This should make this 13pt spec ability less trivial for PvP uses, but will still be monitored over the next patch to see if it is still over/underperforming.
In current state of game this is a very bad change that favours bunkering and defending which is already super favoured... and also will make "why order suck so bad in cities" enhanced because of changes like this... then they will cry to get destro nerfed because they don't have walls to hide behind in city and take full advantage of easy siege choke mechanics. Talk about adding fuel to the fire.
This change will rinse the pug groups even more... ROF & NAPALM / MIST / POS is problem part of the game... why make it worse? I do not understand.
see this bug report from 2 weeks ago: https://github.com/WarEmu/WarBugs/issues/16586
Mist and Napalm were victims of... blasting pot nerfs. We are going going from a direct damage ability that could crit and proc things, to a strictly DoT effect that cannot crit or proc anything.
If it is the team intention to restore mist/napalm to what it was 2 week ago, it will needs to deal pretty crazy flat damage. Engineer/Magus are able to get some pretty high crit ratings on mist and napalm, which is now totally null and void. Not being able to proc anything etc... this should all be taken into account.
As for the comment about forts and bunkering, to claim magus/engineer are even the worst offenders contributing to this is pretty laughable when you look at a skill like RoF. Magus and Engineer need all the help they can get, they are pretty much the we/wh of ranged classes (pariahs). The meta in terms of attacking/defending needs to be changed on a systems level not a class level anyways. Siege equipment needs to be overhauled, respawning in keeps, forts are as far as I know getting a rework which will hopefully be advantageous to attackers etc...
Edit: As far as testing mist, 700 with hardcapped int and pet buff is what im getting as well. After spirit res, and toughness we can expect a lot less... considering its something you can just walk out of and takes 20 seconds to even ramp up to that point I would hardly call it potent enough to be a 13 pt ability or even as good as it was before with the ability to crit etc... but that's just my opinion