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Patch Notes 10/06/2020 - Happy Birthday

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Skullgrin
Posts: 837

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#71 » Wed Jun 10, 2020 6:15 pm

First off, Great Patch guys!!!

Now for a few personal observations/notes. My first question is about the new weapons. Does anyone know if they are in the armory yet, and if so what are their names? I'm stuck at work and can't log in to look at them and I'm dying to know what the stats for them are. If anyone can drop some screen shots into the thread that would be awesome too. Oh, and I'm really happy that there's now something else to spend Invader tokens on, I've had them just building up in my inventory for months now. :D

Second, can anyone post what the anniversary quest rewards are? Just curious to see if there is anything we haven't seen before as a reward. :P

My final thought is for all those worrying about heal debuffs. Both Chosen and Knights of the Blazing Sun have auras that provide a -25% to healing (Discordant Turbulence and Now's Our Chance!), however they aren't used very often. Perhaps that will be the new meta, having to position tanks running those auras before morale bombing. Just a thought...
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Thargrimm - Chosen 40/88
Thargrimmm - Ironbreaker 40/80

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Skullgrin
Posts: 837

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#72 » Wed Jun 10, 2020 6:18 pm

Akalukz wrote: Wed Jun 10, 2020 6:09 pm Was there a fort pop cap adjustment made?

Yes.

ReturnOfReckoning wrote: Wed Jun 10, 2020 1:13 pm [Fortress]

- The amount of defenders in a fortress has been decreased from 80% of the number of attackers to 75% of the number of attackers.
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Thargrimm - Chosen 40/88
Thargrimmm - Ironbreaker 40/80

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adapter
Suspended
Posts: 420

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#73 » Wed Jun 10, 2020 6:25 pm

Woooooooooow this patch is awesome!! great work!
Kabuchop / Kabusquig / Kabuterimon / Tentomon

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Akalukz
Posts: 1588

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#74 » Wed Jun 10, 2020 6:36 pm

Skullgrin wrote: Wed Jun 10, 2020 6:18 pm
Akalukz wrote: Wed Jun 10, 2020 6:09 pm Was there a fort pop cap adjustment made?

Yes.

ReturnOfReckoning wrote: Wed Jun 10, 2020 1:13 pm [Fortress]

- The amount of defenders in a fortress has been decreased from 80% of the number of attackers to 75% of the number of attackers.
Thanks, i obviously have reading issues lol
-= Agony =-

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phononHYPE
Posts: 569

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#75 » Wed Jun 10, 2020 6:37 pm

Though I get nervous with a lot of big changes like this, I also get pretty excited. SW changes are indeed long overdue, and I look forward to trying them out. I'm also worried about fighting them now. As always, the amount of work being done behind the scenes is impressive, thanks gang and Happy Birthday ROR!
Chasing the golden carrot that is my alts.

my 2h choppa ideas
learn about Initiative

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Elftwin95
Posts: 476
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Re: Patch Notes 06/10/2020 - Happy Birthday

Post#76 » Wed Jun 10, 2020 6:43 pm

Thank you so much! I have waited for *years* for this to happen! I can not tell you in words how happy I am, thank you once again for your dedication and hard work! And the new weapons look awesome!
Eldoir Duskoath SW 40/71 Shadowmaster of the Eternal Host

Strike swiftly aim true

Foofmonger
Posts: 524

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#77 » Wed Jun 10, 2020 6:49 pm

Quick update: 0 second cooldown morale drain with cooldown reducer is incredibly overpowered.

No reason for that ability to be a 5 second cooldown. It needs to be 10 just like the Mara drain otherwise it will be broken as soon as you get a CD reducer.

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phononHYPE
Posts: 569

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#78 » Wed Jun 10, 2020 6:53 pm

Looking at new Fortress weapons for choppa, 1h have two versions, offensive and defensive, but 2h only has the offensive available.
Chasing the golden carrot that is my alts.

my 2h choppa ideas
learn about Initiative

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Omegus
Posts: 1385

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#79 » Wed Jun 10, 2020 6:59 pm

ReturnOfReckoning wrote: Wed Jun 10, 2020 1:13 pm - Skirmish
Barrage - removes 250 morale from targets **
What's the ** in relation to? Also, please can you specify if this is only supposed to affect your target (as per patch notes) or all enemies hit. I'm hoping the ** is "the cooldown of this ability cannot be reduced to less than 5 seconds** otherwise Shadow Warriors are going to be better morale drainers than Maras were pre-nerf.
Zomega: RR8x Zealot

Foofmonger
Posts: 524

Re: Patch Notes 06/10/2020 - Happy Birthday

Post#80 » Wed Jun 10, 2020 7:01 pm

Omegus wrote: Wed Jun 10, 2020 6:59 pm
ReturnOfReckoning wrote: Wed Jun 10, 2020 1:13 pm - Skirmish
Barrage - removes 250 morale from targets **
What's the ** in relation to? Also, please can you specify if this is only supposed to affect your target (as per patch notes) or all enemies hit. I'm hoping the ** is "the cooldown of this ability cannot be reduced to less than 5 seconds** otherwise Shadow Warriors are going to be better morale drainers than Maras were pre-nerf.
Agreed, here is what I wrote in discord:

The barrage changes are pretty overpowered IMO. A SW can hit VoN now and with a CD reducer spend 10 out of every 30 seconds spamming Barrage with 0 second cooldown, that you also gave a 250 morale drain to. That means a SW can AOE Morale Drain 24 people 6 times in 10 seconds, for a reduction of 1500 morale drained over 10 seconds in an AoE. The best a Marauder can do, for comparisons sake, is 450 morale drained over 10 seconds in AoE, also with a cooldown reducer.

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