Recent Topics

Ads

Patch Notes 01/07/2020

Moderators: Developer, Web Developer, Language Forum Moderators

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
hammerhead
Posts: 146

Re: Patch Notes 01/07/2020

Post#81 » Thu Jul 02, 2020 9:54 am

Krulgu wrote:
Thu Jul 02, 2020 8:55 am
hmmm hammerhead that's mean WL doesn't do same thing at 65 range ?? ha no, sorry they don't die because they have 35% speed up just after jump,and they can 2 shot a caster easily, so they don't die after jump, you have right ... sorry. If you will say remove jump to WL too , why not ,i'm agree with this too you know ??
So why are you asking this to me? Ask your friends shamans mushrooming hated topics, why going solo roam double detaunt, speedtactics , with a 100 ft snare does not help them to stay within the radius of a lion's jump. Judging by the victorious video, everything works fine with everyone else, and for the shaman, in general, there are no threats or risks at all. It seemed to me that this game did not, does not and will never have a 1 on 1 balance (at least outside the mirrors), but I think I need to reconsider my views. As they say, some animals are more equal than others.

Another question that no one asked how the proposed changes will be reflected in 24 by 24. I definitely remember that the condition for increasing the radius of the GDTC was that it is very poor at 6 x 6. But ironically, it is not needed there. And in terms of oRVR, he became just the ultimate tool without a counter game and decisive for destruction at once several tasks in a very short time window. But who cares when the order has a powerful rampage and a 15% heal increase, so let's nerf for this .... a lion!
(\|)o0(|/)

Ads
User avatar
Krulgu
Posts: 35

Re: Patch Notes 01/07/2020

Post#82 » Thu Jul 02, 2020 10:45 am

in 1v1 6V6 24v 24 how many time we see a WL charge..... jump 2 shots a zealot and coming back in this line ??? how many shaman can made this ??.... and i say it's just unfair the slayer have only 1 charge where lion has 3 tools for going in mellee, just remove the grap from lion to give a jump to slayer, is not too much asking i think. All other mdps classes made with MAXIMUM 2 tools and we deosn't remove the third to WL because shaman can snare ?? what logic plz ?? AM and SW can kitting too they need nerf too ??

Grimfang
Suspended
Posts: 125

Re: Patch Notes 01/07/2020

Post#83 » Thu Jul 02, 2020 11:12 am

Krulgu wrote:
Thu Jul 02, 2020 10:45 am
in 1v1 6V6 24v 24 how many time we see a WL charge..... jump 2 shots a zealot and coming back in this line ??? how many shaman can made this ??.... and i say it's just unfair the slayer have only 1 charge where lion has 3 tools for going in mellee, just remove the grap from lion to give a jump to slayer, is not too much asking i think. All other mdps classes made with MAXIMUM 2 tools and we deosn't remove the third to WL because shaman can snare ?? what logic plz ?? AM and SW can kitting too they need nerf too ??
AM and SW dont have speed proc (that doesnt break on cast) and auto detaunt. Dont even try to compare the kiting of those classes.

User avatar
M0rw47h
Posts: 524

Re: Patch Notes 01/07/2020

Post#84 » Thu Jul 02, 2020 11:21 am

Krulgu wrote:
Thu Jul 02, 2020 10:45 am
in 1v1 6V6 24v 24 how many time we see a WL charge..... jump 2 shots a zealot and coming back in this line ??? how many shaman can made this ??.... and i say it's just unfair the slayer have only 1 charge where lion has 3 tools for going in mellee, just remove the grap from lion to give a jump to slayer, is not too much asking i think. All other mdps classes made with MAXIMUM 2 tools and we deosn't remove the third to WL because shaman can snare ?? what logic plz ?? AM and SW can kitting too they need nerf too ??
If you're 2 shotted as zealot, you're doing something wrong.
Anathae [KotBS] / Anathea [WP] ( and couple others )
former Anathae [Zealot]

Grimfang
Suspended
Posts: 125

Re: Patch Notes 01/07/2020

Post#85 » Thu Jul 02, 2020 11:28 am

If you get 2 shotted on a zealot then you shouldnt have gone into t2+ before lvl 16

User avatar
Crumbs
Posts: 158

Re: Patch Notes 01/07/2020

Post#86 » Thu Jul 02, 2020 11:41 am

Hahaaaa suck it maras
Mekanik [engi] 40/85
[magus] 40/70

User avatar
zumos2
Posts: 327

Re: Patch Notes 01/07/2020

Post#87 » Thu Jul 02, 2020 11:45 am

And once again I see so many people argueing and whining about 1v1 related stuff. You need a slow? That is what tanks are for. And there is no sense in comparing classes to their mirror. Its simply not how the game is balanced. Tools are spread differently over the classes in the two realms.
Zumos - Member of Red Guard

Current Guilds: Deep and Dry - Order ----- The Unlikely Plan / Dark Omen - Destruction

Akalukz
Posts: 767

Re: Patch Notes 01/07/2020

Post#88 » Thu Jul 02, 2020 1:34 pm

Let's go back to 40/50 with Conq gear please, game was much more balanced as gear creep wasn't nearly as bad. Same thing is happening here as on live. With more and more and better and better gear comes bigger issues.
-= Agony =-

Ads
sogeou
Posts: 232

Re: Patch Notes 01/07/2020

Post#89 » Thu Jul 02, 2020 1:36 pm

Akalukz wrote:
Thu Jul 02, 2020 1:34 pm
Let's go back to 40/50 with Conq gear please, game was much more balanced as gear creep wasn't nearly as bad. Same thing is happening here as on live. With more and more and better and better gear comes bigger issues.
But then all those huge guilds which farmed all that uber gear won't be able to kills under geared noobs.

Akalukz
Posts: 767

Re: Patch Notes 01/07/2020

Post#90 » Thu Jul 02, 2020 1:42 pm

sogeou wrote:
Thu Jul 02, 2020 1:36 pm
Akalukz wrote:
Thu Jul 02, 2020 1:34 pm
Let's go back to 40/50 with Conq gear please, game was much more balanced as gear creep wasn't nearly as bad. Same thing is happening here as on live. With more and more and better and better gear comes bigger issues.
But then all those huge guilds which farmed all that uber gear won't be able to kills under geared noobs.
Maybe the could go back and rework the lower level gear, or make "mid" level gear usable earlier. Possibly Just drop the sets by one. Move anni/conq/vang/invader all down a level requirements. Put people in Van gear at 40/50 and invader at 40/60, free the people, that way when they fight the "Gear Gods" they won't get 1.2.3.3 dead. Increase bolster to 40/50 for sub 40 players.
-= Agony =-

Who is online

Users browsing this forum: No registered users and 2 guests