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Patch Notes 01/07/2020

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Kaelang
Posts: 1275

Re: Patch Notes 01/07/2020

Post#31 » Wed Jul 01, 2020 6:17 pm

Akalukz wrote: Wed Jul 01, 2020 6:02 pm be nice to have an occasional .PUG Warfront :)
Unlikely.
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Kwatchi
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Re: Patch Notes 01/07/2020

Post#32 » Wed Jul 01, 2020 6:20 pm

I'm very curious why mSH's "Big Claw" got excluded from these nerfs. It certainly doesn't mirror what the WL's "Cleave Limb" is now.

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Honestly, if the Devs have decided that skills need to be this biased in order to keep some perceived balance (your game and you can do what you want), could you just do us a solid and let us know so some of us can move on to other games?
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Kaelang
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Re: Patch Notes 01/07/2020

Post#33 » Wed Jul 01, 2020 6:25 pm

Kwatchi wrote: Wed Jul 01, 2020 6:20 pm Honestly, if the Devs have decided that skills need to be this biased in order to keep some perceived balance (your game and you can do what you want), could you just do us a solid and let us know so some of us can move on to other games?
Devs are biased because WL's are super OP and haven't been touched in months.

Devs touch WL's and nerf.

'Honestly devs you're biased because you didn't also touch MSH'

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The Squig Herder is next in line to get a rework, the WL needed addressing. If it looks like Squig Herders are suddenly dominating because of this WL change, it can be reviewed.
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Grimfang
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Re: Patch Notes 01/07/2020

Post#34 » Wed Jul 01, 2020 6:25 pm

Jastojan wrote: Wed Jul 01, 2020 4:36 pm No. He means snare duration reduction on a class who can jump / pull and can even melt you while you´re pulled.
But I am not a fan of these nerfs. Few abilities from Wl could be spreaded to other order classes and Wl could get something for it (like group buffs or so).
Want me to name all the mobility/utility msh brings in as single spec tree but keeps the longer snare? It would be a long list.

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Kwatchi
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Re: Patch Notes 01/07/2020

Post#35 » Wed Jul 01, 2020 6:29 pm

Kaelang wrote: Wed Jul 01, 2020 6:25 pm
Kwatchi wrote: Wed Jul 01, 2020 6:20 pm Honestly, if the Devs have decided that skills need to be this biased in order to keep some perceived balance (your game and you can do what you want), could you just do us a solid and let us know so some of us can move on to other games?
Devs are biased because WL's are super OP and haven't been touched in months.

Devs touch WL's and nerf.

'Honestly devs you're biased because you didn't also touch MSH'

-----

The Squig Herder is next in line to get a rework, the WL needed addressing. If it looks like Squig Herders are suddenly dominating because of this WL change, it can be reviewed.


You're the ones who stated in these patch notes that you were bringing all melee dps snares into line and then excluded one. So which is it?
ReturnOfReckoning wrote: Wed Jul 01, 2020 3:45 pm - Cleave Limb (WL): Cooldown increased from 5s to 10s, duration reduced from 10s to 5s. This makes it mirror the snare abilities other mdps get.
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M0rw47h
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Re: Patch Notes 01/07/2020

Post#36 » Wed Jul 01, 2020 6:32 pm

Grimfang wrote: Wed Jul 01, 2020 6:13 pm
lyncher12 wrote: Wed Jul 01, 2020 5:55 pm now that wl is nerfed for whiners, nerf msh
Order need to learn from des and post 5000 whine posts. They always say they win all these cities because of player skill, what they dont say is that skill is whineing.
Order already accomplished most of the things from nerf wish list in last few months, e.g. Marauder morale drain, or nerf on efficency of morale dumps.

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Vayra
Posts: 577

Re: Patch Notes 01/07/2020

Post#37 » Wed Jul 01, 2020 6:35 pm

Kwatchi wrote: Wed Jul 01, 2020 6:29 pm
Kaelang wrote: Wed Jul 01, 2020 6:25 pm
Kwatchi wrote: Wed Jul 01, 2020 6:20 pm Honestly, if the Devs have decided that skills need to be this biased in order to keep some perceived balance (your game and you can do what you want), could you just do us a solid and let us know so some of us can move on to other games?
Devs are biased because WL's are super OP and haven't been touched in months.

Devs touch WL's and nerf.

'Honestly devs you're biased because you didn't also touch MSH'

-----

The Squig Herder is next in line to get a rework, the WL needed addressing. If it looks like Squig Herders are suddenly dominating because of this WL change, it can be reviewed.


You're the ones who stated in these patch notes that you were bringing all melee dps snares into line and then excluded one. So which is it?
ReturnOfReckoning wrote: Wed Jul 01, 2020 3:45 pm - Cleave Limb (WL): Cooldown increased from 5s to 10s, duration reduced from 10s to 5s. This makes it mirror the snare abilities other mdps get.
SH isn't a melee dps, it's a range dps that has a melee spec. And like they said, SH is next up for changes, if it's too strong it'll get addressed then.
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Vayra
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Re: Patch Notes 01/07/2020

Post#38 » Wed Jul 01, 2020 6:35 pm

- Supplies at Karak Palik should no longer spawn inside the anvil
Also, best change ever.
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zakgrin
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Re: Patch Notes 01/07/2020

Post#39 » Wed Jul 01, 2020 6:35 pm

Are there plans to change WL's snare to type damaging, because the only thing that was mirrored here was duration and cooldown unless that wasn't listed in the patch notes? Marauder's snare is uncleansable, which I thought made up for the fact that WLs had a shorter cooldown and longer duration. So in all honesty Debilitate >>> Cleave Limb, when before it was arguably more balanced. Maybe the goal was to give Marauder's a better snare, but the patch notes seem to indicate it is supposed to be a direct copy pasta of all the other mdps snares.
Last edited by zakgrin on Wed Jul 01, 2020 6:43 pm, edited 2 times in total.
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Macias
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Re: Patch Notes 01/07/2020

Post#40 » Wed Jul 01, 2020 6:39 pm

Cabum wrote: Wed Jul 01, 2020 5:14 pm Baby nerfs to WL, just throwing sand to our eyes.
just for ppl to stfu, wl got "nerfed"
the bsh1t is stronk with this one

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