Omegus wrote: ↑Thu Jul 16, 2020 12:28 am
saupreusse wrote: ↑Wed Jul 15, 2020 11:07 pm
Even if we keep the faction balance out of mind for a sec i guess we can agree that sw ranged specs have been hit with nerfs over the last 4 years like no other class.
When the starting point was a class who could instakill most classes while under m2 it was never going to have an easy time. Finding a niche for the SW when you look at the huge amount of roles and playstyles covered by BW and Engi is very difficult.
Mobile st? Bring a BW. Static st? Engi.
I don't feel like its that hard though, the class was always designed to have a niche, but it never fufilled that niche. SW/SH should be high damage/high range/stationary ST (however on this server they gave the range to the engie/magus which I believe was a mistake), a melee spec of some sort (obviously the initial ideas from Mythic were terrible, and the RoR designs are better), and a mobile AoE dps that can aoe from ranges greater than a bw (but with less damage), but be more mobile than an aoe engie.
That's what the class was designed to be, and what those archetypes "should" be, according to the point of the 3 different mastery paths. It's just they were executed upon poorly at initial design and nobody has ever sat down and looked at the archetype system of this game and decided "hey this doesn't really work well".
The same goes for Magus/Engie and BW/Sorc, and again why balancing all of a classes mastery paths and specs are important (something Mythic failed to grasp), as each has an intended design/particular role that it's supposed to fulfill, and currently, many of the RDPS archetypes are fundamentally broken still, to this day, besides BWs and Sorcs. Look at magus/engie, both Mythic and RoR decided to pump many of the buffs to this archetype into the pet system, raised the aoe cap to 24, and then didn't give the pets aoe damage reduction. What is this?