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Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:14 pm
by ReturnOfReckoning
[Weekend Warfront: Days of Doom]

The ancient site known as Doomfist Crater is one steeped in myth and lore. Now Order and Destruction forces converge upon the broken landscape, determined to deny their enemies access to whatever treasures may lay buried beneath the surface.

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This weekend Days of Doom will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Doomfist Crater scenario, and extra rewards from completing the event tasks.

Completing all tasks gives the title: The Doomed

[RvR]

- Players now only respawn in keeps if they are safe, no longer if outer door is already under attack.

- Keeps now rank up when resources are handed in, as long as doors are at 98% health or above. Resources handed in when door is below 98% health will still heal the door.

[Misc]

- Using /stuck in scenarios or city sieges will teleport you to your realm's respawn point instead of to Nordland/Norsca. This requires you to be out of combat and remain out of combat for 10 seconds before teleporting you. You can only use this command in scenarios once every 5 minutes. If you are selected as a champion in stage 3 of cities you cannot use this command.

[Abilities]

- Fixed broken tooltips on Sigmar's Vision & Warding Strike

Shadow Warrior

Whirling Pin (also Sticky Squigz for Squig Herder)
- Messed with the delay/timing/knockback to better fit the animation. The knockback angle is 5 degrees higher, and the distance is slightly longer, resulting in an additional 10' which at the higher angle should be more reliable on uneven terrain and feel more responsive overall.

Lileath's Arrow
- Reduced cast time from 2s down to .5s, some cast time is needed for the animation to look right. It will need a client update so the Cast Bar behaves.

This allows more flexibility in rotation as you don't give up part of your second GCD. You can get some decent AOE burst landing LA during the flight time window of Spiral Fletched Arrow, and hitting Barrage immediately after, which looks something like this on target dummies.
Spoiler:
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[Arena]

- Fixed an issue which caused certain abilities in the arena to "bug out".

[Interface]

- Tier 2 & Tier 3 zones will appear with a lock icon when they are not open for battle.

- Live Event rewards will now appear greyed out when the reward has already been claimed.

- Fixed duplicated resurrection dialog windows.

[City Siege]

- The door in the hallway of Stage 3 of The Inevitable City will now be open by default.

- The City Siege recovery period will now persist through reboots.

[Quests]

Empire Chapter 20
- Kill the Deathless: This quest line has been corrected and reworked
- Unanswered Questions: The whole quest line is now available and reworked
- Lead by Example: This quest line has been corrected and reworked, and the quest rewards have been set
- Heart of Ice: The whole quest line is now available and reworked

[Tickets]
[17352] - Khaine's Imbuement will no longer refresh itself
[17295] - Dissipating Buffer proc gives flat 10%, not a multiplier

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:17 pm
by Kaelang
Bugs to tracker - y'all know the drill. <3

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:23 pm
by StrongUn
ReturnOfReckoning wrote: Wed Jul 22, 2020 3:14 pm

[RvR]

- Players now only respawn in keeps if they are safe, no longer if outer door is already under attack.
Awesome change!

No more suicide on ram: jump, hit ram, die and repeat x328975 times

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:29 pm
by Harrwin
StrongUn wrote: Wed Jul 22, 2020 3:23 pm
ReturnOfReckoning wrote: Wed Jul 22, 2020 3:14 pm

[RvR]

- Players now only respawn in keeps if they are safe, no longer if outer door is already under attack.
Awesome change!

No more suicide on ram: jump, hit ram, die and repeat x328975 times
I like this idea aswel but im afraid it might increase the number of ppl afking inside keep, and push ppl to go and afk in keep much earlier that they usually do xD.

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:30 pm
by normanis
so i understand corectly if i die while outer keep is hited i will respawn in wc?
so now just need hit outer with canon and u spawn in wc

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:31 pm
by nuadarstark
StrongUn wrote: Wed Jul 22, 2020 3:23 pm
ReturnOfReckoning wrote: Wed Jul 22, 2020 3:14 pm

[RvR]

- Players now only respawn in keeps if they are safe, no longer if outer door is already under attack.
Awesome change!

No more suicide on ram: jump, hit ram, die and repeat x328975 times
It needed to change.

That said I'm not sure straight up doing it like this isn't too much and won't affect the defenses in general a bit too much...like if you try to funnel outer and get broken, before you at least had a chance to respawn one time before the inner got tagged so there could be a competent defense in the keep. Now you will just get wiped and that's that, free inner. Also makes some of the keeps that have bigger distances between outer and inned harder to defend, etc.

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:33 pm
by nuadarstark
normanis wrote: Wed Jul 22, 2020 3:30 pm so i understand corectly if i die while outer keep is hited i will respawn in wc?
so now just need hit outer with canon and u spawn in wc
Yeah this will make the single person carrying a ST cannon a much bigger nuissance than it already was. Lol, time for some hardcore griefing.

Edit: Wait, hold on a minute...can't you literally cut some zones in half with it being set up like this with just a single party and a cannon? In some zone you can make it absurdly hard for one side to get to the keep, due to the chokepoints in the map.

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:34 pm
by Tabaori
StrongUn wrote: Wed Jul 22, 2020 3:23 pm
ReturnOfReckoning wrote: Wed Jul 22, 2020 3:14 pm

[RvR]

- Players now only respawn in keeps if they are safe, no longer if outer door is already under attack.
Awesome change!

No more suicide on ram: jump, hit ram, die and repeat x328975 times
Yes, but that also means that the Destro side, which usually fights in large numbers anyway, hardly gets defenders into the castle, since these are intercepted well in advance.
Sooner or later this will mean that defending the castle is no longer worthwhile, especially on the Destro side, which in my view is losing more and more players.
I hardly play Destro anymore, it's just not fun. Nine out of ten scenarios win the order, my statistics are the same for castle sieges and many players I know see it more and more.

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:35 pm
by heybaws
Does that mean that with inner being on 100% you would still respawn at the warcamp? If so it feels to me that people will not take the risk defending outer MG and posterns anymore.

Re: Patch Notes 22/07/2020

Posted: Wed Jul 22, 2020 3:37 pm
by wyvernmoon
Maybe change this to "Once outer door is hit with a RAM"...

Because one person with a ST cannon tagging the door doesn't really label the keep as "Unsafe"