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Patch Notes 12/08/2020

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Detangler
Posts: 422

Re: Patch Notes 12/08/2020

Post#31 » Wed Aug 12, 2020 1:29 pm

I'm just happy for the increased royals in bags from oRvR content. Makes it a little less painful when you miss out on cities constantly.

Now if you could just hand out an "I'm sorry for your luck" pity royal crest for those that queue for at least 15 minutes and never get a city pop that'd be super.
Detangler - 40 DoK armor talisman farmer
Deetangler - 40/82 Chosen tankbot/murdermachine
Deeetangler - 40/6x Zealot healbot/talisman factory
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Tanglers - baby Swordmaster

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Berzar
Posts: 571
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Re: Patch Notes 12/08/2020

Post#32 » Wed Aug 12, 2020 1:33 pm

Amazing patch, pretty much something in there for everyone and done really well.

Super impressed. Nice work!
Zarbix - RR84 Bright Wizard / Zarrbix - RR82 Sorcerer / TheZarbix - RR80 Squig Herder / Zarbbix - RR73 White Lion / TheZarrbix - RR60 Archmage

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Cabum
Posts: 22

Re: Patch Notes 12/08/2020

Post#33 » Wed Aug 12, 2020 1:39 pm

Great patch!
Question about the toughness change, does it means that small dmg will get more mitigated? Like dots? With high enough toughness, ofc

Sulorie
Posts: 4927

Re: Patch Notes 12/08/2020

Post#34 » Wed Aug 12, 2020 1:52 pm

Acidic wrote:
Wed Aug 12, 2020 11:23 am
Hmm that ranked item feels a bit too strong

Will be interesting to see the effect of that dot/hot change in siege situations where there is time to stack all dots and hots
It can't be too strong in order to pull ppl into the queue. Furthermore, you most likely won't notice 1 additional crit chance but ppl will still go for it, because it is better.
Dying is no option.

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M0rw47h
Posts: 599

Re: Patch Notes 12/08/2020

Post#35 » Wed Aug 12, 2020 2:08 pm

Great patch.
Anathae [KotBS] / Anathea [WP] ( and couple others )
former Anathae [Zealot]

Akalukz
Posts: 824

Re: Patch Notes 12/08/2020

Post#36 » Wed Aug 12, 2020 2:13 pm

Cultist wrote:
Wed Aug 12, 2020 12:13 pm
Ok, I'll try to elaborate a little further my question, focusing on Envenomed Blade / Fervor as e.g.:

Is it better to stack 3 charges of this DoT as soon as possible (spamming it) and then re-apply (when expired) or would be better to have just 1 charge on target and re-applying insofar as they fade away? What would bring the best result?

I'm asking this because I don't understand how the new DoT mechanics + stacking is working.

PS: Good patch.
Good question. I always thought were supposed they stacked, IE 3 damage tics per tic for 3 stacks.... maybe not?
-= Agony =-

sogeou
Posts: 260

Re: Patch Notes 12/08/2020

Post#37 » Wed Aug 12, 2020 2:19 pm

dalen wrote:
Wed Aug 12, 2020 1:13 pm
You are not forced to have BiS gear in every single slot. Missing out on 25 stat points is fine if you don't want to do this content. But if you want to have all the BiS gear, be prepared to do different types of content.

That is cool you guys are really interested in ranked. But, 90% of the player base does not seem interested. I hope we don't see more carrots put in ranked and more in orvr. Would be nice to get weekly items from keep takes and or kills. Like, if we had a weekly influence bar for orvr and weekend's for SC's.

Sulorie
Posts: 4927

Re: Patch Notes 12/08/2020

Post#38 » Wed Aug 12, 2020 2:22 pm

wonshot wrote:
Wed Aug 12, 2020 11:41 am
The improved event items with stronger stats, is a nice carrot for getting more interest into ranked. However with casters being able to softcap mainstats already around conq level, the appeal for more mainstat(s) is not really there for casters who only have one offensive stat to persue. Added on top of rdps being the weaker of the two damage archtypes for ranked play and 6man bracket, this seem to miss the mark. Good attempt and nice patch though! thanks for your time!
Capped mainstats just means you can slot something else than intel. :)
Dying is no option.

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lyncher12
Posts: 198

Re: Patch Notes 12/08/2020

Post#39 » Wed Aug 12, 2020 2:28 pm

I haven't logged in yet, are there multiple options for classes like sham/am?

mubbl
Posts: 241

Re: Patch Notes 12/08/2020

Post#40 » Wed Aug 12, 2020 2:52 pm

Sulorie wrote:
Wed Aug 12, 2020 1:52 pm
Acidic wrote:
Wed Aug 12, 2020 11:23 am
Hmm that ranked item feels a bit too strong

Will be interesting to see the effect of that dot/hot change in siege situations where there is time to stack all dots and hots
It can't be too strong in order to pull ppl into the queue. Furthermore, you most likely won't notice 1 additional crit chance but ppl will still go for it, because it is better.
98% crit chance on bw just reads better then 97%.

These are reachable numbers in game.

Tbh how "expensive" crit normaly is, it is looking a bit out of hand.

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