ReturnOfReckoning wrote: ↑Wed Sep 09, 2020 1:54 pm
- Guard defense formula now uses same code as regular defense checks, but treats all damage as if coming from front. This means you will also see some disrupt/dodge of guard damage in combat log.
Previously on RoR guard damage checks were also checking against those stats, but using a different formula and always displayed as block/parry in the combat log.
Does that mean there was previously a flaw about guard avoidances (i.e. receiving guard hits from behind, which could explain why my tank dropped from 37% to 15% average guard parry ?), or some calculations didn't took into account various buffs to parry ?
Anyway, glad to see logs will be more readable now.
Still I'm convinced dodge and disrupt should not be part of the equation since items are not made for this (only parry/block bonuses generally), on top of creating unbalances between 2H tanks classes which dont have equal access to disrupt/dodge increases (some even unable to - without a shield - like the IB).
ReturnOfReckoning wrote: ↑Wed Sep 09, 2020 1:54 pm
- Pulling players between different keep areas is blocked.
Does that mean Magnet Engies/Magi are now completely useless ? Their only one utility was in funnel situations, because unusable in other cases.
Nevertheless, appreciate nerf of the infamous GTDC, nice QoL improvement.
ReturnOfReckoning wrote: ↑Wed Sep 09, 2020 1:54 pm
- Higher career level players now have priority for getting reservations
Glad to see some logic back here like before. Seeing half wbs under lv 30 in forts was not uncommon sight those last months.
ReturnOfReckoning wrote: ↑Wed Sep 09, 2020 1:54 pm
- Increased capture range of proximity capture flag objectives from 20ft to 30ft (The ones in Nordenwatch and similar SCs).
It was indeed nearly impossible to complete the "capture fortress x5" last week in Nordenwatch. Had to hug the flag so hard we couldn't fight to repel AND be here to complete objective (hellish nightmare for tanks and mdps defenders)