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Patch Notes 27/11/2020

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 27/11/2020

Post#101 » Fri Nov 27, 2020 3:55 pm

Klozje wrote: Fri Nov 27, 2020 3:40 pm As someone who mained ranged SH for a while I would like to say: REEEEEEEEE!

You seriously need people who know how the classes / builds work when you try to rebalance a class.

This really feels like as if you went in for surgery to fix your knee and the doctor amputated your leg instead...
Feel free to write balance proposal to fix the Game :)
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Nosun
Posts: 112

Re: Patch Notes 27/11/2020

Post#102 » Fri Nov 27, 2020 3:57 pm

ok so can now officaly say rdps squig is totally unplayable with the distance nerf to quick shootin after playing for an hour this needs to be fixed asap. You were supposed to be making rdps squig better but bringing distance down to 65ft from 100ft makes any other changes not matter because you will never be close enough in orvr to your target to hit them. You cant evern reach the oil for instance at most keeps with 65ft range on almost all your quick shooting abilites.

retekelek
Posts: 102

Re: Patch Notes 27/11/2020

Post#103 » Fri Nov 27, 2020 3:58 pm

gebajger wrote: Fri Nov 27, 2020 3:49 pm
Spoiler:
Nishka wrote: Fri Nov 27, 2020 3:21 pm
Bajlk wrote: Fri Nov 27, 2020 3:16 pm


I like this change! 👍
Next you need to disable is NB.
Then they should remove the keyboard support, because it's basically cheating. Real pro gamers click the skills with a mouse.
That was a dumb comment, probably from a NB user
No no no, i aggree, only mouse, and make some code, that only basic mouse can work. no extra buttons on it!
Spoiler:
NB amugy egy jó addon, csak nem kell scriptelni és egy billenytyűre tenni mindent abilityt.
Beside from trolling, dont see the point why not to see people numbers, but maybe its not a bad change, so i guess we will see how its affect the game.

Hardkoar
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Posts: 242

Re: Patch Notes 27/11/2020

Post#104 » Fri Nov 27, 2020 3:59 pm

Nishka wrote: Fri Nov 27, 2020 3:21 pm
Bajlk wrote: Fri Nov 27, 2020 3:16 pm
ReturnOfReckoning wrote: Fri Nov 27, 2020 10:50 am Open World Campaign

- As a test, exact population numbers are disabled in State of Realm. Only AAO and other warfront status will be shown.

I like this change! 👍
Next you need to disable is NB.
Then they should remove the keyboard support, because it's basically cheating. Real pro gamers click the skills with a mouse.
Nerfedbutton 111111111111 player detected. Seriously man, there is no argument anyone can make to sustain that addon.

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adapter
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Posts: 420

Re: Patch Notes 27/11/2020

Post#105 » Fri Nov 27, 2020 4:01 pm

Lmao, this SH took you months to think thru? it looks like something out of the blue without a real intention of making things better.

You suposedly "dev team" need to learn about the game/class you are messing up with. Anyway it comes as not a surprise, it was known already that the changes are a joke. In the end, you guys are not getting paid.
Kabuchop / Kabusquig / Kabuterimon / Tentomon

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 27/11/2020

Post#106 » Fri Nov 27, 2020 4:03 pm

adapter wrote: Fri Nov 27, 2020 4:01 pm Lmao, this SH took you months to think thru? it looks like something out of the blue without a real intention of making things better.

You suposedly "dev team" need to learn about the game/class you are messing up with. Anyway it comes as not a surprise, it was known already that the changes are a joke. In the end, you guys are not getting paid.
Exactly we’re not paid that makes things easier to test stuff :)
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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sogeou
Posts: 412

Re: Patch Notes 27/11/2020

Post#107 » Fri Nov 27, 2020 4:04 pm

Hardkoar wrote: Fri Nov 27, 2020 3:59 pm
Nishka wrote: Fri Nov 27, 2020 3:21 pm
Bajlk wrote: Fri Nov 27, 2020 3:16 pm


I like this change! 👍
Next you need to disable is NB.
Then they should remove the keyboard support, because it's basically cheating. Real pro gamers click the skills with a mouse.
Nerfedbutton 111111111111 player detected. Seriously man, there is no argument anyone can make to sustain that addon.
Nerfed buttons does do some good things. You think nerfed buttons as playing the game for you. It is also used to save buttons for classes which have more than one skill. For example, Once you hit 1, another move will come in that moves place to save buttons. Like, using the same button for all your healing pots. That means you don't have to bind 3 different keys. People who put all their moves on one nerfed button are limited on move selection.

Hardkoar
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Posts: 242

Re: Patch Notes 27/11/2020

Post#108 » Fri Nov 27, 2020 4:07 pm

Grunbag wrote: Fri Nov 27, 2020 3:55 pm
Klozje wrote: Fri Nov 27, 2020 3:40 pm As someone who mained ranged SH for a while I would like to say: REEEEEEEEE!

You seriously need people who know how the classes / builds work when you try to rebalance a class.

This really feels like as if you went in for surgery to fix your knee and the doctor amputated your leg instead...
Feel free to write balance proposal to fix the Game :)
Was any of the balance proposals for the RSH taken into consideration or implemented, if so, which ones?
Geniunely curious.

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Klozje
Posts: 16

Re: Patch Notes 27/11/2020

Post#109 » Fri Nov 27, 2020 4:10 pm

Grunbag wrote: Fri Nov 27, 2020 3:55 pm
Klozje wrote: Fri Nov 27, 2020 3:40 pm As someone who mained ranged SH for a while I would like to say: REEEEEEEEE!

You seriously need people who know how the classes / builds work when you try to rebalance a class.

This really feels like as if you went in for surgery to fix your knee and the doctor amputated your leg instead...
Feel free to write balance proposal to fix the Game :)
Please show me ANY "balance proposals" from the players that asked for a reduction in range for the SH. The tactic to increased your range on "quick shootin" wasnt even optional, it was the one tactic that made that build playable.

Hardkoar
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Posts: 242

Re: Patch Notes 27/11/2020

Post#110 » Fri Nov 27, 2020 4:12 pm

sogeou wrote: Fri Nov 27, 2020 4:04 pm
Hardkoar wrote: Fri Nov 27, 2020 3:59 pm
Nishka wrote: Fri Nov 27, 2020 3:21 pm

Then they should remove the keyboard support, because it's basically cheating. Real pro gamers click the skills with a mouse.
Nerfedbutton 111111111111 player detected. Seriously man, there is no argument anyone can make to sustain that addon.
Nerfed buttons does do some good things. You think nerfed buttons as playing the game for you. It is also used to save buttons for classes which have more than one skill. For example, Once you hit 1, another move will come in that moves place to save buttons. Like, using the same button for all your healing pots. That means you don't have to bind 3 different keys. People who put all their moves on one nerfed button are limited on move selection.
Imagine playing a game where u'll actually need 30+ keybinds... And here we are with most classes not having more than a 5-8 rotation IF EVEN. U got issues with 3 pots? Really man?
Oh well...

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