Feel free to write balance proposal to fix the GameKlozje wrote: ↑Fri Nov 27, 2020 3:40 pm As someone who mained ranged SH for a while I would like to say: REEEEEEEEE!
You seriously need people who know how the classes / builds work when you try to rebalance a class.
This really feels like as if you went in for surgery to fix your knee and the doctor amputated your leg instead...
Patch Notes 27/11/2020
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Re: Patch Notes 27/11/2020
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Re: Patch Notes 27/11/2020
ok so can now officaly say rdps squig is totally unplayable with the distance nerf to quick shootin after playing for an hour this needs to be fixed asap. You were supposed to be making rdps squig better but bringing distance down to 65ft from 100ft makes any other changes not matter because you will never be close enough in orvr to your target to hit them. You cant evern reach the oil for instance at most keeps with 65ft range on almost all your quick shooting abilites.
Re: Patch Notes 27/11/2020
No no no, i aggree, only mouse, and make some code, that only basic mouse can work. no extra buttons on it!
Spoiler:
Re: Patch Notes 27/11/2020
Nerfedbutton 111111111111 player detected. Seriously man, there is no argument anyone can make to sustain that addon.Nishka wrote: ↑Fri Nov 27, 2020 3:21 pmThen they should remove the keyboard support, because it's basically cheating. Real pro gamers click the skills with a mouse.Bajlk wrote: ↑Fri Nov 27, 2020 3:16 pmReturnOfReckoning wrote: ↑Fri Nov 27, 2020 10:50 am Open World Campaign
- As a test, exact population numbers are disabled in State of Realm. Only AAO and other warfront status will be shown.
I like this change!
Next you need to disable is NB.
Re: Patch Notes 27/11/2020
Lmao, this SH took you months to think thru? it looks like something out of the blue without a real intention of making things better.
You suposedly "dev team" need to learn about the game/class you are messing up with. Anyway it comes as not a surprise, it was known already that the changes are a joke. In the end, you guys are not getting paid.
You suposedly "dev team" need to learn about the game/class you are messing up with. Anyway it comes as not a surprise, it was known already that the changes are a joke. In the end, you guys are not getting paid.
Kabuchop / Kabusquig / Kabuterimon / Tentomon
Re: Patch Notes 27/11/2020
Exactly we’re not paid that makes things easier to test stuffadapter wrote: ↑Fri Nov 27, 2020 4:01 pm Lmao, this SH took you months to think thru? it looks like something out of the blue without a real intention of making things better.
You suposedly "dev team" need to learn about the game/class you are messing up with. Anyway it comes as not a surprise, it was known already that the changes are a joke. In the end, you guys are not getting paid.
Re: Patch Notes 27/11/2020
Nerfed buttons does do some good things. You think nerfed buttons as playing the game for you. It is also used to save buttons for classes which have more than one skill. For example, Once you hit 1, another move will come in that moves place to save buttons. Like, using the same button for all your healing pots. That means you don't have to bind 3 different keys. People who put all their moves on one nerfed button are limited on move selection.
Re: Patch Notes 27/11/2020
Was any of the balance proposals for the RSH taken into consideration or implemented, if so, which ones?Grunbag wrote: ↑Fri Nov 27, 2020 3:55 pmFeel free to write balance proposal to fix the GameKlozje wrote: ↑Fri Nov 27, 2020 3:40 pm As someone who mained ranged SH for a while I would like to say: REEEEEEEEE!
You seriously need people who know how the classes / builds work when you try to rebalance a class.
This really feels like as if you went in for surgery to fix your knee and the doctor amputated your leg instead...
Geniunely curious.
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Re: Patch Notes 27/11/2020
Please show me ANY "balance proposals" from the players that asked for a reduction in range for the SH. The tactic to increased your range on "quick shootin" wasnt even optional, it was the one tactic that made that build playable.Grunbag wrote: ↑Fri Nov 27, 2020 3:55 pmFeel free to write balance proposal to fix the GameKlozje wrote: ↑Fri Nov 27, 2020 3:40 pm As someone who mained ranged SH for a while I would like to say: REEEEEEEEE!
You seriously need people who know how the classes / builds work when you try to rebalance a class.
This really feels like as if you went in for surgery to fix your knee and the doctor amputated your leg instead...
Re: Patch Notes 27/11/2020
Imagine playing a game where u'll actually need 30+ keybinds... And here we are with most classes not having more than a 5-8 rotation IF EVEN. U got issues with 3 pots? Really man?sogeou wrote: ↑Fri Nov 27, 2020 4:04 pmNerfed buttons does do some good things. You think nerfed buttons as playing the game for you. It is also used to save buttons for classes which have more than one skill. For example, Once you hit 1, another move will come in that moves place to save buttons. Like, using the same button for all your healing pots. That means you don't have to bind 3 different keys. People who put all their moves on one nerfed button are limited on move selection.
Oh well...
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