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Patch Notes 09/12/2020

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Mergrim
Posts: 238

Re: Patch Notes 09/12/2020

Post#91 » Thu Dec 10, 2020 7:02 pm

Good change on engi, now just nerf mara/squig/magius/sw and game can be playable again.

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Crumbs
Posts: 199

Re: Patch Notes 09/12/2020

Post#92 » Thu Dec 10, 2020 7:44 pm

wachlarz wrote: Thu Dec 10, 2020 6:42 am
Crumbs wrote: Wed Dec 09, 2020 8:45 pm
Grunbag wrote: Wed Dec 09, 2020 8:03 pm

No , pet take -75% damage from aoe, and receive 25% of the heal you receive . IT should help a lot them to survive the warband aoe
Won't help engi turrets, they have less defenses and they can't even move.
when U got 100 stack U make steam tank xd
but tank move Dx

I have fix - install engine turret tank tracks an 7.2 litre V8 on steam turot increase accelerations velocity subscribe for more suggestin thanks
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

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teiloh
Posts: 691

Re: Patch Notes 09/12/2020

Post#93 » Thu Dec 10, 2020 8:04 pm

Naelar wrote: Thu Dec 10, 2020 1:58 pm Well, there is Funnel Power, which is (depending on the target's resists, gear, etc) a 10-20% damage buff. On everything a BW does....
Tell me more about how a sorc can compete with that. I'll wait.
So you're saying funnel power, which ticks for 100ish on average, is a 10-20% damage buff?

Which means BW do like 350-500ish on the average GCD or tick of ROF according to you. That's almost less than one crit on my Magus frontal DoT. Not the first time I heard the "10-20%" DPS spitball on Funnel Power. Sounds like the Destro super PAC is doing a lot of behind the scenes work.

https://cdn.discordapp.com/attachments/ ... nknown.png

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Naelar
Posts: 296

Re: Patch Notes 09/12/2020

Post#94 » Thu Dec 10, 2020 9:04 pm

teiloh wrote: Thu Dec 10, 2020 8:04 pm
Naelar wrote: Thu Dec 10, 2020 1:58 pm Well, there is Funnel Power, which is (depending on the target's resists, gear, etc) a 10-20% damage buff. On everything a BW does....
Tell me more about how a sorc can compete with that. I'll wait.
So you're saying funnel power, which ticks for 100ish on average, is a 10-20% damage buff?

Which means BW do like 350-500ish on the average GCD or tick of ROF according to you. That's almost less than one crit on my Magus frontal DoT. Not the first time I heard the "10-20%" DPS spitball on Funnel Power. Sounds like the Destro super PAC is doing a lot of behind the scenes work.

https://cdn.discordapp.com/attachments/ ... nknown.png
Math is hard for you, I guess...
Must be hard to see the screen through all the tears.

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teiloh
Posts: 691

Re: Patch Notes 09/12/2020

Post#95 » Thu Dec 10, 2020 9:15 pm

Naelar wrote: Thu Dec 10, 2020 9:04 pm
teiloh wrote: Thu Dec 10, 2020 8:04 pm
Naelar wrote: Thu Dec 10, 2020 1:58 pm Well, there is Funnel Power, which is (depending on the target's resists, gear, etc) a 10-20% damage buff. On everything a BW does....
Tell me more about how a sorc can compete with that. I'll wait.
So you're saying funnel power, which ticks for 100ish on average, is a 10-20% damage buff?

Which means BW do like 350-500ish on the average GCD or tick of ROF according to you. That's almost less than one crit on my Magus frontal DoT. Not the first time I heard the "10-20%" DPS spitball on Funnel Power. Sounds like the Destro super PAC is doing a lot of behind the scenes work.

https://cdn.discordapp.com/attachments/ ... nknown.png
Math is hard for you, I guess...
Must be hard to see the screen through all the tears.
Show your work

Image

Maybe if Destro learned how to divide, and also play this game, they would be less butthurt.

You can do the other end of the estimate by trying 70-100/.1

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teiloh
Posts: 691

Re: Patch Notes 09/12/2020

Post#96 » Thu Dec 10, 2020 9:31 pm

Image

58-94 damage ticks

Totally "15-20% of damage depending on gear, ranks, tactics etc"

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CeeJay89
Posts: 250

Re: Patch Notes 09/12/2020

Post#97 » Thu Dec 10, 2020 9:56 pm

wonshot wrote: Thu Dec 10, 2020 6:09 pm
Spoiler:
On the debate of partycooldown decreasers:

BO gives up a tactic slot for his Waargh
Choppa picks a mastery ability
SM needs to stancedance and then the hit(s) need to not be defended against.

One realm having the advantage of two cooldown decreasers, but one is at a cost of a tacticslot, i am personally fine with.
But would both realms not benefit, and would it not give incentive for more teamplay, if both the tank versions of this nice group utility, didnt need a succesful hit(s) on the ability.
I am not asking for them to be undefendable, but just performing the ability on a target should proc the friendly cooldown decreaser. Unstead of defended attacks preventing the ability.

That should help vs the Rampageing Shattered limbs from slayers, for destro.
And help Order's only Cooldown decreaser seeing more realiably uptime even for those SMs who can only tabtarget a tank and get their WW defended.

Just an idea that should hopefully help both realms.


SM and Choppa's are both mastery abilities, with SM requiring more points to obtain it as someone else has already noted. But kind of moot, since the tactic and ability on BO also require mastery points. But on your other point, Indigestion has the same effect as Shattered Limbs, except it's easier to apply to the back line where it matters most. So Destro gets two cooldown decreasers and one increaser, and order gets one of each.

It's also important to remember that WW doubles as a silence, and if whoever you are targeting is melee (which it likely will be) and they aren't already immune, then you've also given a free immunity.

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teiloh
Posts: 691

Re: Patch Notes 09/12/2020

Post#98 » Thu Dec 10, 2020 10:42 pm

^ Yep and you have to land the hits and close distance. It can take 6-10 seconds for a SM to slog through bodies and CC to reach a target, and by then your own backline will often need to back out of WW range to avoid getting instantly killed by the Destro pull zerg.

IMO make Crashing Wave a frontal 3s AOE KD since Destro got ranged KD mirror, and then make Whispering Winds a 30 foot range. i.e. the Swordmaster flings a small whirlwind over at the target.

And then remove the BO tactic and replace it with something else.

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emiliorv
Suspended
Posts: 1295

Re: Patch Notes 09/12/2020

Post#99 » Thu Dec 10, 2020 11:20 pm

teiloh wrote: Thu Dec 10, 2020 9:31 pm Image

58-94 damage ticks

Totally "15-20% of damage depending on gear, ranks, tactics etc"
Well really maths look hard for you...
56 dmg tick on a 280 FB hit its +20%
56 dmg tick on a 514 FB hit (crit) its +10.8%
92 dmg tick (crit) on a 280 FB hit +32.8%
92 dmg tick (crit) on a 514 FB hit (crit) its +17.8%

So funnel power adds +10-11% at minimun and 32-33% at max => well not look bad

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teiloh
Posts: 691

Re: Patch Notes 09/12/2020

Post#100 » Fri Dec 11, 2020 3:27 am

emiliorv wrote: Thu Dec 10, 2020 11:20 pm Well really maths look hard for you...
56 dmg tick on a 280 FB hit its +20%
56 dmg tick on a 514 FB hit (crit) its +10.8%
92 dmg tick (crit) on a 280 FB hit +32.8%
92 dmg tick (crit) on a 514 FB hit (crit) its +17.8%

So funnel power adds +10-11% at minimun and 32-33% at max => well not look bad
Because FBB splash damage is 100% of Wizard DPS?

Lets make it so Sorc IW hits for 200 then, then Shades of Death can be a 50% damage boost!!

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