Everyone else chases people in PVE, waits for lone runners to ambush in PVE, etc. What are you on about?anarchypark wrote: ↑Sun Dec 27, 2020 10:06 pmKragg wrote: ↑Sat Dec 26, 2020 10:33 pmJust because the melee ball can't do anything against our specialized team doesnt mean it is not fair game. In fact, that same warband went up to wipe us. There are hills, towers and cliffs around for a reason.wargrimnir wrote: ↑Sat Dec 26, 2020 4:53 pm GM's don't make changes to the game. They can bring it up to a dev if they see something being abused.
This isn't the first time we've blocked off areas that should otherwise be inaccessible, and it's very unlikely to be the last time.
Areas like this are reported or discovered almost exclusively when players abuse them, GM's are called when players abuse something.
The extent of the abuse usually results in a faster response. Putting half a warband of dwarfs on an inaccessible tower (unless you run through a 60s PvE route and try to make a non-trivial jump that could be blocked by player collision all while getting shot at) makes it a pretty easy decision.
Roleplay is no excuse, we have never encouraged or approved their guild to add inaccessible spots to their little strategy book of whatever.
And rather nice you place us in the 'abuse' section of things. Well played, War. Classy.
GM's are not called , GM got shot and somehow got his way within a day. Never mind that PvE ambushes has been a tactic employed by all guilds throughbout the server, helers on pve and dps fighting in rvr has been around for ages. Might want to focus on tier 3 city gateway not allowing order to do damage. Focus on a niche group instead. Moving into PvE and jumping at Bo's has been a valid tactic, unless we do it ofcourse. PnP got ambushed, PnP got back at us. Same range, same option. That they bring a melee warband is up to them, not us.
fight like everyone else inside the battlefield.
earn your position by fight.
going picnic into PvE for minutes early to set up beer party b4 others, then telling them what's the problem you can come here while we shooting.
It sounds like fairytales - territorial troll live under bridge eating everyone pass.
you've been doing it for so long. guess you don't see the problem of terrain exploit. maybe will not.
fine, we're getting better game thx to your testing.
Exploiting Terrain is only something that happens if there is some secret glitch a few know about that others aren't able to use or utilize.
Using terrain was intended in game, would you prefer rectangular maps with no terrain at all, keeps at either end and 4 bo's in the middle? just flat land?
Part of the fun of the game is utilizing the terrain to give you an advantage in a fight. Magus do it all the time, perched up in some impossible to get to place with their pet, bombing from miles away as they self heal any dmg they might take from ranged. Completely "exploited" vs melee classes.
Some melee used to be able to at least try and leap up to them, but leap got nerfed into the ground.
I say create opportunities for people to utilize terrain, set up defensive positions, or be creative. If something seems too overwhelmingly powerful, you make it a bit less effective or more easily accessible to get to so that its not a guaranteed win. Restricting or eliminating these things makes the game play worse, not better.