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Patch Notes 25/12/2020

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Rasenmeister
Posts: 45
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Re: Patch Notes 25/12/2020

Post#31 » Fri Dec 25, 2020 3:25 pm

AOE armor debuff for WH
Need more OP meleeblob in city...
Slayers+WL+WH+dpsRP

Just delete destro armor - new balance)

I want see it in fort - AOE armor debuff on push in door.
Exxellent buff.

Do we have balance problem? (c)
Last edited by Rasenmeister on Fri Dec 25, 2020 3:31 pm, edited 1 time in total.
=FMJ= Tristarix/Urgolf/Rakamaka/Shaefer

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sharpblader
Posts: 43

Re: Patch Notes 25/12/2020

Post#32 » Fri Dec 25, 2020 3:30 pm

What's the update on chosen/knight oppression/vigilance shield requirement?

It's been over a month since discussion was ongoing.

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Jusva321
Posts: 27

Re: Patch Notes 25/12/2020

Post#33 » Fri Dec 25, 2020 3:36 pm

dont get the big asw nerf they were a fine class

Krima
Posts: 402

Re: Patch Notes 25/12/2020

Post#34 » Fri Dec 25, 2020 3:39 pm

Errr...

Witch elfs had any issues closing the GAP from stealth before?? :shock:

Tied to treacherus assault? :shock:
Last edited by Krima on Fri Dec 25, 2020 3:55 pm, edited 2 times in total.
Krima WE RR 85

Korhill
Posts: 111

Re: Patch Notes 25/12/2020

Post#35 » Fri Dec 25, 2020 3:46 pm

I find it good that pounce got the damage back. WL should keep the distance tough. Like the Marauder (monstro and PB) the WL has nothing unique anymore. Basically the MSH got so much from WL uniqueness and is a better WL in my opinion still.
With the original pounce distance you would give them a little uniqueness back

Fenris78
Posts: 211

Re: Patch Notes 25/12/2020

Post#36 » Fri Dec 25, 2020 3:58 pm

Interesting changes for WE/WH ; 30 ft pounce may be a good mobility skill, and since WE got superior dmg abilities (like witchbrew proccing on throwing dagger, lol), we will see how it will perform versus WH armor debuff (wich Order need more since less magic attacks, dont forget it).

- Nerf to SW with BHA (already costly ability, reduced range with AoE, needed all arpen it could have do do any significant dmg).
But I appreciate, somehow, the ability to Shadowstep while in ranged build. Tihs ability should include a slight speed boost as well, to be able to catch the target (as mentioned in previous posts, with the delay the SW will land on the initial target's location and will most of the time need to catch up, especially against flying/charging/speedboosted opponents).

- Nerf to WL : if you're going to make Roar in Hunter, why not place the heal debuff to 9pts AND make it incoming heal debuff, like litterally all other heal debuffs in game ???
WL was not very good since heal debuff need far much sacrifices to get, and still is the worst heal debuff of the game (even healers got better ones).
Now you just gimped down both the AoE specs AND ST ones.
Please at least, if it's going to stay like this, is it possible to move the WL heal debuff to 9pts, making it similar to all other dps and healers ? Thx !

- Reduced range to pounce BUT dmg without crit may be a right answer. But 45 ft seems a bit low, and IMO the previous 65ft range was not overperforming for both classes : simple restore ogirinal range but make it no-crit for the sake of insane SH burst.
Or extend the ability to pounce to the pet (Could be not possible to do I'm aware of the crappy coding of mobs/pets), wich could close the gap between WL (mandatory pet speed tactic) vs SH (core ranged pet).

Reduced pounce range now makes less sense since WL was meant to synergize with the SM on jump abilities ; now that SM is able to 65ft jump with M1, and is meant to be fighting frontline, the WL will not be able to pounce on same target if not fighting in first position...

M1 SM : it will be far better than crappy Toughness boost, and honestly you should just remove this moral since now it simply cannot compete, even by the slightest margin, to an AoE 50% dmg reduction for everyone.

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Various : I dont get the Brew backpacks "bind on equip" until January 4th ?
Does that mean all previously acquired backpacks will be changed to bind on pickup after this date, and not sellable anymore ? I understand the intent, but for those who missed the vent it's a bit sad, especially for a mostly cosmetic item.

----

Anyway thanks for your hard work and have an Happy Christmas folks !
Last edited by Fenris78 on Fri Dec 25, 2020 4:05 pm, edited 1 time in total.

VindicoAtrum
Posts: 110

Re: Patch Notes 25/12/2020

Post#37 » Fri Dec 25, 2020 3:58 pm

Jusva321 wrote:
Fri Dec 25, 2020 3:36 pm
dont get the big asw nerf they were a fine class
Mate your definition of "fine" is different from the dictionary, they were a poor mdps in anything outside of 6 man roaming. They're NEVER in cities because slayer/wl are flat out better.

scatterthewinds
Posts: 175

Re: Patch Notes 25/12/2020

Post#38 » Fri Dec 25, 2020 4:05 pm

This is an unnecessarily heavy nerf to sm. Guard of steel is still worse than bellow and now m1 is super competitive with chch, demo, wings all in the same slot.

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Ramlaen
Posts: 150

Re: Patch Notes 25/12/2020

Post#39 » Fri Dec 25, 2020 4:21 pm

scatterthewinds wrote:
Fri Dec 25, 2020 4:05 pm
This is an unnecessarily heavy nerf to sm. Guard of steel is still worse than bellow and now m1 is super competitive with chch, demo, wings all in the same slot.
Being able to have wings and bellow slotted at the same time is an SM buff.
Ramlaen, Longhaul, Wolfnrock, Grashop, Popori, Ebichu

lyncher12
Posts: 393

Re: Patch Notes 25/12/2020

Post#40 » Fri Dec 25, 2020 4:28 pm

can you just nerf bellow to m3 already and stop with these weird changes

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