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Patch Notes 01/01/2021

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Grunbag
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Posts: 1877

Re: Patch Notes 01/01/2020

Post#31 » Fri Jan 01, 2021 6:03 pm

Sundowner wrote:
Fri Jan 01, 2021 6:00 pm
Grunbag wrote:
Fri Jan 01, 2021 5:50 pm
wonshot wrote:
Fri Jan 01, 2021 5:21 pm
Whatever each one of us might think about Squigherders, wether we deem it overloaded, under or overpowered. Im just not too much of a fan trying to tie a pet into a largescale build.

Giving MSH one more aoe ability is cool, but tieing it to the pet smell a little of overly forcihng the "this is a pet career" idea.
pets still die in highend largescale, and if they become too buffed they will be overly tanky for smallerscale. Careful with the pet fixtion :)
I forgot to add’ to patch note but git em doesn’t require active pet anymore
How skill operates without pet, is just hits twice?
Like CS : hit once without pet
With Sharp toof without pet it hit your target once and all enemies 20 FT around once .
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Onigokko0101
Posts: 111

Re: Patch Notes 01/01/2020

Post#32 » Fri Jan 01, 2021 6:06 pm

lyncher12 wrote:
Fri Jan 01, 2021 5:24 pm
city change is the worst one ive seen yet
How? It literally just tries to create a more balanced instance by not allowing Premade vs Soloque until the end of que.

How in any world is that a bad thing, unless you just like curbstomping unorganized players.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard

Krima
Posts: 401

Re: Patch Notes 01/01/2020

Post#33 » Fri Jan 01, 2021 6:14 pm

any eta on WE pounce fix ?
Krima WE RR 85

Dinotron
Posts: 36

Re: Patch Notes 01/01/2020

Post#34 » Fri Jan 01, 2021 6:16 pm

PUG stomper WBs mad that they actually have to play against other WBs is the best thing about 2021 so far. Excellent change all around.

Neverever
Posts: 100

Re: Patch Notes 01/01/2020

Post#35 » Fri Jan 01, 2021 6:16 pm

agemennon675 wrote:
Fri Jan 01, 2021 5:55 pm
Guess SH aoe was lacking ?
Are you seriously complaining something which is a clear nerf to MSH ? that is rich. SH changes which has been made on previous patch and this one both on ranged and melee just make no sense at all.
Last edited by Neverever on Fri Jan 01, 2021 6:18 pm, edited 1 time in total.

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nebelwerfer
Posts: 392

Re: Patch Notes 01/01/2020

Post#36 » Fri Jan 01, 2021 6:17 pm

thanks a lot, happy new year :)

Snowhawk
Posts: 72

Re: Patch Notes 01/01/2020

Post#37 » Fri Jan 01, 2021 6:19 pm

Nerf Skaven!

Happy new year.

Sundowner
Posts: 295

Re: Patch Notes 01/01/2020

Post#38 » Fri Jan 01, 2021 6:20 pm

Neverever wrote:
Fri Jan 01, 2021 6:16 pm
agemennon675 wrote:
Fri Jan 01, 2021 5:55 pm
Guess SH aoe was lacking ?
Are you seriously complaining something which is a clear nerf to MSH ? that is rich. SH changes which has been made on previous patch and this one both on ranged and melee just make no sense at all.
How is this nerf tho?

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adamska2
Posts: 85

Re: Patch Notes 01/01/2020

Post#39 » Fri Jan 01, 2021 6:22 pm

- Sharp Toofs: This tactic is now available at 3 points in Path of Bouncing. Effect is changed to: Git Em! will additionally hit all enemies within 20ft of your target once, and it's cost is reduced by 15 AP.

- Git Em! : This ability doesn’t require a pet anymore


Why @Grunbag ? The idea is make the Msh viable only in AOE ?
What about Msh who want to play Single target we are forced to comit on full aoe now ???
Azeyune

agemennon675
Posts: 233

Re: Patch Notes 01/01/2020

Post#40 » Fri Jan 01, 2021 6:23 pm

Neverever wrote:
Fri Jan 01, 2021 6:16 pm
agemennon675 wrote:
Fri Jan 01, 2021 5:55 pm
Guess SH aoe was lacking ?
Are you seriously complaining something which is a clear nerf to MSH ? that is rich. SH changes which has been made on previous patch and this one both on ranged and melee just make no sense at all.
No just asking a question, not complaining here, trying to understand why this change was made, maybe it was over-performing
Last edited by agemennon675 on Fri Jan 01, 2021 6:25 pm, edited 3 times in total.

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