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Patch Notes 01/01/2021

Posted: Fri Jan 01, 2021 4:56 pm
by ReturnOfReckoning
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Realm versus Realm
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City Siege

- It will now avoid creating premade vs solo instances until the end of the queue time when it allows any combination to create instances.


Fortress

- The Cage leaver in Stonewatch has been moved to make it more unlikely to be interrupted from outside the fortress.

- Some extra guards have been added at Reikwald and The Maw.



Combat and Careers
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Bug Fixes

- Self-Destruct : This ability will correctly display a Out or Range message instead of trying to use when you’re out of your turret range.

- Field Repair : This ability will correctly display a Out of Range message instead of trying to use when you’re out of your turret range.


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Bug Fixes

- Taste Like Chicken : This ability will correctly display a Out of Range message instead of trying to use when you’re out of your squig range.

- Drop That! : This ability will correctly display a Out of Range message instead of trying to use when you’re out of your Squig range.

- Squig Armor : You can once again remove squig armor by clicking on it when toggled.

- Gas Squig : Fixed an issue causing range being increased by 15% instead of 15 ft and cancel abilties even if you were in range.

Balance Changes

- Sharp Toofs: This tactic is now available at 3 points in Path of Bouncing. Effect is changed to: Git Em! will additionally hit all enemies within 20ft of your target once, and it's cost is reduced by 15 AP.

- Git Em! : This ability doesn’t require a pet anymore

- Da Smell Don't Bother Me: This tactic is now a core tactic.


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Bug Fixes

- Purgatory: Replaced the object created with a different non-animated one that should hopefully cause less client lag.

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Bug Fixes

- Strengthen Thrall : This ability will correctly display a Out of Range message instead of trying to use when you’re out of your Minion range.

- Instability : This ability will correctly display a Out of Range message instead of trying to use when you’re out of your Minion range.


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Bug Fixes

- Walk Between Worlds: Reduces damage properly


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Bug Fixes

- Shadow of Death: Replaced the object created with a different non-animated one that should hopefully cause less client lag.



PvE Content
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Public Quests

- Kolaz Umgal: You will now have to kill the Armor and Weaponsmiths for the second stage

- Fireforge's Camp: This dual PQ has been reworked for both Order and Destruction

- Armor talimans have been added to the boxes of Chapter 22 Hard PQs

Quests

- All T2 RvR scout quests are correctly doable.

Epic Quests
- Will of the Warboss: The T3 Greenskin Epic Quest has been corrected and reworked

- Wyrmbreaker: This T4 Dark Elf Epic Quest is now completable until the end

Greenskin Chapter 11
- Toilin' fer Trouble: You will now have to take and return the bones of the Withered Construct to Skogrut

- Dem Bones: You will now have to gather Skeleton Bitz from the Skeleton Bones

- Ghoulish Delight: You will now have to take the head of Rauklus to Skogrut

- Paint with Grulk: This quest line has been corrected and reworked

- Rebel Yell: The quest rewards have been added

- Gotta Nosh!: In line with the changes made on the PQ "Fireforge's Camp", you will now have to smash the Recovered Supply Crates. Moreover this quest is no longer repeatable

- Join Up Or Else: Nobwort is now patrolling

- Night of da Gobbo: You will now have to bring Dustmane Shadow's Hide and Grimsog's Head to Gobsnik. Moreover he will only give you the quest rewards when you will have completed these two tasks

- Returning the Favor: Trug now correctly gives you the stunty beer that needs to be delivered to Kurbog

- Shiny Stone: You will now keep the shiny blue (lucky?) stone as a reward for finding it

Dark Elf Chapter 10
- Bargain of a Lifetime: This Easter Egg Quest has now its reward added

Dark Elf Chapter 11
- The Searing Truth: This Easter Egg Quest has now its reward added

Dark Elf Chapter 15
- A Snugly Fitting End: This Easter Egg Quest is now available from the Ancient Drakecaller in Caledor



User Interface
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- The armory page will now show item info even if you don't have the items in your backpack.



Bug Fixes
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[14336] The Boom Powder is now permanently spawned
[12982] The Wyrmbreaker Epic Quest is now finishable
[12279] All these rocks have been removed
[14213] The quest marker now displays both objectives
[18231] Feltharg counts once again for the quest
[18076] No more High Elf spies
[17936] Rottenpike can be scouted once again
[17280] The quest items get deleted after you finish the quests
[17000] The quest marker is at the right spot
[18259] The pet quests from Twitch Drops are not longer shareable
[6872] Go out and scout those Battle Objectives
[17296] Players can't clip through waterfall anymore.
[17089] Path to enter reikwald fort before it starts blocked.
[15734] Players can no longer access keep from pve side.
[15690] Players can no longer clip through wall.
[16836] Expoitable spot should no longer be accessable.

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:07 pm
by Everdin
More AE for Squig, why not? :D

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:09 pm
by hellc95
Quantify "premade" tyvm

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:13 pm
by grapefruit
Emp pairing is bugged it seems. characters in IC or Reik for example are unable to login

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:13 pm
by jhwieser
Game crashing now? The character select screen doesn't show my other characters in the back and when I try to load game crashes.

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:16 pm
by Gizbyt
i've got an issue with it not logging in one of my characters...but only the one character..keeps getting punted back to log in screen

All other characters laod in normally

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:19 pm
by kirraha
Aaah... Organization is pushed backwards yet again.
Why? I keep wondering.

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:20 pm
by Onigokko0101
hellc95 wrote:
Fri Jan 01, 2021 5:09 pm
Quantify "premade" tyvm
Two or more players queing together. You arent solo, so you are a premade.

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:21 pm
by wonshot
Whatever each one of us might think about Squigherders, wether we deem it overloaded, under or overpowered. Im just not too much of a fan trying to tie a pet into a largescale build.

Giving MSH one more aoe ability is cool, but tieing it to the pet smell a little of overly forcihng the "this is a pet career" idea.
pets still die in highend largescale, and if they become too buffed they will be overly tanky for smallerscale. Careful with the pet fixtion :)

Re: Patch Notes 01/01/2020

Posted: Fri Jan 01, 2021 5:21 pm
by Detangler
So much for end game content requiring skill and organization....