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Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 6:44 pm
by dalen
Haskr wrote: Wed Jan 20, 2021 6:42 pm
dalen wrote: Wed Jan 20, 2021 5:47 pm
Whyumadbro wrote: Wed Jan 20, 2021 5:40 pm what npc changes? what do they do now?
Just added more features to many of them that weren't supported before. But as it says in patch notes we haven't really started using these features yet.

But for example it makes it possible to add patrolling guards in keeps, or Roaming NPCs in dungeons instead of all of them standing still.
were they roaming qand patroling on live :?: :shock: :o
There was an upgrade for guild claimed keeps to add patrolling guards.

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 7:18 pm
by Ysaran
Rydiak wrote: Wed Jan 20, 2021 6:39 pm
Ysaran wrote: Wed Jan 20, 2021 6:36 pm Someone can explain me the healing proc change? Can't really understand what's changed
Covenant of Vitality was giving healing credit to the DoK who provided the aura, instead of the player who had the aura on them and caused the proc. No other aura/buff worked like that. This change is just for scoreboards, and affects nothing balance-wise.
Ah ok! Thank you very much

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 7:32 pm
by Sarnai
- Pets, Turrets & Daemons are now spawned in closest valid position from the spot you tried to summon in. This means that if you stand on the edge of a wall and summon a pet, they will summon on the wall next to you, rather than looking like they are on the ground below the wall.
This is actually really nice!

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 7:45 pm
by teiloh
dalen wrote: Wed Jan 20, 2021 5:47 pm
Whyumadbro wrote: Wed Jan 20, 2021 5:40 pm what npc changes? what do they do now?
Just added more features to many of them that weren't supported before. But as it says in patch notes we haven't really started using these features yet.

But for example it makes it possible to add patrolling guards in keeps, or Roaming NPCs in dungeons instead of all of them standing still.
Very cool and looking forward to implementations!

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 7:51 pm
by GamesBond
oaliaen wrote: Wed Jan 20, 2021 5:52 pm Any ETA for season 2 ?
Not a very exact one but it's within the "weeks" timeframe, it's at the stage that requires the heaviest work from the devs.

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 8:01 pm
by zulnam
dalen wrote: Wed Jan 20, 2021 5:47 pm
Whyumadbro wrote: Wed Jan 20, 2021 5:40 pm what npc changes? what do they do now?
Just added more features to many of them that weren't supported before. But as it says in patch notes we haven't really started using these features yet.

But for example it makes it possible to add patrolling guards in keeps, or Roaming NPCs in dungeons instead of all of them standing still.
Oh my god, finally! Great work!

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 8:01 pm
by Akalukz
Meszes17 wrote: Wed Jan 20, 2021 6:00 pm Hi I downloaded the game, put it on and when I started it I downloaded 917 files before I logged in. My friend does the same thing for him to download 17,000 files. what makes this possible?
make sure none of the files / folder are read only. Also helps to move to it's own directory such as C:\WARHAMMER or some such

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 8:53 pm
by MedV
GamesBond wrote: Wed Jan 20, 2021 7:51 pm
oaliaen wrote: Wed Jan 20, 2021 5:52 pm Any ETA for season 2 ?
Not a very exact one but it's within the "weeks" timeframe, it's at the stage that requires the heaviest work from the devs.
No rush... I’m just getting Warlord on my AM won’t be ready for ranked for a couple weeks. Timing lines up perfectly. :)

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 9:55 pm
by Miogus
Since the New patch the PQ are not resetting, the NPC are not respawning. Can the DEVS fix this?

Re: Patch Notes 20/01/2021

Posted: Wed Jan 20, 2021 10:07 pm
by cursedflesh
Miogus wrote: Wed Jan 20, 2021 9:55 pm Since the New patch the PQ are not resetting, the NPC are not respawning. Can the DEVS fix this?
Image