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Patch Notes 29/01/2021

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oaliaen
Posts: 867

Re: Patch Notes 29/01/2021

Post#11 » Fri Jan 29, 2021 5:47 pm

Comprehensive changes to make ppl play Gold Boys again... Hope you guys bring Season 2 and Choppa fix soon.
Last edited by oaliaen on Fri Jan 29, 2021 5:47 pm, edited 1 time in total.
Silently we bide our time
Soon we'll pay you back
For all the wrongs you've done our kind
For the stabwounds in our back.

Current Status: Retired temporarily

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wachlarz
Posts: 547

Re: Patch Notes 29/01/2021

Post#12 » Fri Jan 29, 2021 5:47 pm

Image
Balance Changes

- Big Bouncin': Removed the screen shake component from the VFX, this might have caused serious lag.

- Not So Fast: The knockdown effect duration has been lowered to 2 seconds.

- Squig Leap: Ability moved to Core Abilities (was: Path of Big Bouncin').

- Bounce: This ability is now available at 5 points invested in Path of Big Bouncin'.

Squig leap in core ? For what this skill for Rshy ? 3 sec stun in 20 sec cd was to good ?

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aa91837
Posts: 90

Re: Patch Notes 29/01/2021

Post#13 » Fri Jan 29, 2021 5:48 pm

ReturnOfReckoning wrote:
Fri Jan 29, 2021 5:05 pm


- Coordinated Strike: This ability has had its Primary Stat Multiplier increased back to 1.4.8 value.
MSH "Git Em" tactic and dmg unnerf when?
Nobody on the broken noob class

Josewales
Posts: 77

Re: Patch Notes 29/01/2021

Post#14 » Fri Jan 29, 2021 5:49 pm

Neverever wrote:
Fri Jan 29, 2021 5:42 pm
More SH nerfs, excessive forum crying seems to work after all when the topic is not WL. Yet, thanks for all the work and time you have devoted each week to improve the game.
The KD is extreme given that SH's dps is done with kiting (quick shoota) and other cc abilities. A good SH knows his/her distance vs foe's vulnerabilities. They are in 'dont touch me' immune mode atm as fotm. Sorry bro...SH is to easy for bads now. I agree with the dps, where before SHs had to sit still with big shoota. 2 second KD is still to much. Sorry for not liking your god mode.

Sundowner
Posts: 384

Re: Patch Notes 29/01/2021

Post#15 » Fri Jan 29, 2021 5:51 pm

aa91837 wrote:
Fri Jan 29, 2021 5:48 pm
ReturnOfReckoning wrote:
Fri Jan 29, 2021 5:05 pm


- Coordinated Strike: This ability has had its Primary Stat Multiplier increased back to 1.4.8 value.
MSH "Git Em" tactic and dmg unnerf when?
Git em! and CS now have the same stat multiplier and the same dmg. Before patch Git em! had higher stat multiplier

Matelot
Posts: 2

Re: Patch Notes 29/01/2021

Post#16 » Fri Jan 29, 2021 5:52 pm

Many thanks for the efforts you put into this. It's much appreciated. One question

- Pathfinding has been enabled in all Dungeons, Open Realm vs Realm, Scenario and City Zones.

Not sure what's meant by this ?

Neverever
Posts: 150

Re: Patch Notes 29/01/2021

Post#17 » Fri Jan 29, 2021 5:54 pm

Josewales wrote:
Fri Jan 29, 2021 5:49 pm
Neverever wrote:
Fri Jan 29, 2021 5:42 pm
More SH nerfs, excessive forum crying seems to work after all when the topic is not WL. Yet, thanks for all the work and time you have devoted each week to improve the game.
The KD is extreme given that SH's dps is done with kiting (quick shoota) and other cc abilities. A good SH knows his/her distance vs foe's vulnerabilities. They are in 'dont touch me' immune mode atm as fotm. Sorry bro...SH is to easy for bads now. I agree with the dps, where before SHs had to sit still with big shoota. 2 second KD is still to much. Sorry for not liking your god mode.
One have to be very bad to have problems on catching a ranged class with 65ft range.. To enlighten you, SW dps is done with kiting too, plus with 100ft advantage. SH is difficult to face and has always been difficult for bad... Yw

Sulorie
Posts: 5267

Re: Patch Notes 29/01/2021

Post#18 » Fri Jan 29, 2021 5:54 pm

wachlarz wrote:
Fri Jan 29, 2021 5:47 pm

Squig leap in core ? For what this skill for Rshy ? 3 sec stun in 20 sec cd was to good ?
Be rSH, be in trouble, turn on SA, pounce to safety, leave SA, profit

Or even better, be stuck, pounce to nearby enemy...
Dying is no option.

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Jaffawer
Posts: 36
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Re: Patch Notes 29/01/2021

Post#19 » Fri Jan 29, 2021 5:55 pm

Matelot wrote:
Fri Jan 29, 2021 5:52 pm
Many thanks for the efforts you put into this. It's much appreciated. One question

- Pathfinding has been enabled in all Dungeons, Open Realm vs Realm, Scenario and City Zones.

Not sure what's meant by this ?
I think that's the new pathing improvement for npc mobs and pets so that they don't scale walls etc.
Archmage - Ealleas Silverscroll, rr70+
White Lion - Koranthir Swiftstrider, WIP
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balvor877
Posts: 191

Re: Patch Notes 29/01/2021

Post#20 » Fri Jan 29, 2021 5:59 pm

- Once there was a time where only WL had pounce
- Then SH got pounce
- Then WL and SH pounce got nerfed on distance
- Then WE got a broken pounce from stealth

Now all three have base line pounce (WE from stealth with snare, 30ft).

Who got nerfed in the end? WL
Who got buffs in the end? Two times destro

I don't know what you devs are smoking... I guess it's order every day. Thanks guys, appreciate your destro loving...
Last edited by balvor877 on Fri Jan 29, 2021 6:04 pm, edited 1 time in total.

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