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Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:05 pm
by ReturnOfReckoning
Highlights
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Weekend Warfront: Stonetroll Slaughter

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Small contingents of Order and Destruction forces converge upon the main north-south route through Troll Country in an effort to secure the strategic trade route for their respective sides … without attracting the attention of wandering trolls.

The Stonetroll Crossing scenario is open again for characters of all levels! Take control of the Troll Pacifier for your realm! Charge forth, and remember: the only good troll is a dead troll.

This weekend Stonetroll Slaughter will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Stronetroll Crossing scenario, and extra rewards from completing the event tasks.



Realm versus Realm
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General

- You can no longer be attacked by other players while inside a warcamp or chapter camp. Dots applied outside of a warcamp or chapter camp will continue ticking while inside the warcamp or chapter camp.

- The door in the throne room when Altdorf is attacked can no longer be opened and lead you under the map (in the water...)

Fortresses

- Fixed issue causing fortress flyers to not be interactable after last weeks patch.


Combat & Career
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Bug Fixes

- Cave-In: This ability will now function as intended: Knocks down your target for 3 seconds and dots them for 5 seconds based on your grudge meter.
- Shield Sweep: This ability will now correctly return 10 grudges per enemy hit.


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Balance Changes

- Treacherous Assault: The 30ft pounce component has been removed from this ability.

-NEW: Shadow Leap: A 30 ft pounce 'opener' core ability that additionally snares your target on landing.


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Bug Fixes

- Magnetic Repair: This passive buff was broken, and is now functioning correctly. Yes, we do see the major irony in this bugfix.


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Bug Fixes

- Wind of Insanity: This ability will no longer drain AP twice when channeled.


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Bug Fixes

- Heaven's Fury: Tooltip updated to match the actual duration.

- On Your Guard: This ability will now deal physical damage instead of elemental damage.


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Bug Fixes

- Quake: Tooltip updated to match the actual duration.


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Bug Fixes

- Blindside: Fixed an issue from Patch 1.4.8, which broke the visual requirement on this ability. The issue prevented the ability from 'greying out' / 'lighting up' despite being in the correct position.

- Thin the Herd: Fixed an issue from Patch 1.4.8, which broke the visual requirement on this ability. The issue prevented the ability from 'greying out' / 'lighting up' despite being in the correct position.

- War Lion: Fixed an issue with the pet summoning ability, where your pet was removed and the War Lion ability would show a cooldown, but your War Lion pet was still spawned. This only affected White Lion pets.

Balance Changes

- Coordinated Strike: This ability has had its Primary Stat Multiplier increased back to 1.4.8 value.

- Blindside: This ability's Primary Stat Multiplier has been reduced back to its 1.4.8 values , and the base damage is increased instead. This allows the ability to scale better with mastery points and interact better with toughness, as other DoTs do.

- Shattering Blow: This ability's Primary Stat Multiplier has been reduced back to its 1.4.8 values , and the base damage is increased instead. This allows the ability to scale better with mastery points and interact better with toughness, as other DoTs do.

- Pounce: Ability moved to Core abilities from Path of the Guardian.

- Throat Bite: This ability is now available at 5 points invested in Path of the Guardian.

NOTE: Some of these may show the wrong mastery path, or incorrect tooltips until another client hotfix.


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Bug Fixes

- Razor Strike: This ability will once again use the correct animation.


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Animations

- Flurry: Animation has been swapped with a more suitable one.

- Fierceness: Animation has been swapped with a more suitable one.

- Inevitable Doom: Animation has been swapped with a more suitable one.


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Balance Changes

- Big Bouncin': Removed the screen shake component from the VFX, this might have caused serious lag.

- Not So Fast: The knockdown effect duration has been lowered to 2 seconds.

- Squig Leap: Ability moved to Core Abilities (was: Path of Big Bouncin').

- Bounce: This ability is now available at 5 points invested in Path of Big Bouncin'.

- Shootin' Wif Da Wind: The critical damage increase is reduced from +50% to +35%.


Content
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Pathfinding

- Pathfinding has been enabled in all Dungeons, Open Realm vs Realm, Scenario and City Zones. Note: Temporarily disabled due to issues.


Dungeons

The Mount Gunbad Goblin population has decreased a bit, making the experience faster to complete. Additionally, the NPCs will roam the instance, and no longer stay still.


Public Quests

- Fixed issue with mobs not respawning after PQ is fully completed.

- Many High Elf & Dark Elf PQs have their original voice lines added.


Quests

- Dwarf kill collectors once again are willing to pay for what you kill.

- Greenskin kill collectors once again are willing to pay for what you kill.

- T3 RvR scout quests have been reworked.

Greenskin Chapter 12
- Human Irritations: This quest line has been reworked and is now available until the end
- Wot's Inside o' Dis?: This quest is now available from the Stunty Skeleton in Black Fire Pass

User Interface
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Quests

- Time limited quests now show the time limit in the UI before accepting them.

- The quest accept dialogue should now show Repeatable Quests as it did on Mythic. (blue icons instead of green)


Group

- Pet information will now be shown on the group UI, allowing you to see health and click to select (and be available to third party addons).



Art
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- Bottomless Stein Trophy will now display the correct appearance for all careers.



Bug Fixes
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- Consumable items with a cast time, such as teleportation scrolls, are not consumed anymore if you abort the cast before the cast completes.

[18386] On Your Guard aura reflect dmg
[18383] Agymah's Lair Issues: Flagging For RVR, Stage 2 not showing up correctly, MOBs not respawning
[18381] Reikland PQ " The enemy within " not working properly.
[18377] Is IB's Shield Sweep not giving additional grudge
[18374] Chosen: Bottomless Stein Trophy Not Displaying After Given Correct Appearance
[18367] Razor Strike Incorrect Animation
[18363] Bottomless Stein not showing when equipped
[18359] Engineer-ability-Hip Shot
[18340] WL Ability Blindside
[18288] 1 Accusation Absolution doing uncharacteristically low damage
[17898] [IB] Cave-In DoT duration doesn't match TT.
[14215] [Quest] Two Heads are Better Than One (Black Fire Pass, destro) Quest marker switched

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:35 pm
by lyncher12
2 second eye shot when?

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:36 pm
by Detangler
Witch elf pounce removed, but a new pounce was added with a snare? Why not just add a snare? Lol

Glad WL got a bit of a buff. They seem lacking.

Not sure about KotBS OYG change. It seemed minimally useful to troll solo melee, but this will make the damage tickle on enemy tanks now I assume.

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:37 pm
by balvor877
-NEW: Shadow Leap: A 30 ft pounce 'opener' core ability that additionally snares your target on landing.

Give me a break... WE is/was strong enough. You are overbuffing again. Why did you add that snare on landing? Baseline? jesus...

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:38 pm
by Bowldancer
ReturnOfReckoning wrote:
Fri Jan 29, 2021 5:05 pm
- Pounce: Ability moved to Core abilities from Path of the Guardian.
A good change.

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:40 pm
by Grock
ReturnOfReckoning wrote:
Fri Jan 29, 2021 5:05 pm
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Animations

- Flurry: Animation has been swapped with a more suitable one.

- Fierceness: Animation has been swapped with a more suitable one.

- Inevitable Doom: Animation has been swapped with a more suitable one.
I absolutely do not like the sound of this.
Last time y'all touched slayer visuals we got "wrong tattoos" effect for Reckless gamble, instead of the good ol red hands that always complemented the Rage vfx...

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:41 pm
by soldude
oh no, pls stop trolling with that pounce. just add Shadow Leap if you real want that.

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:42 pm
by Neverever
More SH nerfs, excessive forum crying seems to work after all when the topic is not WL. Yet, thanks for all the work and time you devote each week to improve the game.

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:44 pm
by Ramlaen
Another KOBS nerf and SH buff 🤷‍♂️

Re: Patch Notes 29/01/2021

Posted: Fri Jan 29, 2021 5:45 pm
by teiloh
lyncher12 wrote:
Fri Jan 29, 2021 5:35 pm
2 second eye shot when?
When Squig has fewer CC options than WL and SW combined.

What should actually happen is OMW being swapped out for the Morale again, and granting the SH one of either Pounce or Run Away!, not both.