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Patch Notes 18/02/2021

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junkxjunk
Posts: 28

Re: Patch Notes 18/02/2021

Post#31 » Thu Feb 18, 2021 4:44 pm

oaliaen wrote:
Thu Feb 18, 2021 2:36 pm
Alubert wrote:
Thu Feb 18, 2021 1:42 pm
oaliaen wrote:
Thu Feb 18, 2021 1:24 pm


They just turned Chosen worse in its last change... "Corruptive Power "
You are wrong. Corruptive power is good tactic. You need just stack some crit. Its only last too short 5 sec. 10 sec will be fine.
Did you already tryed it or are just exposing your thoughts? stack crit and lose your capacity to tank...this tactic is useless in rvr / ranked. Also, i dont think wasting 20 seconds to get 5 sec no crit chance is viable.
use rending blade every 5 seconds, even with just oppressing blows and lini is enough to proc it usually. Dont even need to gear that hard for it.

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Fenris78
Posts: 233

Re: Patch Notes 18/02/2021

Post#32 » Thu Feb 18, 2021 5:07 pm

Aurandilaz wrote:
Thu Feb 18, 2021 4:20 pm
my personal bests;
BB/BE 37 mins
C&T 43 mins

Have healed/dpsd on both sides, only tanked on Order coz too lazy to gear my chosen/BG to sent yet.
Both dungeons can be done with 1-2-3 setup, Order is slighty longer due to extra run time needed to cover distance in Tunnels and the mobs are bit more annoying due to them spamming AP drains and disorients, but Destro mobs also do annoying AP steal in BB.
The gap is not massive, though if you do 100% optimization with 1-1-4 setup on Destro, you could go below 25 min on Destro. On order pulling off 1-1-4 is close to impossible due to 1 miniboss, namely Skrot+Brauk with their total AP steal + too high dmg from AOE + bosses.
If both dungeons would not have the AP steal/disorients then both sides could optimize ~30-40min runs with endgame geared groups.
Actually I run C&T with 3 dps 1 tank, and dps are amongst the highest we can find Order-side. Still, time to run between bosses, useless time-sink (Seraphine) and boring regen mechanics (Banshee) are very tiresome ; we should get a boost of damage for players with full influence or some sort of shortcut, because we never achieved less than 80 minutes run with an Order optimized setup...

Considering rewards outside of refreshing the weekly talisman are close to nonexistent (yes rare occurences of purple seed, we dropped like 3 in about 30 runs or more...), useless blue sub-40 gear (nothing of use for salvagers), and boring mechanics saving Quol'tik and 2 other Crypt bosses... a 90 to 120 min Dungeon run should be a tad more rewarding to do IMO.

Gunbad got the sweet spot (finally) when bosses are not bugged ; not too many trash, good drops and remotely fun mechanics are still holding good value despite uselesness of gear. C&T and Bastion both could use some polish to make things at least more rewarding (if not more fun) to do each week.
TreefAM wrote:
Thu Feb 18, 2021 4:27 pm
Without the twins mechanic C/T would be much faster, imagine not having to grind them down with aoe.
Actually you dont need AoE to kill twins ; one tank can move left and right to pull the one without the disabling aura apart.
And twins are by far most boring and easy to do bosses of the whole instance.

Tobias26
Posts: 83

Re: Patch Notes 18/02/2021

Post#33 » Thu Feb 18, 2021 5:38 pm

Alubert wrote:
Thu Feb 18, 2021 2:19 pm
Tobias26 wrote:
Thu Feb 18, 2021 1:53 pm
Alubert wrote:
Thu Feb 18, 2021 12:46 pm

Chosen and Knight (the best tank in the game) are fine except stupid 20 sec cd on super punt (snb spec).
Most people don't agree with you (viewtopic.php?f=8&t=43822). In addition, developers, as well as players, do not like the gameplay "turned on auras, gave guard and stay afk". Not to mention that in the DPS specialization, both of these classes are completely useless.
Maybe becouse they are tanks?
No need hit on tank class 1k+.
On my chosen snb spec i can hit 300-650 dmg. Its absoluty enough as a support dmg. On my ktb i can have similar dmg (or even higher) with better then my vanq gear.
SM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.
Duis - Chosen 79
Tobiasx - KotBS 70

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Baaldr
Posts: 19

Re: Patch Notes 18/02/2021

Post#34 » Thu Feb 18, 2021 6:31 pm

Awesome instance changes!

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oaliaen
Posts: 866

Re: Patch Notes 18/02/2021

Post#35 » Thu Feb 18, 2021 7:00 pm

junkxjunk wrote:
Thu Feb 18, 2021 4:44 pm
oaliaen wrote:
Thu Feb 18, 2021 2:36 pm
Alubert wrote:
Thu Feb 18, 2021 1:42 pm

You are wrong. Corruptive power is good tactic. You need just stack some crit. Its only last too short 5 sec. 10 sec will be fine.
Did you already tryed it or are just exposing your thoughts? stack crit and lose your capacity to tank...this tactic is useless in rvr / ranked. Also, i dont think wasting 20 seconds to get 5 sec no crit chance is viable.
use rending blade every 5 seconds, even with just oppressing blows and lini is enough to proc it usually. Dont even need to gear that hard for it.
lol ok ...gl playing 2h rvr. I doubt it worth anything in rankled cause everyone runs -0% to be crit and you need to stack a lot oc rit to make it work proeprly, like 40%+
Silently we bide our time
Soon we'll pay you back
For all the wrongs you've done our kind
For the stabwounds in our back.

Current Status: Retired temporarily

Teek
Posts: 15

Re: Patch Notes 18/02/2021

Post#36 » Thu Feb 18, 2021 7:18 pm

Tobias26 wrote:
Thu Feb 18, 2021 5:38 pm
Alubert wrote:
Thu Feb 18, 2021 2:19 pm
Tobias26 wrote:
Thu Feb 18, 2021 1:53 pm


Most people don't agree with you (viewtopic.php?f=8&t=43822). In addition, developers, as well as players, do not like the gameplay "turned on auras, gave guard and stay afk". Not to mention that in the DPS specialization, both of these classes are completely useless.
Maybe becouse they are tanks?
No need hit on tank class 1k+.
On my chosen snb spec i can hit 300-650 dmg. Its absoluty enough as a support dmg. On my ktb i can have similar dmg (or even higher) with better then my vanq gear.
SM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.
This is a thread about the patch not balancing chosen or knight. Also there is a reason why every group will pick a chosen or knight over all the "DPS TANKS". Wish they would give you the "needed" dps buff but make you twist auras again.

M0rw47h
Posts: 806

Re: Patch Notes 18/02/2021

Post#37 » Thu Feb 18, 2021 7:20 pm

Teek wrote:
Thu Feb 18, 2021 7:18 pm
This is a thread about the patch not balancing chosen or knight. Also there is a reason why every group will pick a chosen or knight over all the "DPS TANKS". Wish they would give you the "needed" dps buff but make you twist auras again.
Sounds like having extra addon makes difference to gameplay?

Alubert
Posts: 80

Re: Patch Notes 18/02/2021

Post#38 » Thu Feb 18, 2021 8:30 pm

Tobias26 wrote:
Thu Feb 18, 2021 5:38 pm
Alubert wrote:
Thu Feb 18, 2021 2:19 pm
Tobias26 wrote:
Thu Feb 18, 2021 1:53 pm


Most people don't agree with you (viewtopic.php?f=8&t=43822). In addition, developers, as well as players, do not like the gameplay "turned on auras, gave guard and stay afk". Not to mention that in the DPS specialization, both of these classes are completely useless.
Maybe becouse they are tanks?
No need hit on tank class 1k+.
On my chosen snb spec i can hit 300-650 dmg. Its absoluty enough as a support dmg. On my ktb i can have similar dmg (or even higher) with better then my vanq gear.
SM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.
Well maybe becosue you are "typical" chosen. Im not typical, Im Wybrany :P.
Who said that snb chosen need use def sets + def renown? Your zerg leader?
Shield make you so def. I use mix off sov + victorious + full armor talismans. I never dying before my guarded target.
Hurub - Chopa
Wybrany - Chosen
Mroczniak - BG
Doczek - DoK
Alubert - KTB
Mnich -WP
Kregi - Slayer

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Tobias26
Posts: 83

Re: Patch Notes 18/02/2021

Post#39 » Thu Feb 18, 2021 8:48 pm

Alubert wrote:
Thu Feb 18, 2021 8:30 pm
Tobias26 wrote:
Thu Feb 18, 2021 5:38 pm
Alubert wrote:
Thu Feb 18, 2021 2:19 pm


Maybe becouse they are tanks?
No need hit on tank class 1k+.
On my chosen snb spec i can hit 300-650 dmg. Its absoluty enough as a support dmg. On my ktb i can have similar dmg (or even higher) with better then my vanq gear.
SM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.
Well maybe becosue you are "typical" chosen. Im not typical, Im Wybrany :P.
Who said that snb chosen need use def sets + def renown? Your zerg leader?
Shield make you so def. I use mix off sov + victorious + full armor talismans. I never dying before my guarded target.
When i have cap of strenght, smuggler greatsword and ~100 melee power - i see maximum crits for 500-800 dmg (350-550 usually), and hits for 200-400 ofc. And i absolutely sure - you never can hit for 650 dmg with one-handed weapon. You can see 150-300 crits with best equipment, and these are the maximum values, usually you will see ~70-120. Well, that is not "help with damage" for dps classes. When you make 10-20% of their damage - its almost nothing.
Duis - Chosen 79
Tobiasx - KotBS 70

User avatar
Detangler
Posts: 509

Re: Patch Notes 18/02/2021

Post#40 » Thu Feb 18, 2021 10:16 pm

Tobias26 wrote:
Thu Feb 18, 2021 8:48 pm
Alubert wrote:
Thu Feb 18, 2021 8:30 pm
Tobias26 wrote:
Thu Feb 18, 2021 5:38 pm

SM, BO, IB and BG are tanks too, but they can make much more damage. And you lie, you can hit for 300-650 damage only with full dps gear and great weapon. Typical damage numbers for snb chosen is 1-70 dmg, sometimes 100-150. Oh sure, you can strike for 200-300 dmg to SW or BW with merc gear, but we can't pay attention to this. The knight's situation is even worse.
Well maybe becosue you are "typical" chosen. Im not typical, Im Wybrany :P.
Who said that snb chosen need use def sets + def renown? Your zerg leader?
Shield make you so def. I use mix off sov + victorious + full armor talismans. I never dying before my guarded target.
When i have cap of strenght, smuggler greatsword and ~100 melee power - i see maximum crits for 500-800 dmg (350-550 usually), and hits for 200-400 ofc. And i absolutely sure - you never can hit for 650 dmg with one-handed weapon. You can see 150-300 crits with best equipment, and these are the maximum values, usually you will see ~70-120. Well, that is not "help with damage" for dps classes. When you make 10-20% of their damage - its almost nothing.
I ran DPS S/B chosen for a long time before devs took away Discordant Winds (**shakes fist at dev team**). 350-400 ravage/cleave hits was the norm before crits.

You should listen to the guy. Can confirm everything he's saying, but I use a slightly different setup of gear for it. Also use a real end game weapon, not smugglers stuff, heh.
Detangler - 40 DoK armor talisman farmer
Deetangler - 40/83 Chosen tankbot/murdermachine
Deeetangler - 40/6x Zealot healbot/talisman factory
Tanglers - baby Swordmaster
Other 40's w similar names.
Dabbling with RoR again

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