Grock wrote: ↑Sat Feb 27, 2021 12:14 am
Greenbeast wrote: ↑Fri Feb 26, 2021 11:18 pm
I can only suggest you to stop theory crafting around solo/duo groups and think about other classes that can bring stackable, single target or aoe armor debuff.
The nerf is 10% mitigation for light armor classes. If you think that they difference between 10 and 20% mitigation is insignificat then fine.
I'm not talking about pugs/zerg scenarios. In this scenarios you can disable half of the game mechanics and the game will stay the same.
What I'm talking about are premades that can spike you for 8000 HP/Second during the knock down. In that scenario 10% mitigation is equal of 2-3 seconds that maybe will allow second healer to react.
But keep pretending that it's dosent matter. For your class it's defenitely not a problem because your class benefits from this change more than anybody else.
"10% mitigation" is 440 armor (actually more when you count weapon skill), are you really losing that much from this nerf? Were you using 10 armor talismans?
The difference between 10% and 20% mitigation is about 11% more incoming damge, in your example that s like 1k damge, but your numbers are far from reality anyway, the real values are way lower
This will most definitely not give you 2-3 seconds when taking 8k dps in
Also since you weren't paying attention i also noted whats gonna happen when target gets debuffed and who's going to benefit frm that the most. And as i already explained my class doesn't benefit from this "more than anybody else" because we already have to stack massive armor penetration which makes these changes absolutely negligible. Are you really trying to tell me that 2% less mitigation on the target is going to make my day? Give me a break
You tell me to stop theorycraft while not getting the point, i guess all i can reply is to stop whining? The math is right there, you can try to understand the real change or you can just keep being upset, your choice
The lose is 352 armor.
Yes, 10% less damage is a big difference. If it's not just tell your tanks to not use bellows next time.
Your class benefits from it because of rampage. You don't need to be red to wreck 1300-1400 AA on shamans/zealots + undefendable damage on their tanks, while bouth melt like snow. It works more or less same for choppa if it will make you feel better.
I'm not here to attack the classes that will profit from this change. I think about meta classes like shaman or am that will become even more meta now.
I told you to stop theorycrafting for a solo/duo. Look at group compositions and synergies. Nobody cares about unguarded solo slayer. It can't kill anything. Just bring wl, engi, wh with it.
P.s. In the reality 6 man ST group in a premade kills shaman/zealot that don't have detaunt or guard swap in 2 seconds while it's knocked down. Same for AM/Runepriest. As I said the major impact of this change will be on shamans, am, zealot, rune priest and not on the actual armor stacking healers - wp/dok.
Don't be triggered when somebody disagrees with you.