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Patch Notes 03/03/2021

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MaxHayman
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Re: Patch Notes 03/03/2021

Post#11 » Wed Mar 03, 2021 1:44 pm

Phantasm wrote: Wed Mar 03, 2021 1:42 pm [*]min(<block rating> / <attacker offensive stat> * 0.2 * 100, 50) + <block stat> - <attacker block strikethrough>

Sorry, i`m not familiar with english math equation syntax, what you do with highlighted number (50) in this equation?
It basically means the maximum value is 50.
Max Hayman

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dragot
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Re: Patch Notes 03/03/2021

Post#12 » Wed Mar 03, 2021 1:44 pm

engharat wrote: Wed Mar 03, 2021 1:38 pm
dalen wrote: Wed Mar 03, 2021 1:34 pm
Glorian wrote: Wed Mar 03, 2021 1:29 pm Just a clarify question:

SnB Before the change:
Guard ranged Damage: Block + Dodge
Guard magical Damage: Block + Disrupt
Guard melee Damage: Block + Parry

SnB AFTER the change:
Guard ranged Damage: Block + Parry
Guard magical Damage: Block + Parry
Guard melee Damage: Block + Parry

Is this correct?
correct. Proc damage is also Block + Parry, both before & after.
Just do be 100% sure, this means that for 2h tanks:
2h Before the change:
Guard ranged Damage: Dodge
Guard magical Damage: Disrupt
Guard melee Damage: Parry

2h AFTER the change:
Guard ranged Damage: Parry
Guard magical Damage: Parry
Guard melee Damage: Parry
is this correct?
if so, awesome change! 2h tanks viable again.
slayer with rampage: hello there

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dalen
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Posts: 620

Re: Patch Notes 03/03/2021

Post#13 » Wed Mar 03, 2021 1:46 pm

Phantasm wrote: Wed Mar 03, 2021 1:42 pm [*]min(<block rating> / <attacker offensive stat> * 0.2 * 100, 50) + <block stat> - <attacker block strikethrough>

Sorry, i`m not familiar with english math equation syntax, what you do with highlighted number (50) in this equation?
The amount of block you can get from block rating on your shield is capped to 50%.

Will basically only happen if for example a caster auto attacks you while being strength debuffed. Then their offensive stat will be very low.
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Akilinus
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Re: Patch Notes 03/03/2021

Post#14 » Wed Mar 03, 2021 1:47 pm

Its a step forward. Big thanks to the 2h tank community for the support with highlighting this issue :).
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

dragot
Posts: 32

Re: Patch Notes 03/03/2021

Post#15 » Wed Mar 03, 2021 1:47 pm

problem was not with dodge or disrupt guard damage, problem was with defence strikethrough and only one class ingame have 100% strikethrough

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Bignusty
Posts: 454

Re: Patch Notes 03/03/2021

Post#16 » Wed Mar 03, 2021 1:47 pm

Awesome change 2H tank can now be more viable whit this guard change ! ANd the fix for barrier on city is really excellent no more champion stacked at barrier to be safe healed

Sofong
Posts: 554

Re: Patch Notes 03/03/2021

Post#17 » Wed Mar 03, 2021 1:48 pm

wow my tank can have a easier time and dont need to stack 12k hp to live

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Panzerkasper
Posts: 572

Re: Patch Notes 03/03/2021

Post#18 » Wed Mar 03, 2021 2:00 pm

Spoiler:
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30/12/2018 RIP 2h Chosen

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Baaldr
Posts: 63

Re: Patch Notes 03/03/2021

Post#19 » Wed Mar 03, 2021 2:02 pm

awesome stuff for guard dmg!

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Opeteh
Posts: 41

Re: Patch Notes 03/03/2021

Post#20 » Wed Mar 03, 2021 2:02 pm

How you parry arrows and bullets? It wasn't on a trailer... ;)
Opeteh (87 zealot) / Ovvi (80 Witch Elf)

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