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Patch Notes 03/03/2021

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Grock
Posts: 918

Re: Patch Notes 03/03/2021

Post#21 » Wed Mar 03, 2021 2:22 pm

Zizzelfizz wrote: Wed Mar 03, 2021 1:32 pm why can the Hammer of the Decayed no longer be used as an apperance? the most beautiful hammer for engineers ......
Thats the name of the bug ticket :lol:
Orkni 85+ (in-game Grock is not me...)
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M0rw47h
Posts: 898

Re: Patch Notes 03/03/2021

Post#22 » Wed Mar 03, 2021 2:24 pm

Guard change is good, and bad at same time. For oRvR, all tanks had access to HtL to boost their dodge&disrupt equally. Yes, you still would often use SnB for roaming.

In case of parry, it's not really that equal between tank classes and may lead to even more disparities between % of avoided guard damage both for SnB and 2h.

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wachlarz
Posts: 798

Re: Patch Notes 03/03/2021

Post#23 » Wed Mar 03, 2021 2:35 pm

M0rw47h wrote: Wed Mar 03, 2021 2:24 pm Guard change is good, and bad at same time. For oRvR, all tanks had access to HtL to boost their dodge&disrupt equally. Yes, you still would often use SnB for roaming.

In case of parry, it's not really that equal between tank classes and may lead to even more disparities between % of avoided guard damage both for SnB and 2h.
Dont worry. Like some1 write up. Slayer bypass all. All destro tank have zero.

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Ramlaen
Posts: 201

Re: Patch Notes 03/03/2021

Post#24 » Wed Mar 03, 2021 2:40 pm

Stage 3 will last 10 minutes longer if neither side can kill the champs? It was already kind of took a long time to champ phase to drop.
Ramlaen, Longhaul, Wolfnrock, Grashop
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nocturnalguest
Posts: 492

Re: Patch Notes 03/03/2021

Post#25 » Wed Mar 03, 2021 2:41 pm

Guard change is only a small step in terms of balance, but its a great leap in terms of community interaction.
Thanks for hearing out, greatly appreciated

M0rw47h
Posts: 898

Re: Patch Notes 03/03/2021

Post#26 » Wed Mar 03, 2021 2:52 pm

wachlarz wrote: Wed Mar 03, 2021 2:35 pm
M0rw47h wrote: Wed Mar 03, 2021 2:24 pm Guard change is good, and bad at same time. For oRvR, all tanks had access to HtL to boost their dodge&disrupt equally. Yes, you still would often use SnB for roaming.

In case of parry, it's not really that equal between tank classes and may lead to even more disparities between % of avoided guard damage both for SnB and 2h.
Dont worry. Like some1 write up. Slayer bypass all. All destro tank have zero.
Slayers aren't huge issue while roaming for a tank, at all.
Slayers are troublesome in closed spaces where you've to face ball.
My post was more about dealing with ranged damage rather than melee balls, HtL was safe to use at range, while many of +% parry skills require you to connect to enemy first to activate your buff. If your group is rDPS heavy you may not even be interested in that.

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dalen
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Posts: 620

Re: Patch Notes 03/03/2021

Post#27 » Wed Mar 03, 2021 3:09 pm

M0rw47h wrote: Wed Mar 03, 2021 2:52 pm
wachlarz wrote: Wed Mar 03, 2021 2:35 pm
M0rw47h wrote: Wed Mar 03, 2021 2:24 pm Guard change is good, and bad at same time. For oRvR, all tanks had access to HtL to boost their dodge&disrupt equally. Yes, you still would often use SnB for roaming.

In case of parry, it's not really that equal between tank classes and may lead to even more disparities between % of avoided guard damage both for SnB and 2h.
Dont worry. Like some1 write up. Slayer bypass all. All destro tank have zero.
Slayers aren't huge issue while roaming for a tank, at all.
Slayers are troublesome in closed spaces where you've to face ball.
My post was more about dealing with ranged damage rather than melee balls, HtL was safe to use at range, while many of +% parry skills require you to connect to enemy first to activate your buff. If your group is rDPS heavy you may not even be interested in that.
HtL will still help in those situations though by making your guard target get hit less and take less damage in the first place.
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M0rw47h
Posts: 898

Re: Patch Notes 03/03/2021

Post#28 » Wed Mar 03, 2021 3:23 pm

dalen wrote: Wed Mar 03, 2021 3:09 pm HtL will still help in those situations though by making your guard target get hit less and take less damage in the first place.
Yes, obviously. There is no doubt that HtL still will be useful.
However, thats loss of 45% avoidance on guard vs ranged damage that was kinda free. While it may not be a big deal for BG who has "free" up to +30% parry, or +25% in case of IB, or even +25% on Chosen due to Mixed Defences, some tanks have to connect to activate their additional avoidance buffs.

Instead of this change I would prefer to see ANY stats added to Genesis Shard, they give +2% dodge & disrupt but always was kinda worthless to slot or stack because they give no any additional stats, when even +3% block has extra stats on it. Maybe even dodge & disrupt weighted differently on tank gear? Kinda makes no sense when you get either +6% block, +6% parry, +6% dodge OR +6% disrupt on Sentinel talisman especially now. Imho, most tank gear PCs that give dodge or disrupt should give both of those. Probably a bit better scalling of +% dodge on initiative, at least for tanks and maybe could help as well to open more gearing options.

Unless the goal was to make tanks stack just parry and ignore dodge & disrupt to "help" rDPS a bit in avoiding avoidance :)

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satanicomoderno
Posts: 131

Re: Patch Notes 03/03/2021

Post#29 » Wed Mar 03, 2021 3:29 pm

City became borer than before.

The barrier in sc could just be removed, they are useless and removes the chance of the lsoing team make anything. I miss the live Battle of Praag, with cannons.

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Vayra
Posts: 577

Re: Patch Notes 03/03/2021

Post#30 » Wed Mar 03, 2021 3:37 pm

Phantasm wrote: Wed Mar 03, 2021 1:42 pm [*]min(<block rating> / <attacker offensive stat> * 0.2 * 100, 50) + <block stat> - <attacker block strikethrough>

[*]min(<weapon skill> / <attacker offensive stat> * 0.075 * 100, 25) + <parry stat> - <attacker parry/dodge/disrupt strikethrough>

Sorry, i`m not familiar with english math equation syntax, what you do with highlighted numbers (50 and 25) in this equation?
The min(a, b) function takes the lower of the values a and b. Where a is the formula and b is 50/25. This puts an upper limit on how high block/parry you can get from block rating/weapon skill of 50 and 25 respectively. So no matter how high your weapon skill and how low your opponent's attack stat, you cannot get above 25% parry from weapon skill. Though you can get more via +parry% directly from renown or gear which are added in in the +<parry stat> part.
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