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Patch Notes 03/03/2021

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Grock
Posts: 918

Re: Patch Notes 03/03/2021

Post#61 » Wed Mar 03, 2021 7:22 pm

Sponn wrote: Wed Mar 03, 2021 7:17 pm
Grock wrote: Wed Mar 03, 2021 7:01 pm
Sponn wrote: Wed Mar 03, 2021 6:51 pm lol woof, pretty sure the highest the pre calc can be is like 8 percent, highest block rating is like 422

so 422 / 1000 *.2 *100 = 8.44 Woohoo! plus like 38 block percent brings it to 46 - strike through which can be like 16 or more which brings it down to 30 so like a 30% chance to guard it?
I think block strikethrough would be separate from parry/dodge/disrupt strikethrough in this case, and block strikethrough is pretty rare
well the main post says "For example if the attack is a magical spell, attacker offensive stat is intelligence, and the attackers disrupt strikethrough stat is used to reduce defenses." So i don't think you need block strike through, just the strikethrough for your main attack stat/ability.
Yeah definitely some ambiguity here, if someone from dev team could step forward and clarify it would be appreciated
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neutrino
Posts: 186

Re: Patch Notes 03/03/2021

Post#62 » Wed Mar 03, 2021 8:22 pm

Paxsanarion wrote: Wed Mar 03, 2021 6:04 pm
dalen wrote: Wed Mar 03, 2021 1:34 pm
Glorian wrote: Wed Mar 03, 2021 1:29 pm Just a clarify question:

SnB Before the change:
Guard ranged Damage: Block + Dodge
Guard magical Damage: Block + Disrupt
Guard melee Damage: Block + Parry

SnB AFTER the change:
Guard ranged Damage: Block + Parry
Guard magical Damage: Block + Parry
Guard melee Damage: Block + Parry

Is this correct?
correct. Proc damage is also Block + Parry, both before & after.
So if I am understanding this correctly as a tank I can stack block and parry and do a great job for my guarded target against all forms of damage but if I do not also stack dodge and disrupt then I, the tank, will be vulnerable to ranged physical and spell damage?
This is as SNB tank :-)
I don't really get it. I know my tanks all have high parry and with weapon addons can come close to capping it. If you SNB the attacker already has block to tend with. Then most tanks have stacked parry. They are vulnerable to magic. Guarded targets with good heals already are to hard to kill. I theorize this will make it harder. I hope it is true that this mechanic is only for the guarded target.
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Evilest
Posts: 168

Re: Patch Notes 03/03/2021

Post#63 » Wed Mar 03, 2021 9:37 pm

engharat wrote: Wed Mar 03, 2021 1:38 pm if so, awesome change! 2h tanks viable again.
I am thinking it actually makes 2h "dps" tanks the better overall tanks.

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Paxsanarion
Posts: 304

Re: Patch Notes 03/03/2021

Post#64 » Wed Mar 03, 2021 9:43 pm

Would anyone know how disrupt functions in an AOE spells damage situation? Is disrupt 360° mitigation?
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Paxsanarion
Posts: 304

Re: Patch Notes 03/03/2021

Post#65 » Wed Mar 03, 2021 9:47 pm

Never mind :-) I just found the answer block and or parry are 180° positional And Dodge and disrupt are 360°
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totaljazz
Posts: 26

Re: Patch Notes 03/03/2021

Post#66 » Wed Mar 03, 2021 9:57 pm

Grock wrote: Wed Mar 03, 2021 7:01 pm ... and block strikethrough is pretty rare
WL+SW=-35% block (2h + Discerning Offense + Pierce Defenses)
And -25% parry

Paxsanarion wrote: Wed Mar 03, 2021 9:47 pm I just found the answer block and or parry are 180° positional
We've tested it a couple of weeks ago, iirc it was rather like 90° (~45°left/right).

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Paxsanarion
Posts: 304

Re: Patch Notes 03/03/2021

Post#67 » Wed Mar 03, 2021 9:59 pm

totaljazz wrote: Wed Mar 03, 2021 9:57 pm
Grock wrote: Wed Mar 03, 2021 7:01 pm ... and block strikethrough is pretty rare
WL+SW=-35% block (2h + Discerning Offense + Pierce Defenses)
And -25% parry

Paxsanarion wrote: Wed Mar 03, 2021 9:47 pm I just found the answer block and or parry are 180° positional
We've tested it a couple of weeks ago, iirc it was rather like 90° (~45°left/right).
Noted and thank you that seems to be a fairly small arc and I know that I read in the past it was 180° at least as far as the information I have been able to find is concerned :-)

I am just trying to work through how much Dodge and disrupt I need while still providing survivability for myself while still having enough Parry to protect my guarded target Or if this is something that I simply do not even need to worry about :-)
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phononHYPE
Posts: 569

Re: Patch Notes 03/03/2021

Post#68 » Thu Mar 04, 2021 1:02 am

Grock wrote: Wed Mar 03, 2021 7:01 pm
Sponn wrote: Wed Mar 03, 2021 6:51 pm lol woof, pretty sure the highest the pre calc can be is like 8 percent, highest block rating is like 422

so 422 / 1000 *.2 *100 = 8.44 Woohoo! plus like 38 block percent brings it to 46 - strike through which can be like 16 or more which brings it down to 30 so like a 30% chance to guard it?
I think block strikethrough would be separate from parry/dodge/disrupt strikethrough in this case, and block strikethrough is pretty rare

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Sulorie
Posts: 7222

Re: Patch Notes 03/03/2021

Post#69 » Thu Mar 04, 2021 1:14 am

Minipuce wrote: Wed Mar 03, 2021 5:55 pm Devs push down the TTK (Time To Kill) every patch.
They nerf healers and snb tanks.
I wonder if their final goal in this game is not to make healers and tanks disappear from the game to just play with dps classes.
Then we have balance, as order pug city WB is all dps classes without tanks and healers anyway.
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emiliorv
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Posts: 1295

Re: Patch Notes 03/03/2021

Post#70 » Thu Mar 04, 2021 9:10 am

Sulorie wrote: Thu Mar 04, 2021 1:14 am
Minipuce wrote: Wed Mar 03, 2021 5:55 pm Devs push down the TTK (Time To Kill) every patch.
They nerf healers and snb tanks.
I wonder if their final goal in this game is not to make healers and tanks disappear from the game to just play with dps classes.
Then we have balance, as order pug city WB is all dps classes without tanks and healers anyway.
For sure nerfing healers and tanks while buffing dps clearly helps to the ones who lack these archetypes...but lets be real, this wouldnt change order city winrate...

what i really cant understand is why support classes are being punished when are the least played classes....

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