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Patch Notes 03/03/2021

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ReturnOfReckoning
Staff
Posts: 271
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Patch Notes 03/03/2021

Post#1 » Wed Mar 03, 2021 1:09 pm

Highlights
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Weekend Warfront: The Siege of Praag

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These are dark times for the city of Praag. The Raven Host have summoned a daemon and are planning on feeding the innocent souls of the townsfolk to the foul beast! For generations, the sons and daughters of Kislev have fought and died to protect their lands from Chaos invasions. Can they hold Praag once again?

This weekend the Battle for Praag will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in this scenario, and extra rewards from completing the event tasks.



Realm versus Realm
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City Sieges

- Damage, healing or other abilities can no longer pass through the barriers protecting spawns.

- The champions in stage 3 will be removed when there is 6 minutes left rather than when there's 16 minutes left.

- For each champion your side lost before the timer ends, 6% of your Kings health will be removed.

- Supreme Patriarch Thyrus Gormann will no longer take a detour after passing the Khorne War Quarters objective.

Scenarios

- Adjusted positions of some scenario guards to cover less area outside of the actual spawn area.

- Fixed bolster in Ironclad Scenario

- Fixed bolster in The Undercroft Scenario

- Fixed bolster in Altdorf War Quarter Scenario

- The barriers protecting the spawn in Battle for Praag & Blood of the Black Cairn can now be passed through one-way, without clicking on them. They will also block AoE abilities.



Combat and Careers
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General Changes and Fixes

Guard now only uses block & parry for defense checks. So ranged attacks guard damage can be defended using parry. The attackers offensive stat and strikethrough stat for the attack type is still used though.

Blocking guard damage works just like before.

More info:
Spoiler:
Blocking Guard Damage:

Code: Select all

If a random roll between 0-100 is lower than the result of the formula and the tank is wearing a shield, the guard damage is blocked.

min(<block rating> / <attacker offensive stat> * 0.2 * 100, 50) + <block stat> - <attacker block strikethrough>
Parrying Guard Damage:

Code: Select all

If a random roll between 0-100 is lower than the result of the formula, the guard damage is parried.

min(<weapon skill> / <attacker offensive stat> * 0.075 * 100, 25) + <parry stat> - <attacker parry/dodge/disrupt strikethrough>
For example if the attack is a magical spell, attacker offensive stat is intelligence, and the attackers disrupt strikethrough stat is used to reduce defenses.

An offensive stat of 0 is counted as 1 for the purposes of defense checks.


Contents
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General

- Fixed issue which caused players to appear offline when trying to interact with them whilst they were loading.


Quests

- The quests to conquer the enemy city, that you can get from the Lords, are now implemented. (These are not new quests, but now they are working.)


Public Quests

- Fixed issue which caused you to not be a part of a public quest when loading in whilst in a public quest area


Bug Fixes
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[5747] TM - Golgin Rockbinder Quests Auto-Complete
[18334] Whoosha's Boyz PQ (Death Peak)
[18419] Redundancy in Altdorf string for stage transitioning
[18476] ToK incorrectly showing finished entries as uncompleted
[18485] Post-Feb 11 patch my main hand weapon doesn't show up and the game thinks I'm not wielding it
[18499] [Dark Elf][Chap 14] NPC appears as Merchant but is not
[18507] Engineer Main Hand "Hammer of the Decayed" can't be used as an appearance item
[18518] Walking into BS teleports you to your binding location [Destro]
[18522] Ard ta Feed and Solithex despawning during fight.
[18539] Public Quest tracker bugged
[18574] T1 Ironclad SC is not bolstering players 3/1/20 7:20PM PST
[18575] Bastion Stair bosses vanishing upon defeat

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User avatar
Glorian
Posts: 4976

Re: Patch Notes 03/03/2021

Post#2 » Wed Mar 03, 2021 1:29 pm

Just a clarify question:

SnB Before the change:
Guard ranged Damage: Block + Dodge
Guard magical Damage: Block + Disrupt
Guard melee Damage: Block + Parry

SnB AFTER the change:
Guard ranged Damage: Block + Parry
Guard magical Damage: Block + Parry
Guard melee Damage: Block + Parry

Is this correct?

darkt1981
Posts: 30
Contact:

Re: Patch Notes 03/03/2021

Post#3 » Wed Mar 03, 2021 1:30 pm

i still dont get why the devs keep trying to nerf dmg reductions globally on classes.. instead of doeing this on a class basis... a tank cant be a tank with if, the reduction keep going...

with these changes a "real tank" would need block,dodge,parry and disrupt. no points for doeing some dmg, seeing your cant even pick up some crit increasements.

So you tank and do 0 dmg or you take 100% dmg and do 100% dmg. No real in between anymore.. where every other game gives a tank dmg reduction + crit so they atleast can do some dmg.
Last edited by darkt1981 on Wed Mar 03, 2021 1:34 pm, edited 2 times in total.

Alubert
Posts: 323

Re: Patch Notes 03/03/2021

Post#4 » Wed Mar 03, 2021 1:31 pm

Finally from my tank pov :).
Hurub - Chopa
Wybrany - Chosen
Mroczniak - BG
Doczek - DoK
Alubert - KTB
Mnich -WP
Kregi - Slayer

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Zizzelfizz
Posts: 189
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Re: Patch Notes 03/03/2021

Post#5 » Wed Mar 03, 2021 1:32 pm

why can the Hammer of the Decayed no longer be used as an apperance? the most beautiful hammer for engineers ......
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User avatar
Ysaran
Posts: 1220

Re: Patch Notes 03/03/2021

Post#6 » Wed Mar 03, 2021 1:34 pm

Finally! Great patch! Guard change much needed!
Zputadenti

User avatar
dalen
Developer
Posts: 619

Re: Patch Notes 03/03/2021

Post#7 » Wed Mar 03, 2021 1:34 pm

Glorian wrote: Wed Mar 03, 2021 1:29 pm Just a clarify question:

SnB Before the change:
Guard ranged Damage: Block + Dodge
Guard magical Damage: Block + Disrupt
Guard melee Damage: Block + Parry

SnB AFTER the change:
Guard ranged Damage: Block + Parry
Guard magical Damage: Block + Parry
Guard melee Damage: Block + Parry

Is this correct?
correct. Proc damage is also Block + Parry, both before & after.
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Source Developer

engharat
Posts: 48

Re: Patch Notes 03/03/2021

Post#8 » Wed Mar 03, 2021 1:38 pm

dalen wrote: Wed Mar 03, 2021 1:34 pm
Glorian wrote: Wed Mar 03, 2021 1:29 pm Just a clarify question:

SnB Before the change:
Guard ranged Damage: Block + Dodge
Guard magical Damage: Block + Disrupt
Guard melee Damage: Block + Parry

SnB AFTER the change:
Guard ranged Damage: Block + Parry
Guard magical Damage: Block + Parry
Guard melee Damage: Block + Parry

Is this correct?
correct. Proc damage is also Block + Parry, both before & after.
Just do be 100% sure, this means that for 2h tanks:
2h Before the change:
Guard ranged Damage: Dodge
Guard magical Damage: Disrupt
Guard melee Damage: Parry

2h AFTER the change:
Guard ranged Damage: Parry
Guard magical Damage: Parry
Guard melee Damage: Parry
is this correct?
if so, awesome change! 2h tanks viable again.

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dorr
Posts: 4

Re: Patch Notes 03/03/2021

Post#9 » Wed Mar 03, 2021 1:39 pm

Hello,

your patch restored an old character that had the same name as the last one I created. I was on a SW rank 10 and I find myself on a kotbs rank 2 (I quickly tested a lot of class before deciding on what I liked the most).

Can you come back to this rollback?

Thank you

ps: To the developers and those working with them, please do not rollback the only account character linked to the dorr account name.

In return, I will ask you to make a backup of the characters of the accounts, and this just before any patch.

Thank you for your work.
Last edited by dorr on Wed Mar 03, 2021 2:22 pm, edited 1 time in total.

User avatar
Phantasm
Posts: 676

Re: Patch Notes 03/03/2021

Post#10 » Wed Mar 03, 2021 1:42 pm

[*]min(<block rating> / <attacker offensive stat> * 0.2 * 100, 50) + <block stat> - <attacker block strikethrough>

[*]min(<weapon skill> / <attacker offensive stat> * 0.075 * 100, 25) + <parry stat> - <attacker parry/dodge/disrupt strikethrough>

Sorry, i`m not familiar with english math equation syntax, what you do with highlighted numbers (50 and 25) in this equation?
Last edited by Phantasm on Wed Mar 03, 2021 1:45 pm, edited 1 time in total.

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