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Patch Notes 03/03/2021

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M0rw47h
Posts: 898

Re: Patch Notes 03/03/2021

Post#51 » Wed Mar 03, 2021 6:02 pm

For SnB its nerf when engaged by range out of melee range where you would HtL. Once you get into melee combat you can focus on rolling +% parry abilities, since you wouldn't be spamming HtL anyway there. For some classes like IB/BG/CH we could consider it even a buff.

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Paxsanarion
Posts: 304

Re: Patch Notes 03/03/2021

Post#52 » Wed Mar 03, 2021 6:04 pm

dalen wrote: Wed Mar 03, 2021 1:34 pm
Glorian wrote: Wed Mar 03, 2021 1:29 pm Just a clarify question:

SnB Before the change:
Guard ranged Damage: Block + Dodge
Guard magical Damage: Block + Disrupt
Guard melee Damage: Block + Parry

SnB AFTER the change:
Guard ranged Damage: Block + Parry
Guard magical Damage: Block + Parry
Guard melee Damage: Block + Parry

Is this correct?
correct. Proc damage is also Block + Parry, both before & after.
So if I am understanding this correctly as a tank I can stack block and parry and do a great job for my guarded target against all forms of damage but if I do not also stack dodge and disrupt then I, the tank, will be vulnerable to ranged physical and spell damage?
This is as SNB tank :-)
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Wraythbw
Posts: 3

Re: Patch Notes 03/03/2021

Post#53 » Wed Mar 03, 2021 6:27 pm

Block works against all damage.

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Paxsanarion
Posts: 304

Re: Patch Notes 03/03/2021

Post#54 » Wed Mar 03, 2021 6:35 pm

Wraythbw wrote: Wed Mar 03, 2021 6:27 pm Block works against all damage.
This is true but only from the front :-)
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Hugatsaga
Posts: 176

Re: Patch Notes 03/03/2021

Post#55 » Wed Mar 03, 2021 6:37 pm

Definitely appreciating dev team making a move to have 2h tank builds viable again (outside ultra small scale as well that is ...there they were already viable). Not a S&B tank player myself so correct me if I'm wrong but isnt there quite a few benefits for S&B tanks as well? At least chosen with mixed defence and Kotbs with coordination. That block-parry synergy works for those 2 classes now at least. Not as powerful as HTL but at least now u can have that buff on for the duration and u can even go and press other buttons and do stuff instead of channeling one boring-ass ability over and over.
Last edited by Hugatsaga on Wed Mar 03, 2021 6:58 pm, edited 1 time in total.
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Gainsboreaux
Posts: 9

Re: Patch Notes 03/03/2021

Post#56 » Wed Mar 03, 2021 6:44 pm

Minipuce wrote: Wed Mar 03, 2021 5:55 pm
I wonder if their final goal in this game is not to make healers and tanks disappear from the game to just play with dps classes.
I think this is it. They don't seem to understand that this is what made Warhammer unique in the first place. Will soon be just like WoW Bgs.

M0rw47h
Posts: 898

Re: Patch Notes 03/03/2021

Post#57 » Wed Mar 03, 2021 6:46 pm

Hugatsaga wrote: Wed Mar 03, 2021 6:37 pm Definitely appreciating dev team making a move to have 2h tank builds viable again (outside ultra small scale). Not a S&B tank player myself so correct me if I'm wrong but isnt there quite a few benefits for S&B tanks as well? At least chosen with mixed defence and Kotbs with coordination. That block-parry synergy works for those 2 classes now at least. Not as powerful as HTL but at least now u can have that buff on for the duration and u can even go and press other buttons and do stuff instead of channeling one boring-ass ability over and over.
Well, comparing Chosen to Knight in your post its like Day and Night.
Chosen can get up to +50% parry from Mixed Defences and Suppresion, while Knight can get +15% parry from Coordination (ignoring block here, because it wasn't changed anyhow). It varies per class, some classes got more or better parry buffs than others and they benefit from the change (Chosen/BG/IB), while rest not really. However, there is also extra side effect, as Numbing Strike/Dropa Da Basha reduce targets chance to parry and block by 50% on target, so it's yet another indirect buff for Slayer/Choppa, as they can now also remove from tank ability to avoid guard damage from rDPS... but well, block+parry is how it was on live.

Sponn
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Re: Patch Notes 03/03/2021

Post#58 » Wed Mar 03, 2021 6:51 pm

Grock wrote: Wed Mar 03, 2021 4:54 pm
Sponn wrote: Wed Mar 03, 2021 4:31 pm If a random roll between 0-100 is lower than the result of the formula and the tank is wearing a shield, the guard damage is blocked.

min(<block rating> / <attacker offensive stat> * 0.2 * 100, 50) + <block stat> - <attacker block strikethrough>


what does the 100, [<- comma here] 50 mean in terms of calculation?

it says stat* .2* 100 , 50 <- what is this
50 is the max block % you can get from shield's block rating

To get that against 1000 strength/int/bs you'll need 2500 block rating :roll:
lol woof, pretty sure the highest the pre calc can be is like 8 percent, highest block rating is like 422

so 422 / 1000 *.2 *100 = 8.44 Woohoo! plus like 38 block percent brings it to 46 - strike through which can be like 16 or more which brings it down to 30 so like a 30% chance to guard it?

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Grock
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Re: Patch Notes 03/03/2021

Post#59 » Wed Mar 03, 2021 7:01 pm

Sponn wrote: Wed Mar 03, 2021 6:51 pm lol woof, pretty sure the highest the pre calc can be is like 8 percent, highest block rating is like 422

so 422 / 1000 *.2 *100 = 8.44 Woohoo! plus like 38 block percent brings it to 46 - strike through which can be like 16 or more which brings it down to 30 so like a 30% chance to guard it?
I think block strikethrough would be separate from parry/dodge/disrupt strikethrough in this case, and block strikethrough is pretty rare
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Sponn
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Re: Patch Notes 03/03/2021

Post#60 » Wed Mar 03, 2021 7:17 pm

Grock wrote: Wed Mar 03, 2021 7:01 pm
Sponn wrote: Wed Mar 03, 2021 6:51 pm lol woof, pretty sure the highest the pre calc can be is like 8 percent, highest block rating is like 422

so 422 / 1000 *.2 *100 = 8.44 Woohoo! plus like 38 block percent brings it to 46 - strike through which can be like 16 or more which brings it down to 30 so like a 30% chance to guard it?
I think block strikethrough would be separate from parry/dodge/disrupt strikethrough in this case, and block strikethrough is pretty rare
well the main post says "For example if the attack is a magical spell, attacker offensive stat is intelligence, and the attackers disrupt strikethrough stat is used to reduce defenses." So i don't think you need block strike through, just the strikethrough for your main attack stat/ability.

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