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Patch Notes 10/03/2021

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ReturnOfReckoning
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Patch Notes 10/03/2021

Post#1 » Wed Mar 10, 2021 1:37 pm

Highlights
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Weekend Warfront: Scurvy Dogs

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The seas run with blood! Dwarf ironclads, streaming out of Barak Varr, carry legions or blood-mad Slayers to raid and plunder the enemy's ships and ports. Meanwhile, Orc sea-hulks, loaded with Choppa freebooters, have ambushed the Dwarfs in the Black Gulf, and the sea is choked with the carcasses of the dead!

Shiver me timbers and call me matey, prepare to set sail on the high seas of bonus renown and experience for participating in the scenario, The Ironclad! Also, you may notice that you're pillaging more booty when participating in the Weekend Warfront in the form of +50% XP and Renown. So get out there are keel haul those Scurvy Dogs and let your enemies know that you are, without a doubt, on a boat!

YAAARRRRR!!!

Completing all tasks grants the title "The Dread Pirate".



Realm versus Realm
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Fortresses

- The Bastion Point objective in Reikwald is moved to the area between middle gate and the fountain.


Scenarios

- The Giant Sea mines in the Ironclad scenario will now explode if you come near them and knock you back up on the boat.

- Fixed jumping points in The Twisting Tower scenario.



Combat and Careers
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General Changes and Fixes

- You can now only spend one renown point per character level until you hit lvl 40. Previously the limit for this was level 36.



Contents
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General

- Swimming out on deep water will now give you the drowning debuff that slows you down and makes you take damage.


Dungeons

- Respawning in Dungeons will now correctly teleport you out of the boss instances in Bastion Stair and Gunbad.


Quests

Greenskin Chapter 13
- Smash 'Em Weaklins: Altstadt Huntresses will now also count towards the quest, and the quest rewards have been added



User Interface
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Scenario Scoreboard

The scenario scoreboard now displays more information in tooltips if you hover some of the columns.

Kills:
- Solo Kills: A kill will be counted as a solo kill if the player was the only one doing damage.

Deaths:
- Damage Received: Damage received from others, after mitigation.

Damage:
- Damage contributing to kills: This shows damage that was not healed and contributed to killing a player. Each time a player reaches 100% health all the tracked damage on that player is reset.

Healing:
- Healing of self: Amount of the player's heals casted on self
- Healing of others: Amount of the player's heals casted on other players
- Resurrections: Number of players resurrected.

Protection:
- Protection of self: Amount of the player's protection that was reducing damage on the player itself
- Protection of others: Amount of the player's protection that was reducing damage on other players

Example:
Spoiler:
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Hotfix
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12/03/2021

- Fixed issue with explosions in the Twisting Tower Scenario.

- Fixed issue with Scenario Scoreboard scrolling.

- Fixed issue in calculation of Protection of Self/Others

- Added Healing Received & Protection Received to scenario scoreboard (Currently overhealing counts towards healing received, fix will come next patch)

- Extended scenario scoreboard stats no longer clear after a scenario ends

- Small optimization of how extended scenario stats are parsed (No parsing occurs until you actually try to view a tooltip, performance impact of the feature should be truly minimal)

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Haskr
Posts: 487

Re: Patch Notes 10/03/2021

Post#2 » Wed Mar 10, 2021 2:54 pm

ReturnOfReckoning wrote:
Wed Mar 10, 2021 1:37 pm






- Swimming out on deep water will now give you the drowning debuff that slows you down and makes you take damage.


no more navy seal action kiting :D :) ;)

Neverever
Posts: 185

Re: Patch Notes 10/03/2021

Post#3 » Wed Mar 10, 2021 2:59 pm

RIP premade water kiting.. great change :)

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nebelwerfer
Posts: 462

Re: Patch Notes 10/03/2021

Post#4 » Wed Mar 10, 2021 3:01 pm

very cool! i hope this can be used to diminish the rewards for killing a solo player when you are say in a 6man, a warband or something. perhaps disallowing mounting in combat to make it more of a risk to dismount to kill one single player.

Right now it's all benefit barely any risk as you might get a royal and you can carry on right away it's almost always worth to stop and kill someone. can probably be improved, seems these changes could be used in that way maybe :)

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dalen
Developer
Posts: 413

Re: Patch Notes 10/03/2021

Post#5 » Wed Mar 10, 2021 3:01 pm

Neverever wrote:
Wed Mar 10, 2021 2:59 pm
RIP premade water kiting.. great change :)
It only applies on water marked as deep water though. It mostly just prevents you from swimming of the edge on maps. But also it applies to all water in the Ironclad scenario. This debuff was there on live as well, just wasn't implemented on RoR until now.
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Source Developer

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Jinxypie
Posts: 320

Re: Patch Notes 10/03/2021

Post#6 » Wed Mar 10, 2021 3:03 pm

Squigs broken, cant be summoned.
Instead you get:
NuLLReferenceException was thrown from .ctor.
Last edited by Jinxypie on Wed Mar 10, 2021 3:05 pm, edited 1 time in total.
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+

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Flowson
Posts: 80
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Re: Patch Notes 10/03/2021

Post#7 » Wed Mar 10, 2021 3:04 pm

Cant wait to check out the new Scoreboards :) Finaly some more Data ^^

engharat
Posts: 43

Re: Patch Notes 10/03/2021

Post#8 » Wed Mar 10, 2021 3:09 pm

Jinxypie wrote:
Wed Mar 10, 2021 3:03 pm
Squigs broken, cant be summoned.
Instead you get:
NuLLReferenceException was thrown from .ctor.
It is impressive how any general code change results into a SH nerf 😂

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Rasenmeister
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Re: Patch Notes 10/03/2021

Post#9 » Wed Mar 10, 2021 3:17 pm

Pets broken
Squig and Magus

summon pet delete all AP and charaster is bugged
FMJ
Tristarix/Urgolf/Rakamaka/Shaefer
Tristasha/Gunthane

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zulnam
Posts: 497

Re: Patch Notes 10/03/2021

Post#10 » Wed Mar 10, 2021 3:42 pm

Yusss. love Ironclad SC! Tight coridor fighting inside a ship, most original map WAR ever had imo. I wonder if there's a surprise appearance item this weekend as well (i hope not; doubt my wife will be impressed :lol: )
SW, Kotbs, IB, Slayer, Mara, SH

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