Orontes wrote: ↑Fri Mar 19, 2021 10:45 amQuite so. All classes have had changes made to them. This particular change, based on a lie it was a bug fix, speaks to the very core mechanic of the two classes. Their damage bonus changed from 40% to 20% impacts every single damage ability for all mastery types. If it is correct, the rationale for this foolish decision is because of raw numbers from City sieges, that is similarly mind numbing in its scale of foolishness. It confuses AOE fluff damage as some core horror. It confuses a calculation as a justification: class X has sum Y as its damage, there must then be an imbalance. How many in City actions are begging for engi or magi? How many are running in fear during City actions because engi/magi are on the opposing side? This lie it was a bug fix that reverses the core mechanic fix of 2016 underscores clearly those making these decisions do not play either class and do not understand the player experience. This needs to be reversed. It's a bad decision.dalen wrote: ↑Fri Mar 19, 2021 8:20 amDamage bonus change was far from the only thing about these classes that were changed since live. Some generic changes like the DoT refresh mechanic has benefitted Engineer & Magus a lot. But off the top of my head (probably forgotten some) engineer has also had these changes...Orontes wrote: ↑Fri Mar 19, 2021 7:46 am
Reread my comment. You've not understood it. As stated: 40% damage bonus reduced to 20% is a 20% reduction of bonus damage. As also stated, the 20% damage bonus as it was on Live was universally understood as insufficient. Both magi and engi were laughing stocks on Live. This error in nerfing these classes under the guise of a bug fix (that is demonstrably false) needs to be reversed.
i Agree 100% you have understand what the devs and the random pug player didnt... Thank you. I hope this hard NERF will be reversed.