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Patch Notes 18/03/2021

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dadlyj
Posts: 101

Re: Patch Notes 18/03/2021

Post#201 » Mon Mar 22, 2021 9:54 pm

Do you want to say that the engi that achieved the high score of the screenshot is op? Then why don't you have eight engi on WB?
A tank gun that hits well but can't get through.
food that makes you hungry.
Drink it, drink it, drink it's salt water.

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Mgdw
Posts: 12

Re: Patch Notes 18/03/2021

Post#202 » Mon Mar 22, 2021 10:05 pm

first problem in this city was the lag cause of blasting pot and inge :/

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Klod91
Posts: 95

Re: Patch Notes 18/03/2021

Post#203 » Mon Mar 22, 2021 10:18 pm

Mgdw wrote: Mon Mar 22, 2021 10:05 pm first problem in this city was the lag cause of blasting pot and inge :/
I think it was GTDC. :D

Or mb an FMJ warband was hiding somewhere.

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dalen
Developer
Posts: 619

Re: Patch Notes 18/03/2021

Post#204 » Tue Mar 23, 2021 8:11 pm

emiliorv wrote: Mon Mar 22, 2021 4:17 pm
dalen wrote: Thu Mar 18, 2021 10:59 am Normal crit damage is +35-55% damage, average of +45% damage.
With a +50% crit damage tactic that means average of +95% damage.

Before this patch it would do 95 - 15 = 80, so +80% damage on crits.

Now it does 95 * 0.85 = 80.75, so +80.75% damage on crits.
I have some questions:
-Trivial Blows: this dmg reduction works reducing the %dmg midifier when a crit happens or works after total dmg calculation??

-critical damage reduction: lets use 1 example => 1 hit for 1000 dmg +45% crit modifier on a target with TB4 (-40% crit reduction)
Before patch: 1000 * (1+(0.45-0.40) = 1000*(1+0.05)= 1050 dmg
After patch: 1000 * (1+(0.45*0.40) = 1000*(1+0.18)= 1180 dmg

Now we change the modifier: 1 hit for 1000 dmg +95% crit modifier on a target with TB4 (-40% crit reduction)
Before patch: 1000 * (1+(0.95-0.40) = 1000*(1+0.55)= 1550 dmg
After patch: 1000 * (1+(0.95*0.40) = 1000*(1+0.38)= 1380 dmg

Is this correct'?
no, that's only 40% left, which would be a 60% reduction.

You should multiply by 0.6 (1 - 0.40):

1000 * (1+(0.45*0.60) = 1000*(1+0.27)= 1270 dmg
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Onigokko0101
Posts: 192

Re: Patch Notes 18/03/2021

Post#205 » Wed Mar 24, 2021 2:01 am

dadlyj wrote: Mon Mar 22, 2021 9:54 pm Do you want to say that the engi that achieved the high score of the screenshot is op? Then why don't you have eight engi on WB?
A tank gun that hits well but can't get through.
food that makes you hungry.
Drink it, drink it, drink it's salt water.
That is a terrible strawman argument. You dont run 8 Engi because of overlapping utility, squish factor, overlapping morales, overlapping damage sources. Just because a class is good dosent mean you run 8. BG is in an amazing spot, is very strong, but you dont run 8 BGs because you only need 1-2 for what they bring.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard

dadlyj
Posts: 101

Re: Patch Notes 18/03/2021

Post#206 » Wed Mar 24, 2021 3:47 am

What I want to say is why you say bugfix and you do it.
People say that this has been an op.
If people say op, it's not like they say op.
If there's a problem, dps, of course, have a large number of magus.
You will need engi But the reality is different.
Of course I can't just look at the dps.
I don't think it's a good example to say that BG is good, but it takes about two people.

dadlyj
Posts: 101

Re: Patch Notes 18/03/2021

Post#207 » Wed Mar 24, 2021 3:52 am

Ha. It's a really meaningless argument.
I'm sorry that my job has taken months to meet Sovereign.
I am raising SH now and I am satisfied.
If you keep the existing equipment and rr,
I want to change my job as soon as I can.
But as much as we've been together for a long time, we're still loving each other.
I'm moaning here.

Orontes
Posts: 323

Re: Patch Notes 18/03/2021

Post#208 » Wed Mar 24, 2021 6:15 am

This patch remains an absurdity based on a lie.

- There were no large scale cries Engi or Magi were OP in city actions.

-The bonus damage for both classes had existed at 40% for some 5 years due to class reworks to make them viable.

-Reducing bonus damage by half and to Live levels undercuts reasons to use the pet.

It was a foolish decision, not based on player experience, but number analysis void of context or distinction between AOE and single target. It needs to be reversed.

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dadlyj
Posts: 101

Re: Patch Notes 18/03/2021

Post#209 » Wed Mar 24, 2021 6:47 am

Most of the dots and dicrct dmg in magus are weeken
have little special effect nevertheless
If we calculate the damage over time in seconds,
It is terrible to calculate in the amount including the buff of a pet.
You don't have to look far away. Look at SH. Look at SW.
Socc and bws are special numbers that focus on critical dps.
I've left it out for
Compared to other Range dps,
The damage per second is terrible.
They've got terrible survival skills.
Lack of long distance cc
The only thing we can lean on is Dps.
You're taking that away, too.
Last edited by dadlyj on Wed Mar 24, 2021 12:26 pm, edited 1 time in total.

emiliorv
Suspended
Posts: 1295

Re: Patch Notes 18/03/2021

Post#210 » Wed Mar 24, 2021 9:27 am

dalen wrote: Tue Mar 23, 2021 8:11 pm
Spoiler:
emiliorv wrote: Mon Mar 22, 2021 4:17 pm
dalen wrote: Thu Mar 18, 2021 10:59 am Normal crit damage is +35-55% damage, average of +45% damage.
With a +50% crit damage tactic that means average of +95% damage.

Before this patch it would do 95 - 15 = 80, so +80% damage on crits.

Now it does 95 * 0.85 = 80.75, so +80.75% damage on crits.
I have some questions:
-Trivial Blows: this dmg reduction works reducing the %dmg midifier when a crit happens or works after total dmg calculation??

-critical damage reduction: lets use 1 example => 1 hit for 1000 dmg +45% crit modifier on a target with TB4 (-40% crit reduction)
Before patch: 1000 * (1+(0.45-0.40) = 1000*(1+0.05)= 1050 dmg
After patch: 1000 * (1+(0.45*0.40) = 1000*(1+0.18)= 1180 dmg

Now we change the modifier: 1 hit for 1000 dmg +95% crit modifier on a target with TB4 (-40% crit reduction)
Before patch: 1000 * (1+(0.95-0.40) = 1000*(1+0.55)= 1550 dmg
After patch: 1000 * (1+(0.95*0.40) = 1000*(1+0.38)= 1380 dmg

Is this correct'?
no, that's only 40% left, which would be a 60% reduction.

You should multiply by 0.6 (1 - 0.40):

1000 * (1+(0.45*0.60) = 1000*(1+0.27)= 1270 dmg
Yep...noobish mistake

-critical damage reduction: lets use 1 example => 1 hit for 1000 dmg +45% crit modifier on a target with TB4 (-40% crit reduction)
Before patch: 1000 * (1+(0.45-0.40) = 1000*(1+0.05)= 1050 dmg
After patch: 1000 * (1+(0.45*0.60) = 1000*(1+0.27)= 1270 dmg

Now we change the modifier: 1 hit for 1000 dmg +95% crit modifier on a target with TB4 (-40% crit reduction)
Before patch: 1000 * (1+(0.95-0.40) = 1000*(1+0.55)= 1550 dmg
After patch: 1000 * (1+(0.95*0.60) = 1000*(1+0.57)= 1570 dmg

Ok, then...under 100% crit modifier the new system provides less reduction, and over 100% crit modifier the new system provides more reduction.

Ok, thx for clarification.

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