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Patch Notes 18/03/2021

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engharat
Posts: 48

Re: Patch Notes 18/03/2021

Post#171 » Fri Mar 19, 2021 9:22 pm

TreefAM wrote: Fri Mar 19, 2021 8:13 pm
dadlyj wrote: Fri Mar 19, 2021 7:54 pm Look at this. It's simple.
If engi and magus were op
I'm sure they've all just made up WB in the city.
It's funny how you're just talking about the numbers and the op.
It's simple, good magus/engi get easy spots in city and they do their job.
But the vast majority are just bad, and it's a hard hitting truth to many people
It is a so flawed logic! So every chosen and every slayer is good because they get easy spots in city!And every WE player sucks because I see them refused by city wb all the time!

The truth is that there are good and bad players uniformly distributed among all the classes, so if a class is often requested in city is because it is strong in city. and if a class is often refused it is because it is underperforming in city.

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geezereur
Posts: 625

Re: Patch Notes 18/03/2021

Post#172 » Fri Mar 19, 2021 9:41 pm

This is becoming like Live with trivial blow bullshit.

btbw2009
Suspended
Posts: 101

Re: Patch Notes 18/03/2021

Post#173 » Fri Mar 19, 2021 10:14 pm

Spoiler:
new patch is absolutely trash
one by one destro win scenarios with balancing (have tanks and heals when order dont have it or lack)? even with INBALANCED scenario auto-win (have a few points advantage and viola - scenario ended with score like 111-123 to destro)
guys, can u rollback all these trash what u did?
new patch is terrible
one by one destro win scenarios with balancing (have tanks and heals when order dont have it or lack)? even with INBALANCED scenario auto-win (have a few points advantage and viola - scenario ended with score like 111-123 to destro)
guys, can u rollback all these bad changes u did?
Last edited by GamesBond on Fri Mar 19, 2021 10:51 pm, edited 2 times in total.
Reason: Here's how you can share the same strong feedback, with better words

havartii
Posts: 423

Re: Patch Notes 18/03/2021

Post#174 » Fri Mar 19, 2021 10:54 pm

geezereur wrote: Fri Mar 19, 2021 9:41 pm This is becoming like Live with trivial blow bullshit.
This is nothing like Live, you have less renown to spend and full TB will take over half to spec against over 50% crit. No one likes to get a nerf no matter how situational or small. People are really over exaggerating on this one big time.
Order: 70 AM / 76 RP/ 72 Knight/ 58 WH
Destro: 82 Sham / 79 Zealot/ 70 DoK /70 Magus /68 Mara
Many alts on both sides now ruined by new currency change

sighy
Posts: 259

Re: Patch Notes 18/03/2021

Post#175 » Fri Mar 19, 2021 11:28 pm

havartii wrote: Fri Mar 19, 2021 10:54 pm
geezereur wrote: Fri Mar 19, 2021 9:41 pm This is becoming like Live with trivial blow bullshit.
This is nothing like Live, you have less renown to spend and full TB will take over half to spec against over 50% crit. No one likes to get a nerf no matter how situational or small. People are really over exaggerating on this one big time.
In a world, where everyone is already dropping 30, for Futile Strikes the real cost is about a liniment. For something a great deal more reliable and easier to heal, which at worst is slightly less efficient than the average value of FS and at best literally removes quarter of a class's total output.

Not to mention it's the literal definition of adding power creep, because only characters, with 75renown points or above could ever spec for it, without severely gimping themselves.

grim78
Posts: 24

Re: Patch Notes 18/03/2021

Post#176 » Sat Mar 20, 2021 1:45 am

These last few patches have been abyssmal, to say the least. And dishonesty, really? Please get back on track.

If you introduce a new roleplaying mechanic, you insert a counter measure, like Futile Strikes has Focused Power to counter it. What counters Trivial Strikes and is available to all classes?

What really scares me, is the notion that Devs use Cities number to balance the game. No wonder level 31-40/40 is getting a baseball bat to the face every patch. A lot of the game's problems stems from our overpowered Sovereign gear.

lyncher12
Posts: 542

Re: Patch Notes 18/03/2021

Post#177 » Sat Mar 20, 2021 2:16 am

grim78 wrote: Sat Mar 20, 2021 1:45 am These last few patches have been abyssmal, to say the least. And dishonesty, really? Please get back on track.

If you introduce a new roleplaying mechanic, you insert a counter measure, like Futile Strikes has Focused Power to counter it. What counters Trivial Strikes and is available to all classes?

What really scares me, is the notion that Devs use Cities number to balance the game. No wonder level 31-40/40 is getting a baseball bat to the face every patch. A lot of the game's problems stems from our overpowered Sovereign gear.
now imagine sovereign wasnt designed by someone using google translate and ctrl+v. it could be a hell of a lot better and there are many examples of bad pieces.

engharat
Posts: 48

Re: Patch Notes 18/03/2021

Post#178 » Sat Mar 20, 2021 4:16 am

I agree with previous comments: please, rollback to the previous patch state, this actual patch is nothing but awful for sorc, bw, magus and engi, which were already underperforming in competitive settings.

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Onigokko0101
Posts: 192

Re: Patch Notes 18/03/2021

Post#179 » Sat Mar 20, 2021 9:17 am

engharat wrote: Sat Mar 20, 2021 4:16 am I agree with previous comments: please, rollback to the previous patch state, this actual patch is nothing but awful for sorc, bw, magus and engi, which were already underperforming in competitive settings.
No they absolutely were not.
Khrylashe - Zealot
Devarien - Blackguard
Bigdisc- Magus
Aendael - Warrior Priest
Nusku- Bright Wizard

nat3s
Posts: 450

Re: Patch Notes 18/03/2021

Post#180 » Sat Mar 20, 2021 9:17 am

Engi nerf is exactly what was needed for the good of the game. Order are infested with them and it's one of the reasons why they stomp forts and lose cities.

I can live with it as a magus, ill adapt, but pop control was needed so ill take it on the chin.
Defraz rr81 Magus
Defrack rr81 Mara
Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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