Re: Patch Notes 07/04/2021
Posted: Wed Apr 07, 2021 5:05 pm
Fortresses
The contribution system in forts has been revamped and now shares code with the city contribution system.
Instead of being a shared loot roll for both realms, it will be separate rolls for both realms, but with lesser bag types for the loosing side.
The number of bags have been increased significantly, especially the blue/green/white bag variants. Previously a full population fort would drop 40 bags in total, now a full fort will give 170 bags in total spread over both realms. This means that if you already have full invader, but you contribute enough in a fort you will have a much higher chance to win a bag that contains royal crests.
The base rewards for winning a fort is now 4 invader crests and the base reward for loosing is 1 invader crest, however both sides will get more loot bags than before if they contribute enough.
The renown tick for winning a fort has been reduced, but the kills in a fort will give more renown than before. Forts count as battlefield objectives for the Field of Glory buff now.
Opting out of bags is now supported in forts.
It means NA Destro will get invaders after 80 now once the fortress in NA time is only order pve. Having to face a scenary of 150-120 orders against 60-40 destro. At least you could increase the invaders inside bags in rvr lake. Other thing that should be look into is the fact that fortresses actually are almost impossible to be defended. I don't remember the last time Destruction have defended a fortress. On NA time it's have been months already. So those who still playing on destro, instead to be motivated to go fort just leave it, and now there is less motivation once we will earn less renown and less invader. You think is it possible to face 140 orders while we have only 2 wbs?
i'm not saying this bag ideas are bad at all, but why change the mechanic of earning invader crests? You guys just saw the balance inside change and not in the real situation inside fortress.
My sugestion is: implement this bag system, good, nice. Keep the invaders crest (6 win and 3 losing) and renown as before.
The contribution system in forts has been revamped and now shares code with the city contribution system.
Instead of being a shared loot roll for both realms, it will be separate rolls for both realms, but with lesser bag types for the loosing side.
The number of bags have been increased significantly, especially the blue/green/white bag variants. Previously a full population fort would drop 40 bags in total, now a full fort will give 170 bags in total spread over both realms. This means that if you already have full invader, but you contribute enough in a fort you will have a much higher chance to win a bag that contains royal crests.
The base rewards for winning a fort is now 4 invader crests and the base reward for loosing is 1 invader crest, however both sides will get more loot bags than before if they contribute enough.
The renown tick for winning a fort has been reduced, but the kills in a fort will give more renown than before. Forts count as battlefield objectives for the Field of Glory buff now.
Opting out of bags is now supported in forts.
It means NA Destro will get invaders after 80 now once the fortress in NA time is only order pve. Having to face a scenary of 150-120 orders against 60-40 destro. At least you could increase the invaders inside bags in rvr lake. Other thing that should be look into is the fact that fortresses actually are almost impossible to be defended. I don't remember the last time Destruction have defended a fortress. On NA time it's have been months already. So those who still playing on destro, instead to be motivated to go fort just leave it, and now there is less motivation once we will earn less renown and less invader. You think is it possible to face 140 orders while we have only 2 wbs?
i'm not saying this bag ideas are bad at all, but why change the mechanic of earning invader crests? You guys just saw the balance inside change and not in the real situation inside fortress.
My sugestion is: implement this bag system, good, nice. Keep the invaders crest (6 win and 3 losing) and renown as before.