Satirico wrote: ↑
Wed Apr 28, 2021 6:06 pm
I could list a sort of changes this game needs to increase the quality of life in game. No abilities, just simple things that could be changed to increase the game dynamics, bu the problem is: how bad would my suggestions be taken by dev team?
There is no pre-judgement of any feedback. Your feedback gets proper attention based on the way you write it and the objective arguments you use that would allow the team to consider a feedback/suggestion constructive and not based on personal preferences.
However reading your feedback (as good as it can be), does not mean that it'll be implemented. We all have different opinions and in the end one would see the light. We have to accept that it happens in any game and any company.
Detangler wrote: ↑
Wed Apr 28, 2021 7:00 pm
+1. give me one good reason why i can't choose to use the live event reward a week or two later for the event slot when i've got RL that gets in the way of gaming for the next week? Who does this hurt to leave as is?
The event is 3 days-long, you're already claiming all rewards 7 days after the event ends. On the next weekend, another event would start and you'd need to participate in order to claim newer rewards. These rewards are not account bound so there's absolutely no reason for them to stay stacked somewhere.
Zhentarim wrote: ↑
Wed Apr 28, 2021 7:34 pm
Names of characters that have not been logged in for more than one year are now free to use. The old inactive character will be automatically renamed and its owner can pick a new name on next login.
I have a question on this. Will inactive names be continuously freed up as they reach 1 year + of inactivity or is it only names from today that have been 1 year inactive? Like if theres a name thats 11 months and 29 days inactive will it be freed up as it reaches 12 months of inactivity?
Also on the renaming of characters. If I rename a character will I have to wait 30 days exact or is it when it switches to a new month I need to keep track of?
EDIT: The newly implemented system checks inactive names on the fly, that means whenever you're creating a new character you will actually get the latest updated list of available + newly released names.