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Patch Notes 28/05/2021

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Everdin
Posts: 555

Re: Patch Notes 28/05/2021

Post#251 » Sat May 29, 2021 6:49 pm

wargrimnir wrote: Sat May 29, 2021 6:42 pm
cairlaith wrote: Sat May 29, 2021 6:38 pm
squiggastolemybike wrote: Sat May 29, 2021 6:24 pm Bringing up Buffhead or Enemy addons as a comparison to NB here is extremely stupid. Weak default UI is Mythic's oversight (+it is an ancient game). Tracking necessary information in combat and reacting adequately by deciding on the fly using your own brain what ability you should be using in that moment and manually pressing the button in your hotbar at your own reflex speed is not quite the same as machine gunning button X and having software rotate 15 or something abilities for you (even if there are no complicated checks involved).

Things like choppa/slayer backstab should be addressed in future, in my opinion, since on a global server where people casually parry with their backs to you NB removal becomes an obvious problem to manually land those backstab attacks in a tiny window of opportunity (if target is freely moving and not KD'd or ChCH'd).

IB/BG toolkit could also be condensed into something more meaningful (although you clearly do not need to press everything you have there; there are crucial things that aid the pursued goal and things that will just waste your GCDs without bringing any real impact).

I understand that many players have had false idea of their actual skill level in this game and now are feeling a little unhinged. :lol: I would suggest those who like to threaten devs and players by leaving RoR due to NB removal to go and play shooter games on console platforms. I have heard you get a legal aim helping technology built in there (basiacally, an aimbot). :lol:
Good or bad, you like it or not, this game has own ui elements? and this game has enemy target unit frame? and that one has buff/debuff indicators? yes... Then use core elements, dont use buffhead/daoc/teather etc etc
actually whats the wrong with just using cast squencer? 4.times i write; im not talking about simple algorthms by nb conditios/effects... blocking nb but not blocking PlanB, Isn't it suspicious?
If an enterprising addon developer wanted to re-write Nerfed Buttons to use hotbar switching instead of actively switching abilities on the fly, it could potentially still work. It would be much more limited to the number of skills you could have per button as there's only so many hotbars available and you would still need a couple hotbars in reserve for skills that weren't switched, but it would be possible. I'm sure people concerned are already looking into it when it was specifically noted that PlanB was allowed to still function. It wouldn't be good by any means since you're basically giving all of your hotbars for very limited functionality.
so atleast the only punishment is for people using it to sequence the abilitys, people who want conditional checks it will work again without problems, because you do not need so much backups if the conditional not work?
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“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

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Omegus
Posts: 1373

Re: Patch Notes 28/05/2021

Post#252 » Sat May 29, 2021 6:59 pm

Another route for addon developers to go down is to use the conditional checks (which can't be removed) in conjunction with hooking into the hotbar button UI code to make the button glow/be on fire/etc if the conditional checks indicate the ability should now be used. For examples of these effects see the glow around the ability buttons for a Shaman depending on Waaagh levels.

It won't automate which order to press them in but it would give you much clearer feedback on what might be a good button to press next. You would still then have to actually press the right button / shortcut rather than just mash 1.
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Spellbound
Posts: 329
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Re: Patch Notes 28/05/2021

Post#253 » Sat May 29, 2021 7:28 pm

Everdin wrote: Sat May 29, 2021 6:49 pm
wargrimnir wrote: Sat May 29, 2021 6:42 pm
cairlaith wrote: Sat May 29, 2021 6:38 pm
Good or bad, you like it or not, this game has own ui elements? and this game has enemy target unit frame? and that one has buff/debuff indicators? yes... Then use core elements, dont use buffhead/daoc/teather etc etc
actually whats the wrong with just using cast squencer? 4.times i write; im not talking about simple algorthms by nb conditios/effects... blocking nb but not blocking PlanB, Isn't it suspicious?
If an enterprising addon developer wanted to re-write Nerfed Buttons to use hotbar switching instead of actively switching abilities on the fly, it could potentially still work. It would be much more limited to the number of skills you could have per button as there's only so many hotbars available and you would still need a couple hotbars in reserve for skills that weren't switched, but it would be possible. I'm sure people concerned are already looking into it when it was specifically noted that PlanB was allowed to still function. It wouldn't be good by any means since you're basically giving all of your hotbars for very limited functionality.
so atleast the only punishment is for people using it to sequence the abilitys, people who want conditional checks it will work again without problems, because you do not need so much backups if the conditional not work?
It’s not hard to sequence abilities. Keyboard software able to set it up within minutes (i.e. iCue for Corsair keyboards). It’s impossible to stop sequence. Issue was doing both sequence and conditionals.
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Cimba
Posts: 376

Re: Patch Notes 28/05/2021

Post#254 » Sat May 29, 2021 7:48 pm

Elemint wrote: Sat May 29, 2021 11:57 am I am really wondering who are all these "self proclaimed pros" you're having such a laugh about. If you think good players were good cause of an addon and now you have a chance i got bad news
This isn't about the good players. It's about the bad players being salty about the mediocre players.
So grab a drink and enjoy the show :D

nat3s
Posts: 450

Re: Patch Notes 28/05/2021

Post#255 » Sat May 29, 2021 8:08 pm

Omegus wrote: Sat May 29, 2021 6:59 pm Another route for addon developers to go down is to use the conditional checks (which can't be removed) in conjunction with hooking into the hotbar button UI code to make the button glow/be on fire/etc if the conditional checks indicate the ability should now be used. For examples of these effects see the glow around the ability buttons for a Shaman depending on Waaagh levels.

It won't automate which order to press them in but it would give you much clearer feedback on what might be a good button to press next. You would still then have to actually press the right button / shortcut rather than just mash 1.

I wonder if it could switch hotbars like plan B? e.g. slot 1 of bars 1, 2 and 3 contain different abilities, NB switches between bars 1, 2, 3 instead of changing the ability within slot 1 of bar 1.

Probably best to disable Plan B just in case?
Defraz rr81 Magus
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Induce rr77 Shaman
rr7x AM, Choppa, WL, WH, WE, BG

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Cardinal
Posts: 15

Re: Patch Notes 28/05/2021

Post#256 » Sat May 29, 2021 8:34 pm

No nerfed buttons? Ok im out of here. Bye
"Not all those who wander are lost"

MasuFFM
Posts: 4

Re: Patch Notes 28/05/2021

Post#257 » Sat May 29, 2021 8:38 pm

HAHAHAHAHA now u have L 2 P Ladys xd

GREAT !

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Skullgrin
Posts: 837

Re: Patch Notes 28/05/2021

Post#258 » Sat May 29, 2021 9:10 pm

Omegus wrote: Sat May 29, 2021 6:59 pm Another route for addon developers to go down is to use the conditional checks (which can't be removed) in conjunction with hooking into the hotbar button UI code to make the button glow/be on fire/etc if the conditional checks indicate the ability should now be used. For examples of these effects see the glow around the ability buttons for a Shaman depending on Waaagh levels.

It won't automate which order to press them in but it would give you much clearer feedback on what might be a good button to press next. You would still then have to actually press the right button / shortcut rather than just mash 1.

This already exists, it's called Actionbarcolor.
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Tjampe
Posts: 3

Re: Patch Notes 28/05/2021

Post#259 » Sat May 29, 2021 9:54 pm

ReturnOfReckoning wrote: Fri May 28, 2021 6:00 pm Nerfed Buttons
Nerfed Buttons has been blocked.

The Plan B addon for Sword Masters & Black Orcs will still function.

We have never really liked the idea of an addon automating conditional checks for players. Now it is blocked.
Well the block is easily bypassed by replacing line 128 in Nerfedbuttons.lua:

Code: Select all

 SetHotbarData(barSlot, chosenType, actionId)  
to this:

Code: Select all

local actionBar = math.ceil(barSlot / 12)
local actionBarButton = barSlot - (actionBar - 1) * 12
WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", chosenType, actionId, L"")
This makes NB work except the hotbar icon remains the same all the time.

Cornerback
Posts: 246

Re: Patch Notes 28/05/2021

Post#260 » Sat May 29, 2021 10:51 pm

Tjampe wrote: Sat May 29, 2021 9:54 pm
ReturnOfReckoning wrote: Fri May 28, 2021 6:00 pm Nerfed Buttons
Nerfed Buttons has been blocked.

The Plan B addon for Sword Masters & Black Orcs will still function.

We have never really liked the idea of an addon automating conditional checks for players. Now it is blocked.
Well the block is easily bypassed by replacing line 128 in Nerfedbuttons.lua:

Code: Select all

 SetHotbarData(barSlot, chosenType, actionId)  
to this:

Code: Select all

local actionBar = math.ceil(barSlot / 12)
local actionBarButton = barSlot - (actionBar - 1) * 12
WindowSetGameActionData("EA_ActionBar"..tostring(actionBar).."Action" ..tostring(actionBarButton).. "Action", chosenType, actionId, L"")
This makes NB work except the hotbar icon remains the same all the time.
Next thing we see is people getting perma-banned for using this :D
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