cairlaith wrote: ↑Sat May 29, 2021 5:23 pm
Some guys says nb is cheat, im against of this; if nb is cheat, buffhead is cheat also cause no way to determine if ur target has immunity/guard etc in milliseconds at mass fight, it allows you to make right desicion. Let's be honest, is it possible to watch ur guard without enemy, tether/teather? Can we follow up effectively groups/wb without enemy group icons or mark?
Buffhead will not stop you from clicking a skill in a wrong place at a wrong time. NB will. And that's why NB is a problem.
Buffhead will not stop you from clicking a skill in a wrong place at a wrong time. NB will. And that's why NB is a problem.
Can you determine if your target has immunity or guard in milliseconds at mass fight without Buffhead? Just imagine you dont use buffhead and you try to determine if your target has any immun or not amongst 20 buff/debuff, and you punt one who has immunity that doesnt mean "wrong time"? as I said i just asking what about just skill squences, im not talking about nb conditions/effects... nwm I'm done... ok nb is cheat, buffhead is fancy. Have fun all
Buffhead will not stop you from clicking a skill in a wrong place at a wrong time. NB will. And that's why NB is a problem.
Can you determine if your target has immunity or guard in milliseconds at mass fight without Buffhead? Just imagine you dont use buffhead and you try to determine if your target has any immun or not amongst 20 buff/debuff, and you punt one who has immunity that doesnt mean "wrong time"? as I said i just asking what about just skill squences, im not talking about nb conditions/effects... nwm I'm done... ok nb is cheat, buffhead is fancy. Have fun all
Yes, I can imagine it, in fact I played this way for 8 months after live launch. All the information is there, below HP bar next to your target avatar (vanilla ui). Buffhead just changes the way information is conveyed. Decision to use a skill is yours. You can misfire knockback, stagger or anything else and suffer for it. You can mess your rotation up and loose time and spike. Such is life, mistakes happen.
However with NB you smash your rotation buttons and 1-2 additional finishers and those skills in a sequence WILL NOT fire if conditions are not met. It's aim bot behaviour, not player decision. How is this hard to understand?
cairlaith wrote: ↑Sat May 29, 2021 5:23 pm
Some guys says nb is cheat, im against of this; if nb is cheat, buffhead is cheat also cause no way to determine if ur target has immunity/guard etc in milliseconds at mass fight, it allows you to make right desicion. Let's be honest, is it possible to watch ur guard without enemy, tether/teather? Can we follow up effectively groups/wb without enemy group icons or mark?
Buffhead will not stop you from clicking a skill in a wrong place at a wrong time. NB will. And that's why NB is a problem.
Buffhead WILL stop you because you can see specific things immunity, guard and various evasion or defense buffs etc
It didn't matter if the process is not automated like NB, buffhead information can work just like conditional checks to prevent yourself from wasting abilities like cc
Buffhead will not stop you from clicking a skill in a wrong place at a wrong time. NB will. And that's why NB is a problem.
Can you determine if your target has immunity or guard in milliseconds at mass fight without Buffhead? Just imagine you dont use buffhead and you try to determine if your target has any immun or not amongst 20 buff/debuff, and you punt one who has immunity that doesnt mean "wrong time"? as I said i just asking what about just skill squences, im not talking about nb conditions/effects... nwm I'm done... ok nb is cheat, buffhead is fancy. Have fun all
Yes, I can imagine it, in fact I played this way for 8 months after live launch. All the information is there, below HP bar next to your target avatar (vanilla ui). Buffhead just changes the way information is conveyed. Decision to use a skill is yours. You can misfire that knockback, stagger or anything and suffer for it. You can mess your rotation and loose time and spike. Such is life, mistakes happen.
However with NB you smash your rotation buttons and 1-2 additional finishers and those skills in a sequence WILL NOT fire if conditions are not met. It's aim bot behaviour, not player decision. How is this hard to understand?
It's just copium for the people who had 24 abilities bound to one key with conditionals set so NB would basically play the game for them.
cairlaith wrote: ↑Sat May 29, 2021 5:23 pm
Some guys says nb is cheat, im against of this; if nb is cheat, buffhead is cheat also cause no way to determine if ur target has immunity/guard etc in milliseconds at mass fight, it allows you to make right desicion. Let's be honest, is it possible to watch ur guard without enemy, tether/teather? Can we follow up effectively groups/wb without enemy group icons or mark?
Buffhead will not stop you from clicking a skill in a wrong place at a wrong time. NB will. And that's why NB is a problem.
Buffhead WILL stop you because you can see specific things immunity, guard and various evasion or defense buffs etc
It didn't matter if the process is not automated like NB, buffhead information can work just like conditional checks to prevent yourself from wasting abilities like cc
You see, you analize, you make decision, hit the button - takes more time than hitting same button as fast as you can waiting for perfect conditions to apply so your skill has 100% success rate.
Yes, I can imagine it, in fact I played this way for 8 months after live launch. All the information is there, below HP bar next to your target avatar (vanilla ui). Buffhead just changes the way information is conveyed. Decision to use a skill is yours. You can misfire knockback, stagger or anything else and suffer for it. You can mess your rotation up and loose time and spike. Such is life, mistakes happen.
However with NB you smash your rotation buttons and 1-2 additional finishers and those skills in a sequence WILL NOT fire if conditions are not met. It's aim bot behaviour, not player decision. How is this hard to understand?
This time i realy done... You are still talking about simple algorithms by Nb conditions/effects
Yes, I can imagine it, in fact I played this way for 8 months after live launch. All the information is there, below HP bar next to your target avatar (vanilla ui). Buffhead just changes the way information is conveyed. Decision to use a skill is yours. You can misfire knockback, stagger or anything else and suffer for it. You can mess your rotation up and loose time and spike. Such is life, mistakes happen.
However with NB you smash your rotation buttons and 1-2 additional finishers and those skills in a sequence WILL NOT fire if conditions are not met. It's aim bot behaviour, not player decision. How is this hard to understand?
This time i realy done... You are still talking about simple algorithms by Nb conditions/effects
I have no problems with cast sequencers: if someone wants to limit themselves I'm not gonna stop them
Re: Patch Notes 28/05/2021
Posted: Sat May 29, 2021 6:05 pm
by cairlaith
NSKaneda wrote: ↑Sat May 29, 2021 5:50 pm
You see, you analize, you make decision, hit the button - takes more time than hitting same button as fast as you can waiting for perfect conditions to apply so your skill has 100% success rate.
Yes you are right, i realy understand what you mean. Then how about ibs/bgs that play with 10-12 effective skills against sorcs/bws are good with 4-5 skills? can you find a fair way? Oh true they can use 3rd party softwares or macro keyboards/mouses right? is it fair way? and how about PlanB? why it wasnt blocked?