Re: Patch Notes 28/05/2021
Posted: Fri Jun 11, 2021 1:43 am
Can anyone hook me up with a NB fix?! PM me on discord! - Sciber#5598
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=45386
The problem is, the rabbit hole is bottomless. Uncomfortable truth but it is what it is.Cultist wrote: ↑Sun Jun 06, 2021 10:38 am1) It bypasses the cooldown on a NB sequence so you can free casting an entire NB sequence without CD between 2 abilities. That's regarding the variable alone.
2) It doesn't. To test this I kept addons at minimum and added some hooks among other things, i.e.
You'll have to do the same for world events or even pet events if your character has one.-- MORE UPDATES
RegisterEventHandler(SystemData.Events.PLAYER_COMBAT_FLAG_UPDATED,"NerfedEngine.Dummy")
RegisterEventHandler(SystemData.Events.PLAYER_CUR_HIT_POINTS_UPDATED, "NerfedEngine.Dummy")
RegisterEventHandler(SystemData.Events.PLAYER_MORALE_UPDATED, "NerfedEngine.Dummy2")
RegisterEventHandler(SystemData.Events.PLAYER_EFFECTS_UPDATED, "NerfedEngine.Dummy")
RegisterEventHandler(SystemData.Events.PLAYER_CUR_ACTION_POINTS_UPDATED, "NerfedEngine.Dummy2")
RegisterEventHandler(SystemData.Events.PLAYER_CAREER_RESOURCE_UPDATED, "NerfedEngine.Dummy2")
--CHAT
RegisterEventHandler(TextLogGetUpdateEventId("Chat"), "NerfedEngine.Dummy2")
...
With all this I am saying it is possible to make it NB work as before but I'm also saying it is NOT by just overwritting a variable. I think it's doable and you have way more experience on addon scripting than I do.
You don't drop it there man, in fact THAT code in particular is a mere example. Drop this one on both changeHotBar (2 differente lua archives) instead:
and it will make a difference: a NB sequence can be casted without any penalty. Problem is you eat up 3s CD at the end. How to solve it? There comes the part where you have to hook every event that could trigger an update by the client (explained above) and you again overwrite that variable...ActionBars.m_CastTimers[ID] = 0.1 --change ID
ActionBars.m_CastTimers[0] = 0.1
ActionBars.m_CastTimers[65535] = 0.1
Ok, I won't discuss more code, this is probably not the place. But if I could anybody can.
I'll try to contact Dalen on Discord though, thanks.
If Blood of my Blood would be usable with DW it doesnt make sense to me. DW dok should really never stand still, Soul Ward would make sense for DW dok much more. In my opinion almost none skills should have shield or dw requirement, they would just function differently when using DW or SnB. Soul Ward for DW dok would only make sense as 10 second buff not 10 second cast but maybe that would be op. But about skills working differently depending on your wpns first change should be Fist of Khaine back to AP not SE. If dev's dont want give DW dok's ANY ap based melee heals(Transfer Essence<3...) at least Consume Essence when dualwielding should hit 1 additional target and you gain 15 SE back from hitting 1 enemy so when it hits 2 targets you gain 30 SE. So it would be possible to somewhat heal yourself while not gaining or losing SE. Same changes to WP 2h obviously as well. Empowered Transfer tactic 25 % + melee heals should not work with DW/2h if some of these changes are implemented.whitekong92 wrote: ↑Thu Jun 17, 2021 7:34 am i play only DW and Heal DoK. I maked a 5 months break of RoR. Now im back and i must say i like the option to save speccs and the changes for the DoK much. The new Gift of Khaine and Terrifying Vision gives a lot survive abilitiy for DW DoK, Fell Sacrifice good dmg buff. And the save specc option is king. Before Shield DoK was much more Stronger then DW DoK.
My opinion: Blood of my Blood should have no shield requirement, 1. gives more variety for DW DoK and its not OP 2. from logic why you should need a shield for that.
I never use Cleave Soul, other skills are more important.
A litte additional effect would be good. like 15 % more krit chance with this skill, or increased soul essence gain from 30 to 45.