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Patch Notes 02/06/2021

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Brakh
Posts: 97

Re: Patch Notes 02/06/2021

Post#51 » Fri Jun 04, 2021 3:59 pm

Gyurza83 wrote: Fri Jun 04, 2021 3:38 pm
Rydiak wrote: Fri Jun 04, 2021 3:22 pm You should probably take off the tinfoil hat. Any addon that doesn't actively swap an ability from a hotbar with another one during combat will work (e.g. not incur the 3s GCD). Seeing as PlanB merely changes your primary hotbar from one to the next, it works. I don't see how you can infer anything nefarious from that. Perhaps you can create a version of PlanB that works on button-press for all classes? That sounds like it would be useful.
Do I understand correctly that Plan B checks the condition on the mechanics of BO / SM and, under a certain condition, automatically changes the panel with other skills? And you can press the same button, is it just tied to another panel and skill?
PlanB is tied to the career class mechanic point change. On career point change, system event is invoked which sets specific action bar. There is hardcoded limitation to enable this functionality only for bo/sm. But this can be easily overriden. The issue is, how to replace career class mechanic with common event such as using skill/inventory item/potion. I do not know system libraries, so no idea what types of events are possible

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oaliaen
Posts: 1201

Re: Patch Notes 02/06/2021

Post#52 » Fri Jun 04, 2021 4:15 pm

Worries me the fact that ppl can stil use NB while other not ..
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Sprak
Posts: 28

Re: Patch Notes 02/06/2021

Post#53 » Fri Jun 04, 2021 4:19 pm

oaliaen wrote: Fri Jun 04, 2021 4:15 pm Worries me the fact that ppl can stil use NB while other not ..
Makes you think about why these smart people worked so hard to find a workaround as opposed to just helping develop a new sequencer...

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Onigokko0101
Posts: 192

Re: Patch Notes 02/06/2021

Post#54 » Fri Jun 04, 2021 7:55 pm

Sprak wrote: Fri Jun 04, 2021 4:19 pm
oaliaen wrote: Fri Jun 04, 2021 4:15 pm Worries me the fact that ppl can stil use NB while other not ..
Makes you think about why these smart people worked so hard to find a workaround as opposed to just helping develop a new sequencer...
Hint: Despite what they are saying, its very much not about the sequencer.
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xyeppp
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Re: Patch Notes 02/06/2021

Post#55 » Fri Jun 04, 2021 10:50 pm

Onigokko0101 wrote: Fri Jun 04, 2021 7:55 pm Hint: Despite what they are saying, its very much not about the sequencer.
Hint: The time invested in making a new sequencer vs. making an existing sequencer work with a bonus challenge of circumventing the blocks.
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Gyurza83
Posts: 60

Re: Patch Notes 02/06/2021

Post#56 » Sat Jun 05, 2021 4:11 am

oaliaen wrote: Fri Jun 04, 2021 4:15 pm Worries me the fact that ppl can stil use NB while other not ..
There used to be a question - whether you want it or not.
Now the question is whether you can or cannot.
It's all about skills, it's just now it's not about the game, but about programming.

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thefarthestland2
Posts: 10

Re: Patch Notes 02/06/2021

Post#57 » Sat Jun 05, 2021 4:36 am

dalen wrote: Fri Jun 04, 2021 9:22 am
Orthogonon wrote: Fri Jun 04, 2021 8:32 am
Earthcake wrote: Fri Jun 04, 2021 5:30 am

Really ? Would be great news.
Didn't try today but it wasn't as of yesterday. Kept greying out bars very often.
as of Friday June 4th 2021 at 0330 cst in texas its not working for me or most ppl i talk too, as well as all the sm's i know,they are in the same boat as the bo's, may we please have a fix.
It never stopped working. I don't know what settings you use? When I used it I used /planb hotbar=1 pages=1,6,7
in default system with no change, still bugged....how do i change hotbar to test?
edited
yes..I changed page 2 to another one in the code and now it's working perfectly
Last edited by thefarthestland2 on Sat Jun 05, 2021 7:05 am, edited 1 time in total.

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Omegus
Posts: 1373

Re: Patch Notes 02/06/2021

Post#58 » Sat Jun 05, 2021 5:32 am

Orthogonon wrote: Fri Jun 04, 2021 8:32 amas of Friday June 4th 2021 at 0330 cst in texas its not working for me or most ppl i talk too, as well as all the sm's i know,they are in the same boat as the bo's, may we please have a fix.
I've just downloaded PlanB from https://tools.idrinth.de/addons/planb/, made a fresh BO, got it to rank 3 and can happily cycle through Clobber / Trip 'Em Up / Skull Thumper using PlanB with no 3 second GCD being triggered.

edit: just got a SM to rank 3 as well. Ensorcelled Blow / Quick Incision / Blurring Shock chain works fine with PlanB.
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Earthcake
Posts: 251

Re: Patch Notes 02/06/2021

Post#59 » Sat Jun 05, 2021 6:49 am

The cycling works fine, we are not talking about 3sec GCD.

But at some point, the bars turn grey and nothing works anymore (well, you can sudden shift out of this), it's like being disarmed, just forever...

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Darks63
Posts: 651

Re: Patch Notes 02/06/2021

Post#60 » Sat Jun 05, 2021 7:30 am

Earthcake wrote: Sat Jun 05, 2021 6:49 am The cycling works fine, we are not talking about 3sec GCD.

But at some point, the bars turn grey and nothing works anymore (well, you can sudden shift out of this), it's like being disarmed, just forever...
I had that happen in the prior patch. For some reason at random it switches to one of the other plans/balances without actually being in it which makes all the abilities unusable. I had to manually switch the bar to the current set of plans/balance get it working again.
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