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Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 12:18 pm
by ReturnOfReckoning
Weekend Warfront: Thunder Valley Rampage

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A battle's broken out down at Thunder Valley. Seems the greenskins have found the secret workshop where Dwarf Engineers are developin' new engines of war. Thunder Valley's importance to the war effort can't be overstated. Quick now, go join the fight. We need every warrior we can get down there!

The Thunder Valley scenario is open again for characters of all levels! This weekend only join in the joy of slaughter as enemy forces clash in this legendary locale!

This weekend Thunder Valley Rampage will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Thunder Valley scenario, and extra rewards from completing the event tasks. Completing all tasks will grant the title: "Thunderous Veteran".




Realm versus Realm
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Ranked Scenarios

Some tweaks have been done to the matchmaking to try and strike a better balance between fast pops for all MMR ranges and balanced matches. The match maker adapts automatically to different population levels and will create wider MMR brackets during low pop hours or when players have been in queue for a long time. And smaller brackets when there's more ongoing games and shorter queues.




Combat and Careers
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Bug Fixes

- Fixed Exhaustive Strikes to drain 40 AP in 4 ticks of 10 AP each. Previously it was draining 60 AP in 3 ticks of 20 AP each.


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Bug Fixes

- Pack Hunting won't disappear anymore when summoning a pet, or stay when switching to a different tactic [18729] [18765]



Items
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- Cows should be a bit more generous with their droppings.



Content
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Quests

- Fightin' Infightin': The Epic Quest (long) version of this Greenskin quest line has been activated, corrected and reworked. The short version has been deactivated



Tickets
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[19268] Ranked Empire mount is not sold by the vendor
[19207] Requirements corrected
[19232] Vendors updated
[18593] Updated for a more pulverizer-esque appearance
[18590] Minus 1 is a good use of time
[18445] Requirement and appearance corrected
[17111] Found the missing Fortress Cleava
[16463] Polished some shields
[19151] The Wood Logs have been enabled
[19230] The CD on the Order and Destruction Capture points has been reduced again
[19208] Some Khaine's Altar cloaks are no longer considered as two handed items
[19220] You are once again able to interact with the Doctor Wirt's Clothes to continue the epic quest
[19256] This NPC is once again attackable

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 12:30 pm
by Fenris78
ReturnOfReckoning wrote: Sat Jul 03, 2021 12:18 pm Image
Bug Fixes

- Fixed Exhaustive Strikes to drain 40 AP in 4 ticks of 10 AP each. Previously it was draining 60 AP in 3 ticks of 20 AP each.
Oh that's nice. I wondered why I was always AP dry when fighting maras in ranked... It will surely improve a bit Order QoL knowing this bug is now fixed. ;)

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 12:33 pm
by Spectre013
gg! Looking forward to Q&A

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 12:49 pm
by Krima
Great patch!! thanks devs

Any ETA on?

https://github.com/WarEmu/WarBugs/issues/19022

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 1:01 pm
by Keula
ReturnOfReckoning wrote: Sat Jul 03, 2021 12:18 pm
Ranked Scenarios

Some tweaks have been done to the matchmaking to try and strike a better balance between fast pops for all MMR ranges and balanced matches. The match maker adapts automatically to different population levels and will create wider MMR brackets during low pop hours or when players have been in queue for a long time. And smaller brackets when there's more ongoing games and shorter queues.
There is still hopefully the hard restriction of no 0 mmr with 1k+ mmr ppl right? No matter what the pop is?

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 1:12 pm
by Spellbound
Good to see AA bug fixed on WL after 3 mo. Hopefully next week the ASW stance bug be fixed then focus back on oRvR.

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 1:21 pm
by phononHYPE
Thanks a bunch on the WL fix, that was so annoying. Nice change on Ranked queueing too I guess.

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 3:30 pm
by Karl
Thx for the WL bug fix! Any ETA on pet pathing issues?

K

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 3:52 pm
by Jevanko
Quite sad there still aren't any slayer nerfs.
Every (objective) data point clearly indicates they are hugely overperforming for a while now and with the focus on soloq 6v6 where they are a significant outlier you would expect something to come through.

Re: Patch Notes 03/07/2021

Posted: Sat Jul 03, 2021 4:03 pm
by wargrimnir
Jevanko wrote: Sat Jul 03, 2021 3:52 pm Quite sad there still aren't any slayer nerfs.
Every (objective) data point clearly indicates they are hugely overperforming for a while now and with the focus on soloq 6v6 where they are a significant outlier you would expect something to come through.
Stop expecting class nerfs and buffs. We're not doing them outside of balance cycles. If the game is unplayable in your opinion due to specific class balance, come back in 3 months when we do the next round of changes. If you have specific balance proposals you want to see considered, post detailed and constructive ideas in the Balance Proposals subforum, and make sure you review the Rules for Proposals to have the best chance of getting them discussed.