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Patch Notes 13/08/2021

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zulnam
Posts: 760

Re: Patch Notes 13/08/2021

Post#21 » Sat Aug 14, 2021 7:13 pm

I love Ironclad.
I hate 6v6.
You have made Ironclad 6v6.

Do you see where this is going?
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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Grious
Posts: 69

Re: Patch Notes 13/08/2021

Post#22 » Sat Aug 14, 2021 7:36 pm

All this 6v6 stuff is starting to make me worry about the direction the PvP in this game is heading.

sogeou
Posts: 412

Re: Patch Notes 13/08/2021

Post#23 » Sat Aug 14, 2021 7:49 pm

Devs are confused with what people want. You have a small amount of people 20-50 who enjoy that trash 6V6 ME BRO.. But, guess what THEY never 6v6 ANYONE. Because they want EASY wins vs PUGS. The fact devs fight hard to put in a system which only puts a 6 man in an SC if there is an equal 6 man in there. Just let 6v6 people fight each other and let everyone else have PUG SC's. Please ban the people who exploit the system by SOLO Q'ing to get in as a group simple.

With this choices they do only hurt the normal population. Dev's have only a few weeks until a large amount of the player base is MIA for a few weeks to months.

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wargrimnir
Head Game Master
Posts: 8281
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Re: Patch Notes 13/08/2021

Post#24 » Sat Aug 14, 2021 8:36 pm

It's not a 6v6 deathmatch map. It's 6v6 because the size of the map is appropriate for smaller scale fights. Previously this map was only in Tier 1 because the size of the map with T1 abilities made sense. At higher levels the amount of morales and aoe healing make the small map and tight corridors much more problematic at 12v12.

This is not a pug map. You should be absolutely be finding players to group up with and queue.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Gunlinger
Posts: 63

Re: Patch Notes 13/08/2021

Post#25 » Sat Aug 14, 2021 11:19 pm

Is it not possible to simply make the queue system set people in random order to join sc insted of putting them in the order of the second the clicked the queue button? All the problems we have with SC`s, ALL the time, simply come from the fact, that premade 2-2-2 groups count down from 3 to 0 to join the same solo join SC and **** up random people without voice and team experiance.

Sulorie
Posts: 7222

Re: Patch Notes 13/08/2021

Post#26 » Sun Aug 15, 2021 1:09 am

Gunlinger wrote: Sat Aug 14, 2021 11:19 pm Is it not possible to simply make the queue system set people in random order to join sc insted of putting them in the order of the second the clicked the queue button? All the problems we have with SC`s, ALL the time, simply come from the fact, that premade 2-2-2 groups count down from 3 to 0 to join the same solo join SC and **** up random people without voice and team experiance.
But you want others to sit endlessly in queue, because they have bad luck with random order?!
Dying is no option.

Grious
Posts: 69

Re: Patch Notes 13/08/2021

Post#27 » Sun Aug 15, 2021 3:43 am

So the AoE healing on this map brings up an interesting point. What if we made AoE heals require LoS like AoE damage?

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Gunlinger
Posts: 63

Re: Patch Notes 13/08/2021

Post#28 » Sun Aug 15, 2021 6:05 am

Grious wrote: Sun Aug 15, 2021 3:43 am So the AoE healing on this map brings up an interesting point. What if we made AoE heals require LoS like AoE damage?
That would make attacking Fort Lordrooms impossible.
Heals are not the problem. The problem is that a group of people that always play together, can join there seperatly and getting matched together 100%. And then face 6 Random Players that
mostly cosist of 4 DPS 1 Heal on DPS and a Tank with 2H.

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nonfactor
Posts: 160

Re: Patch Notes 13/08/2021

Post#29 » Sun Aug 15, 2021 9:23 am

The problem is that this scenario was made for T1 and not T4 and it was chosen simply because of that roleplay event.

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theoddone
Posts: 127

Re: Patch Notes 13/08/2021

Post#30 » Sun Aug 15, 2021 9:30 am

Mergrim wrote: Sat Aug 14, 2021 8:18 am
Sulorie wrote: Fri Aug 13, 2021 9:16 pm
Mergrim wrote: Fri Aug 13, 2021 4:19 pm No change with Queue Queuer, ppl still accidentally que ranked due this addon.
Group ranked start 6vs less ppl.
0 change in ranked.
Game still dead for me:D
This hasn't to do with ppl accidentally queuing ranked and then drop the pop, because why would you get quitter. Most likely they miss the pop, when they don't stare on the screen, as pop frequency is quite low.
You can't disable ranked que from Queue Queuer addon, so still many ppl accidentally que for ranked. Our leader que for event sc and for ranked group due you can't disable, instant pop. 6 vs 4...2 ppl decline pop...and this game start.\
Game should never start 6vs 4 + we fight vs exodus..i don't get this why you allow pop 6man with 0 mmr vs ppl that have together over 5k, and it was not 20-30min wait like on solo que with 30ppl in que...that was just event sc end>reque>instant pop.

The MMR system is blocking game in solo que because of the big difference mmr rating, and allow group ranked full premede vs full pug. And only win in group ranked guarantees drop insignia...Logic:D
Let me see if I understood this correctly. So your group queued ranked by mistake and you are upset that you could not dodge it?
-Theo

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