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Patch Notes 18/09/2021

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geezereur
Posts: 620

Re: Patch Notes 18/09/2021

Post#11 » Sun Sep 19, 2021 4:57 am

very nice good jobs guys

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Luth
Posts: 2840

Re: Patch Notes 18/09/2021

Post#12 » Sun Sep 19, 2021 6:40 am

ReturnOfReckoning wrote: Sat Sep 18, 2021 9:15 pm
Ekalime - World Building & Lead Designer & Writer
Yaliskah- 3D Modelling & 2D Deisgn
MaxHayman - Producer & Programming
Ferrile - 3D Modelling
Grunbag - World Building & 3D Modelling
Ryanmakara - World Building
Archexecutor - Concept Art & 2D Design
Flowson - 3D Modelling
Machinea - Concept Art & 3D Modelling
TimPaauwe - 3D Modelling
Samo94 - Concept Art
Anlek - Concept Art
CanadianZombie - 3D Modelling
Apotheos - 3D Modelling
Wikkyd - 3D Modelling
Cattlebruiser - 3D Modelling
TomSeas - 3D Modelling
Rockalypse - Design
Kabuco - Design
Dalen - Programming
Wargrimnir - Design
Washette - Tools Programming
Werit - Tools Programming
Luranni - Video Editing
Hystoria - Video Editing

(If there is anyone I haven't mentioned please accept our apologies and contact one of us right away)

You somehow forgot to mention Londo.

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zulnam
Posts: 760

Re: Patch Notes 18/09/2021

Post#13 » Sun Sep 19, 2021 6:49 am

Thank you for the cities, to everyone who contributed to them. It is a massive content release; i am sure it was an ordeal to get them done. I am sure the Bitterstones and Freebootaz had a blast last night; we'll probably never see them in Altforf/IC again :lol:

The blast pots removal is also a good thing imo. They've long been sus of causing massive lag.

Lastly, the dmg proc buff sounds like it has the potential to be huge. Are we talking all procs like Jagged Edge and Centuries of Training, or just from main abilities?
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG

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Kaeldrick
Posts: 100

Re: Patch Notes 18/09/2021

Post#14 » Sun Sep 19, 2021 7:10 am

Are weapon procs concerned too?

areandar
Posts: 49

Re: Patch Notes 18/09/2021

Post#15 » Sun Sep 19, 2021 7:33 am

Luth wrote: Sun Sep 19, 2021 6:40 am
ReturnOfReckoning wrote: Sat Sep 18, 2021 9:15 pm
Ekalime - World Building & Lead Designer & Writer
Yaliskah- 3D Modelling & 2D Deisgn
MaxHayman - Producer & Programming
Ferrile - 3D Modelling
Grunbag - World Building & 3D Modelling
Ryanmakara - World Building
Archexecutor - Concept Art & 2D Design
Flowson - 3D Modelling
Machinea - Concept Art & 3D Modelling
TimPaauwe - 3D Modelling
Samo94 - Concept Art
Anlek - Concept Art
CanadianZombie - 3D Modelling
Apotheos - 3D Modelling
Wikkyd - 3D Modelling
Cattlebruiser - 3D Modelling
TomSeas - 3D Modelling
Rockalypse - Design
Kabuco - Design
Dalen - Programming
Wargrimnir - Design
Washette - Tools Programming
Werit - Tools Programming
Luranni - Video Editing
Hystoria - Video Editing

(If there is anyone I haven't mentioned please accept our apologies and contact one of us right away)

You somehow forgot to mention Londo.
As far as i know londo didnt help with these cities so he didnt forgot.

Luth
Posts: 2840

Re: Patch Notes 18/09/2021

Post#16 » Sun Sep 19, 2021 7:50 am

areandar wrote: Sun Sep 19, 2021 7:33 am As far as i know londo didnt help with these cities so he didnt forgot.
He put the existing assets of the dwarf city in place back in 2015.

https://returnofreckoning.com/forum/vie ... f=8&t=3405
https://www.youtube.com/watch?v=9ut_rIONJJ0

areandar
Posts: 49

Re: Patch Notes 18/09/2021

Post#17 » Sun Sep 19, 2021 7:54 am

No thats his own ror did this themself not londo

Collision
Posts: 127

Re: Patch Notes 18/09/2021

Post#18 » Sun Sep 19, 2021 8:24 am

Thx for all the work on the 2 new cities !

When is the next balance patch ? the fight of the event was totally unbalance and show to us why people always zerg for massive distant aoe spam. That was very sad for a birthday fight...(and not fun)

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nebelwerfer
Posts: 646

Re: Patch Notes 18/09/2021

Post#19 » Sun Sep 19, 2021 8:26 am

you guys blew me away! great expansion to the game with the new cities! :D they really are quite amazing

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wiscel
Posts: 481

Re: Patch Notes 18/09/2021

Post#20 » Sun Sep 19, 2021 8:46 am

Very nice :-)
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