Aethilmar wrote: ↑Sun Oct 03, 2021 2:03 am
Husti wrote: ↑Sun Oct 03, 2021 1:52 am
Id start with nerfing tank healing and absorbs and mdps armor piercing and ignoring effects. I've seen SMs doing 1million healing and 8million protection (mainly because of bubble casting) in cities. That seems very wrong. I've also seen BOs and Chosens guarding each other without healer with reggen build and 5-6 people couldn't kill them.
Tanks are more and more unkillable. Especially the very high ones in top gear. Even those with 2hand weapons. Give them a little healing and you wont be able to get rid of them. They don't really have a weak spot.
So lets assume we do this. What is going to kill your armor talis stacked WP and DoKs now? Obvious it is tank survivability that is broken ...
Id say that there are several things wrong with the current balance:
1. The difference between light, medium and heavy armor is too big. Top gear tanks have insane amounts of armor on top of all the other defensive stuff that is in the game. Medium armor and all the other stuff they have make DoKs and WPs superior to every other healer.
2. Toughness cannot be penetrated. Most damage abilities are dots and smaller hits. Toughness is incredible good to mitigate them and there is no way for the damage dealers to counter toughness stacking and get through. Not even talking about guard, detaunt, morals, disrupt/dodge/block/parry, renown stuff, absorbs and so forth.
3. Some damage dealers need to raise a secondary stat like weaponskill while others don't need that. However, all have the same amount of stats. That cannot work. Therefore all dps classes/specs that need armor penetraion and don't have it or cannot get enough weaponskill plain and simple suck.
4. Everything is heavily in favor of tanks, mdps and tanky healers. No need for anything else. Stack aoe mdps, guard them, push the same button over and over again, profit.
5. Destro is having way more pulls than order. Pulls are a main CC type like punts or knock downs, yet order has only a crappy one on a pet, while Destro has two very good pulls on Choppas and Maras. Say what you want but it is a lot harder to play Order with Destro having these pulls.
6. Cast times are still from 13 years ago. A lot has changed and the game is faster now. For melees everything is instant. Ranged dps classes still have 3s casts... come on.
7. Healers are just spamming aoe heals and absorbs. The large single target heals are slow and expensive. They should be forced to cast more single target heals and less group heals.
8. It is a lot easier to get damage avoiding stuff then it is to get damage piercing stuff. Everyone is running high Deft Defender, but there is no piercing ability to counter that. It's bs for ranged dps classes.
9. And yes, tank survivability is currently broken. They are far too tanky for most dps.
just to name a few