An additional +10 parry strikethrough, a kiting nerf, Raze back to M2, and the option to use Impenetrable Armor for M3 rather than being forced to use Raze if you wanted decent AoE damage?
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Definitely looking forward to testing out these changes.
Patch Notes 04/11/2021
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Re: Patch Notes 04/11/2021
Thargrimm - Chosen 40/88
Thargrimmm - Ironbreaker 40/80
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Re: Patch Notes 04/11/2021
wargrimnir wrote: ↑Thu Nov 04, 2021 5:53 pmThere are two snares for this. One is on the target, it won't miss because the target is moving. The other is the 5' radius which can catch others immediately nearby when the SM lands.
Thanks for the clarification.
Blame It On My ADD Baby...
Re: Patch Notes 04/11/2021
My favorite part is where they nerfed goblins
Just kidding its the 2h parry bonus - long overdue!
Just kidding its the 2h parry bonus - long overdue!
Orkni 85+ (in-game Grock is not me...)
Re: Patch Notes 04/11/2021
I'm a little unsure what you are trying to say here, since you ignored my main point. But ad 1: I never wrote anything about the nerf were for AM only.Aethilmar wrote: ↑Thu Nov 04, 2021 6:21 pm1) Not just an AM nerf. Also Shammie.leafaele wrote: ↑Thu Nov 04, 2021 6:02 pmI wonder if any other skill have ever been nerfed by half before. Seems kinda harsh since, at least for AM, it's their only real utility ability.saupreusse wrote: ↑Thu Nov 04, 2021 5:08 pm Previous area of the puddle: (20ft)^2 * Pi = 1257ft^2
New area of the puddle: (15ft)^2 * Pi = 707ft^2
So the puddle just got 44% smaller in size compared to the old value... seems kinda overnerfed if you ask me
2) No other utility except for single/AOE AP drain, Rain Lord, Law of Age, Shield of Saphery, massive OOP healing with EoV, insta-rez and probably some stuff I'm forgetting.
Ad 2: I'll give you the ap drain. The rest are either standard healer stuff that the rest of the healers also have or borderline useless. I did write real utility and not heals.
- ExcretusMaximus
- Posts: 134
Re: Patch Notes 04/11/2021
It's not that I don't appreciate the work you guys do here, because I love the game and you're putting your time and effort into something you clearly love as well, but really I have to wonder why you continually buff the already-overly-strong melee and continually nerf the already-weak range. Ranged classes already have super long channel abilities which interrupt when moving versus melee's instant GCD spamming while moving, and now you're removing or reducing a bunch of snares and some damage on top of it. It would be different if a ranged character was head and shoulders the best damage if allowed to stand still and do their thing, but they're outclassed by melee in every aspect already, and you keep making it worse.
If you want a game without ranged classes, just remove them already. It's within your power to do so.
If you want a game without ranged classes, just remove them already. It's within your power to do so.
<Countered By Skill> & <RUN AWAY>
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Re: Patch Notes 04/11/2021
The question is, is the AOE effect 20ft or not? If yes, make the puddle graphic bigger, if it is too small.vanbuinen77 wrote: ↑Thu Nov 04, 2021 5:11 pmThe aoe was bigger then the graphic, now it fits.saupreusse wrote: ↑Thu Nov 04, 2021 5:08 pm Previous area of the puddle: (20ft)^2 * Pi = 1257ft^2
New area of the puddle: (15ft)^2 * Pi = 707ft^2
So the puddle just got 44% smaller in size compared to the old value... seems kinda overnerfed if you ask me
If AOE effect was bigger than 20ft, reduce it to 20, match graphics again.
The standard range value for ground target aoe is 20ft. I fear we get too many outliers, if we balance on a per skill system with no baseline for certain effect groups.
Well, I gave my feedback about the size but it wasn't convincing enough Could be worse, for a short time there was a typo and it said 10ft.
Dying is no option.
- magictaquito
- Posts: 19
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Re: Patch Notes 04/11/2021
Could more be explained about the changes to red-tipped arrer. Specifically the line stating "match damage to spell breaker"? Does this mean that the baseline damage will match the damage that happened when an absorb was removed from the target by this ability? Effectively buffing the damage output to offset the cd increase? Or am I misunderstanding this?
Re: Patch Notes 04/11/2021
Finally a patch everybody waits for!
No wh/we nerf as they need but at least some news for few classes.
Next in 2022 now.
No wh/we nerf as they need but at least some news for few classes.
Next in 2022 now.
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Re: Patch Notes 04/11/2021
There is a (big) change in Shadow Warrior spell RAPID FIRE, which is not described in the patch notes.
This spell is a part of a basic rotation for SW from the early levels and now it disappeared from my bar (rank 15 SW), which means the minimum rank for that spell has been changed.
2 questions:
- Is it intended or it is a bug?
- If it's not a bug, then what's the new minimum rank for Rapid Fire now, please?
This change has huge aspect to my game-play and performance...
This spell is a part of a basic rotation for SW from the early levels and now it disappeared from my bar (rank 15 SW), which means the minimum rank for that spell has been changed.
2 questions:
- Is it intended or it is a bug?
- If it's not a bug, then what's the new minimum rank for Rapid Fire now, please?
This change has huge aspect to my game-play and performance...
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
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